"Games"
{
	"cstrike"
	{
		"Signatures"
		{
			"Deafen"
			{
				"library"		"server"
				"windows"		"\x55\x8B\xEC\x83\xEC\x2A\x89\x4D\x2A\x8B\x45\x2A\x8B\x10\x8B\x4D\x2A\x8B\x82\x2A\x2A\x2A\x2A\xFF\xD0\x85\xC0\x74"
				"linux"			"@_ZN9CCSPlayer6DeafenEf"
			}
			"CFlashbangProjectile::Detonate"
			{
				"library"		"server"
				"windows"		"\x53\x56\x8B\xF1\x57\x8B\x86\x2A\x2A\x2A\x2A\xC1\xE8\x2A\xA8\x2A\x74\x2A\xE8\x2A\x2A\x2A\x2A\xD9\x05\x2A\x2A\x2A\x2A\x6A\x40\x6A\x00\x51\x8B\xCE"
				"linux"			"@_ZN20CFlashbangProjectile8DetonateEv"
			}
			"PercentageOfFlashForPlayer"
			{
				"library"		"server"
				"windows"		"\x53\x8B\xDC\x83\xEC\x08\x83\xE4\x2A\x83\xC4\x2A\x55\x8B\x6B\x2A\x89\x6C\x2A\x2A\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x56\x8B\x73\x08\x8D\x4D\xAC"
				"linux"			"@_Z26PercentageOfFlashForPlayerP11CBaseEntity6VectorS0_"
			}

		}
	}
	"csgo"
	{
		"Signatures"
		{
			// "tr_player_flashbanged" is in RadiusFlash which calls CCSPlayer::Deafen and PercentageOfFlashForPlayer
			"Deafen"
			{
				"library"		"server"
				"windows"		"\x55\x8B\xEC\x83\xEC\x28\x56\x57\x8B\xF9\xF3\x0F\x11\x4D\xFC"
				"linux"			"\x55\x89\xE5\x83\xEC\x48\x89\x7D\xFC\x8B\x7D\x08\x89\x5D\xF4\x89\x75\xF8\x8B\x07"
			}
			// "flashbang_detonate" and "Scorch"
			"CFlashbangProjectile::Detonate"
			{
				"library"		"server"
				"windows"		"\x55\x8B\xEC\x83\xEC\x6C\x53\x56\x57\x8B\xF1"
				"linux"			"\x55\x89\xE5\x57\x56\x53\x81\xEC\x0C\x01\x00\x00\x8B\x5D\x08\x89\x1C\x24\xE8\x2A\x2A\x2A\x2A\x85\xC0\x89\xC6"
			}
			"PercentageOfFlashForPlayer"
			{
				"library"		"server"
				"windows"		"\x53\x8B\xDC\x83\xEC\x08\x83\xE4\xF0\x83\xC4\x04\x55\x8B\x6B\x04\x89\x6C\x24\x04\x8B\xEC\x81\xEC\x08\x01\x00\x00\x56\x8B\xF1"
				"linux"			"\x55\x89\xE5\x57\x56\x53\x81\xEC\x9C\x01\x00\x00\x8B\x5D\x08\x8B\x03"
			}

		}

		"Functions"
		{
			"Deafen"
			{
				"signature"	"Deafen"
				"callconv"	"thiscall"
				"return"	"void"
				"this"		"entity"
				"arguments"
				{
					"distance"
					{
						"type"	"float"
						"windows"
						{
							"register"	"xmm1"
						}
					}
				}
			}
		}
	}
}