#if defined _connect_included #endinput #endif #define _connect_included enum EConnect { k_OnClientPreConnectEx_Reject = 0, k_OnClientPreConnectEx_Accept = 1, k_OnClientPreConnectEx_Async = -1 }; forward bool OnClientPreConnectEx(const char[] name, char password[255], const char[] ip, const char[] steamID, char rejectReason[255]); native bool ClientPreConnectEx(const char[] sSteam32ID, EConnect RetVal, char sRejectReason[255]); native bool SteamClientAuthenticated(const char[] sSteam32ID); public Extension __ext_Connect = { name = "Connect", file = "connect.ext", #if defined AUTOLOAD_EXTENSIONS autoload = 1, #else autoload = 0, #endif #if defined REQUIRE_EXTENSIONS required = 1, #else required = 0, #endif }