Compare commits
5
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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9c2af1cd86 | ||
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5984a056de | ||
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d90bc0f501 | ||
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7c80facd4a | ||
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f4ae036800 |
+42
-33
@@ -13,16 +13,18 @@ on:
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- main
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jobs:
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build-libuv:
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runs-on: ubuntu-20.04
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build-libuv-linux:
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runs-on: ubuntu-24.04
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env:
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LIBUV_REF: 'v1.44.2'
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CC: "clang-10"
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CXX: "clang++-10"
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CC: "clang-14"
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CXX: "clang++-14"
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steps:
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- name: Checkout repository with submodules
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uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Install Linux dependencies
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shell: bash
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if: startsWith(runner.os, 'Linux')
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run: |
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sudo dpkg --add-architecture i386
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sudo apt-get update
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@@ -31,42 +33,49 @@ jobs:
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libc6-dev libc6-dev-i386 linux-libc-dev \
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linux-libc-dev:i386 lib32z1-dev ${{ env.CC }}
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- name: Select compiler
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shell: bash
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if: startsWith(runner.os, 'Linux')
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run: |
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echo "CC=${{ env.CC }}" >> $GITHUB_ENV
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echo "CXX=${{ env.CXX }}" >> $GITHUB_ENV
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${{ env.CC }} --version
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${{ env.CXX }} --version
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- name: Checkout libuv
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uses: actions/checkout@v4
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with:
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repository: libuv/libuv
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ref: ${{ env.LIBUV_REF }}
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path: libuv
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submodules: recursive
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- name: Build libuv
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- name: Build and install libuv (Linux x86)
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working-directory: libuv
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run: |
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bash autogen.sh
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./configure --build=i686-pc-linux-gnu "CFLAGS=-m32" "CXXFLAGS=-m32" "LDFLAGS=-m32" --disable-shared --enable-static
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./configure --prefix="$(pwd)/dist" --build=i686-pc-linux-gnu "CFLAGS=-m32" "CXXFLAGS=-m32" "LDFLAGS=-m32" --disable-shared --enable-static
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make -j8
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make install
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- name: Upload libuv
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- name: Upload libuv Linux Artifact
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uses: actions/upload-artifact@v4
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with:
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name: libuv
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include-hidden-files: true
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path: libuv
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if-no-files-found: error
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name: libuv-linux
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path: libuv/dist
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retention-days: 1
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build-libuv-windows:
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runs-on: windows-2022
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steps:
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- name: Checkout repository with submodules
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uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Build and install libuv (Windows x86)
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shell: cmd
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working-directory: libuv
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run: |
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mkdir build
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cd build
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cmake .. -A Win32 -DBUILD_TESTING=OFF -DLIBUV_BUILD_SHARED=OFF -DCMAKE_MSVC_RUNTIME_LIBRARY="MultiThreaded$<$<CONFIG:Debug>:Debug>" -DCMAKE_INSTALL_PREFIX=..\dist
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cmake --build . --config Release --target install
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- name: Upload libuv Windows Artifact
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uses: actions/upload-artifact@v4
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with:
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name: libuv-windows
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path: libuv/dist
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retention-days: 1
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build-release-extension:
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uses: srcdslab/ci-workflows/.github/workflows/shared_build_release_am_extension.yml@v1
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needs: build-libuv
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needs: [build-libuv-linux, build-libuv-windows]
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with:
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sdks: "sdk2013"
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artifact-path: "."
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artifact-path: "libuv/dist"
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submodules: "recursive"
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@@ -1,3 +1,6 @@
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[submodule "sm-ext-common"]
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path = sm-ext-common
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url = https://github.com/srcdslab/sm-ext-common
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[submodule "libuv"]
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path = libuv
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url = https://github.com/libuv/libuv.git
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Submodule
+1
Submodule libuv added at 9d51562c10
@@ -28,6 +28,8 @@ methodmap AsyncSocket < Handle {
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public native bool SetErrorCallback(AsyncSocketErrorCallback callback);
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public native bool SetDataCallback(AsyncSocketDataCallback callback);
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public native void GetClientIP(char[] buffer, int length);
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}
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/**
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@@ -59,5 +61,6 @@ public __ext_AsyncSocket_SetNTVOptional()
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MarkNativeAsOptional("AsyncSocket.SetConnectCallback");
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MarkNativeAsOptional("AsyncSocket.SetErrorCallback");
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MarkNativeAsOptional("AsyncSocket.SetDataCallback");
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MarkNativeAsOptional("AsyncSocket.GetClientIP");
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}
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#endif
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+1
-1
@@ -1 +1 @@
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1.0.1
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1.1.0
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+57
-16
@@ -1,4 +1,3 @@
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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
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import os
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projectName = 'AsyncSocket'
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@@ -7,9 +6,13 @@ project = builder.LibraryProject(projectName)
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project.sources += [
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os.path.join(Extension.ext_root, 'src', 'extension.cpp'),
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os.path.join(Extension.ext_root, 'src', 'context.cpp'),
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os.path.join(Extension.sm_root, 'public', 'smsdk_ext.cpp')
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os.path.join(Extension.sm_root, 'public', 'smsdk_ext.cpp'),
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]
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# Include header path directly from submodule
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libuv_inc = os.path.join(Extension.ext_root, 'libuv', 'include')
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libuv_root = os.path.join(Extension.ext_root, 'libuv')
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for sdk_name in Extension.sdks:
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sdk = Extension.sdks[sdk_name]
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if sdk['name'] in ['mock']:
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@@ -19,23 +22,61 @@ for sdk_name in Extension.sdks:
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if not cxx.target.arch in sdk['platforms'][cxx.target.platform]:
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continue
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binary = Extension.HL2ExtConfig(project, builder, cxx, projectName + '.ext', sdk)
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binary = Extension.HL2ExtConfig(
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project, builder, cxx, projectName + '.ext', sdk
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)
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# Include uv.h path
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binary.compiler.cxxincludes += [libuv_inc]
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# Platform-specific linking
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if cxx.target.platform == 'windows':
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binary.compiler.linkflags += ['ws2_32.lib']
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libuv_root = os.path.join(Extension.ext_root, 'libuv')
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binary.compiler.cxxincludes += [
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os.path.join(libuv_root, 'include'),
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]
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# TODO: add proper linux support for x64
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if cxx.target.arch in ['x86'] and cxx.target.platform in ['linux']:
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binary.compiler.linkflags += [
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os.path.join(libuv_root, '.libs', 'libuv.a'),
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'ws2_32.lib',
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'iphlpapi.lib',
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'userenv.lib',
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'dbghelp.lib',
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'synchronization.lib', # Fixes WaitOnAddress / WakeByAddressSingle
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]
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# TODO: add proper windows support for libuv
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if cxx.target.platform in ['windows']:
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binary.compiler.linkflags += ['/FORCE:UNRESOLVED']
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# Candidates where actions/download-artifact might unpack libuv.lib
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win_candidates = [
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os.path.join(libuv_root, 'dist', 'lib', 'libuv.lib'),
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os.path.join(libuv_root, 'dist', 'libuv-windows', 'lib', 'libuv.lib'),
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os.path.join(libuv_root, 'dist', 'Release', 'libuv.lib'),
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os.path.join(Extension.ext_root, 'libuv.lib'),
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]
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found_win_lib = None
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for cand in win_candidates:
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if os.path.exists(cand):
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found_win_lib = cand
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break
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if found_win_lib:
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binary.compiler.linkflags += [found_win_lib]
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else:
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binary.compiler.linkflags += ['libuv.lib']
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elif cxx.target.platform == 'linux':
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if cxx.target.arch == 'x86':
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# Candidates where actions/download-artifact might unpack libuv.a
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linux_candidates = [
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os.path.join(libuv_root, 'dist', 'lib', 'libuv.a'),
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os.path.join(libuv_root, 'dist', 'libuv-linux', 'lib', 'libuv.a'),
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os.path.join(libuv_root, 'dist', '.libs', 'libuv.a'),
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os.path.join(Extension.ext_root, 'libuv.a'),
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]
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found_linux_lib = None
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for cand in linux_candidates:
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if os.path.exists(cand):
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found_linux_lib = cand
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break
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if found_linux_lib:
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binary.compiler.linkflags += [found_linux_lib]
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else:
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binary.compiler.linkflags += ['-luv']
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Extension.extensions += builder.Add(project)
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@@ -8,6 +8,8 @@ CAsyncSocketContext::CAsyncSocketContext(IPluginContext *pContext)
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m_pHost = NULL;
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m_Port = -1;
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m_pClientIP = NULL;
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m_Deleted = false;
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m_PendingCallback = false;
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m_Pending = false;
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@@ -26,6 +28,9 @@ CAsyncSocketContext::~CAsyncSocketContext()
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if(m_pHost)
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free(m_pHost);
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if(m_pClientIP)
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free(m_pClientIP);
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if(m_pConnectCallback)
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forwards->ReleaseForward(m_pConnectCallback);
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@@ -20,6 +20,8 @@ public:
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char *m_pHost;
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int m_Port;
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char *m_pClientIP;
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IChangeableForward *m_pConnectCallback;
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IChangeableForward *m_pErrorCallback;
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IChangeableForward *m_pDataCallback;
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@@ -39,6 +39,8 @@
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* @brief Implement extension code here.
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*/
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#define MAX_IP_BUFFER_LENGTH 64
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moodycamel::ReaderWriterQueue<CSocketConnect *> g_ConnectQueue;
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moodycamel::ReaderWriterQueue<CSocketError *> g_ErrorQueue;
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moodycamel::ReaderWriterQueue<CSocketData *> g_DataQueue;
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@@ -105,6 +107,19 @@ void OnGameFrame(bool simulating)
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pSocketContext->m_pStream = pConnect->pClientSocket;
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pSocketContext->m_pStream->data = pSocketContext;
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if (pConnect->pClientIP)
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{
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pSocketContext->m_pClientIP = pConnect->pClientIP;
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}
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else
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{
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pSocketContext->m_pClientIP = (char *)malloc(MAX_IP_BUFFER_LENGTH);
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if (pSocketContext->m_pClientIP)
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{
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pSocketContext->m_pClientIP[0] = '\0';
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}
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}
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pConnect->pSocketContext->OnConnect(pSocketContext);
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if(!pSocketContext->m_Deleted)
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@@ -119,6 +134,10 @@ void OnGameFrame(bool simulating)
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}
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else
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{
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if (pConnect->pClientIP)
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{
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pConnect->pSocketContext->m_pClientIP = pConnect->pClientIP;
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}
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pConnect->pSocketContext->Connected();
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}
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@@ -200,6 +219,12 @@ void UV_DeleteAsyncContext(uv_async_t *pHandle)
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pSocketContext->m_pSocket = NULL;
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}
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if (pSocketContext->m_pClientIP)
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{
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free(pSocketContext->m_pClientIP);
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pSocketContext->m_pClientIP = NULL;
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}
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delete pSocketContext;
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}
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@@ -280,6 +305,7 @@ void UV_OnConnect(uv_connect_t *req, int status)
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CSocketConnect *pConnect = (CSocketConnect *)malloc(sizeof(CSocketConnect));
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pConnect->pSocketContext = pSocketContext;
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pConnect->pClientSocket = pSocketContext->m_pStream;
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pConnect->pClientIP = NULL;
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g_ConnectQueue.enqueue(pConnect);
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uv_read_start(pSocketContext->m_pStream, UV_AllocBuffer, UV_OnRead);
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@@ -324,6 +350,26 @@ void UV_OnNewConnection(uv_stream_t *server, int status)
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CSocketConnect *pConnect = (CSocketConnect *)malloc(sizeof(CSocketConnect));
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pConnect->pSocketContext = pSocketContext;
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pConnect->pClientSocket = (uv_stream_t *)pClientSocket;
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pConnect->pClientIP = (char *)malloc(MAX_IP_BUFFER_LENGTH);
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if (pConnect->pClientIP)
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{
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pConnect->pClientIP[0] = '\0';
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struct sockaddr_storage name;
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int namelen = sizeof(name);
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if (uv_tcp_getpeername(pClientSocket, (struct sockaddr *)&name, &namelen) == 0)
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{
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if (name.ss_family == AF_INET)
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{
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uv_ip4_name((const struct sockaddr_in *)&name, pConnect->pClientIP, MAX_IP_BUFFER_LENGTH);
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}
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else if (name.ss_family == AF_INET6)
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{
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uv_ip6_name((const struct sockaddr_in6 *)&name, pConnect->pClientIP, MAX_IP_BUFFER_LENGTH);
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}
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}
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}
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g_ConnectQueue.enqueue(pConnect);
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}
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else
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@@ -599,6 +645,21 @@ cell_t Native_AsyncSocket_SetDataCallback(IPluginContext *pContext, const cell_t
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return true;
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}
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cell_t Native_AsyncSocket_GetClientIP(IPluginContext *pContext, const cell_t *params)
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{
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CAsyncSocketContext *pSocketContext = g_AsyncSocket.GetSocketInstanceByHandle(params[1]);
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if (pSocketContext == NULL)
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{
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return pContext->ThrowNativeError("Invalid socket handle");
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}
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const char *ip = (pSocketContext->m_pClientIP != NULL) ? pSocketContext->m_pClientIP : "";
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pContext->StringToLocal(params[2], params[3], ip);
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return 1;
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}
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// Sourcemod Plugin Events
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bool AsyncSocket::SDK_OnLoad(char *error, size_t maxlength, bool late)
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{
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@@ -656,5 +717,6 @@ const sp_nativeinfo_t AsyncSocketNatives[] = {
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{"AsyncSocket.SetConnectCallback", Native_AsyncSocket_SetConnectCallback},
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{"AsyncSocket.SetErrorCallback", Native_AsyncSocket_SetErrorCallback},
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{"AsyncSocket.SetDataCallback", Native_AsyncSocket_SetDataCallback},
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{"AsyncSocket.GetClientIP", Native_AsyncSocket_GetClientIP},
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{NULL, NULL}
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};
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@@ -58,6 +58,7 @@ struct CSocketConnect
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{
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CAsyncSocketContext *pSocketContext;
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uv_stream_t *pClientSocket;
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char *pClientIP;
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};
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struct CSocketData
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|
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Reference in New Issue
Block a user