feat: update sdks, builders, ci, proper secure data
This commit is contained in:
+87
-9
@@ -52,6 +52,19 @@
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#include <sys/socket.h>
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#include <netinet/in.h>
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enum
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{
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NS_CLIENT = 0, // client socket
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NS_SERVER, // server socket
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NS_HLTV,
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NS_MATCHMAKING,
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NS_SYSTEMLINK,
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#ifdef LINUX
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NS_SVLAN, // LAN udp port for Linux. See NET_OpenSockets for info.
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#endif
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MAX_SOCKETS
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};
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size_t
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strlcpy(char *dst, const char *src, size_t dsize)
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{
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@@ -156,6 +169,32 @@ typedef struct
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#endif
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} netsocket_t;
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class CSteam3Server
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{
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public:
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void *m_pSteamClient;
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ISteamGameServer *m_pSteamGameServer;
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void *m_pSteamGameServerUtils;
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void *m_pSteamGameServerNetworking;
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void *m_pSteamGameServerStats;
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void *m_pSteamHTTP;
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void *m_pSteamInventory;
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void *m_pSteamUGC;
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void *m_pSteamApps;
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} *g_pSteam3Server;
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typedef CSteam3Server *(*Steam3ServerFunc)();
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Steam3ServerFunc g_pSteam3ServerFunc = NULL;
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CSteam3Server *Steam3Server()
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{
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if (!g_pSteam3ServerFunc)
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return NULL;
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return g_pSteam3ServerFunc();
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}
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CUtlVector<netsocket_t> *net_sockets;
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int g_ServerUDPSocket = 0;
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@@ -256,7 +295,7 @@ void UpdateQueryCache()
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#endif
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info.nPassword = iserver->GetPassword() ? 1 : 0;
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info.bIsSecure = true;
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info.bIsSecure = g_pSteam3Server->m_pSteamGameServer->BSecure() ? 1 : 0;
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if(!(info.nNewFlags & S2A_EXTRA_DATA_HAS_STEAMID) && engine->GetGameServerSteamID())
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{
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@@ -276,7 +315,7 @@ void UpdateQueryCache()
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IServer *ihltvserver = hltv->GetBaseServer();
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if(ihltvserver)
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{
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info.iHLTVUDPPort = ihltvserver->GetUDPPort();
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info.iHLTVUDPPort = ihltvserver->GetLocalUDPPort();
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info.aHLTVNameLen = strlcpy(info.aHLTVName, ihltvserver->GetName(), sizeof(info.aHLTVName));
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info.nNewFlags |= S2A_EXTRA_DATA_HAS_SPECTATOR_DATA;
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}
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@@ -416,10 +455,8 @@ void SendA2S_Info(netpacket_t * packet)
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// Password?
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buf.PutUnsignedChar( iserver->GetPassword() ? 1 : 0 );
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// buf.PutUnsignedChar( Steam3Server().BSecure() ? 1 : 0 );
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// Secure?
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buf.PutUnsignedChar( 1 );
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buf.PutUnsignedChar( g_pSteam3Server->m_pSteamGameServer->BSecure() ? 1 : 0 );
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buf.PutString( g_QueryCache.info.aVersion );
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@@ -432,7 +469,7 @@ void SendA2S_Info(netpacket_t * packet)
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// Write the rest of the data.
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if ( g_QueryCache.info.nNewFlags & S2A_EXTRA_DATA_HAS_GAME_PORT )
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{
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buf.PutShort( LittleWord( iserver->GetUDPPort() ) );
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buf.PutShort( LittleWord( iserver->GetLocalUDPPort() ) );
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}
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#if SOURCE_ENGINE <= SE_CSGO
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@@ -604,6 +641,48 @@ bool A2SQCache::SDK_OnLoad(char *error, size_t maxlen, bool late)
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}
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#endif
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#ifndef WIN32
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if (!g_pGameConf->GetMemSig("Steam3Server", (void **)(&g_pSteam3ServerFunc)) || !g_pSteam3ServerFunc)
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{
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snprintf(error, maxlen, "Failed to find Steam3Server function.\n");
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return false;
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}
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#else
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void *address;
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if (!g_pGameConf->GetMemSig("CBaseServer__CheckMasterServerRequestRestart", &address) || !address)
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{
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snprintf(error, maxlen, "Failed to find CBaseServer__CheckMasterServerRequestRestart function.\n");
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return false;
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}
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int steam3ServerFuncOffset = 0;
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if (!g_pGameConf->GetOffset("CheckMasterServerRequestRestart_Steam3ServerFuncOffset", &steam3ServerFuncOffset) || steam3ServerFuncOffset == 0)
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{
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snprintf(error, maxlen, "Failed to find CheckMasterServerRequestRestart_Steam3ServerFuncOffset offset.\n");
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return false;
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}
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//META_CONPRINTF("CheckMasterServerRequestRestart: %p\n", address);
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address = (void *)((intptr_t)address + steam3ServerFuncOffset);
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intptr_t offset = (intptr_t)(*(void **)address); // Get offset
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g_pSteam3ServerFunc = (Steam3ServerFunc)((intptr_t)address + offset + sizeof(intptr_t));
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//META_CONPRINTF("Steam3Server: %p\n", g_pSteam3ServerFunc);
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#endif
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g_pSteam3Server = Steam3Server();
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if (!g_pSteam3Server)
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{
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snprintf(error, maxlen, "Unable to get Steam3Server singleton.\n");
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return false;
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}
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if (!g_pSteam3Server->m_pSteamGameServer)
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{
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snprintf(error, maxlen, "Unable to get Steam Game Server.\n");
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return false;
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}
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CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
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g_Detour_CBaseServer__InactivateClients = DETOUR_CREATE_MEMBER(CBaseServer__InactivateClients, "CBaseServer__InactivateClients");
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@@ -680,8 +759,7 @@ void A2SQCache::SDK_OnAllLoaded()
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return;
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}
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int socknum = 1; // NS_SERVER
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g_ServerUDPSocket = (*net_sockets)[socknum].hUDP;
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g_ServerUDPSocket = (*net_sockets)[NS_SERVER].hUDP;
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if(!g_ServerUDPSocket)
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{
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@@ -715,7 +793,7 @@ void A2SQCache::SDK_OnAllLoaded()
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info.aVersionLen = snprintf(info.aVersion, sizeof(info.aVersion), "%d", engine->GetServerVersion());
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#endif
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info.iUDPPort = iserver->GetUDPPort();
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info.iUDPPort = iserver->GetLocalUDPPort();
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info.nNewFlags |= S2A_EXTRA_DATA_HAS_GAME_PORT;
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info.iGameID = info.iSteamAppID;
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