feat: update sdks, builders, ci, proper secure data

This commit is contained in:
maxime1907
2025-02-21 00:41:06 +01:00
parent 05149c6656
commit 1fffe79359
9 changed files with 460 additions and 270 deletions
+87 -9
View File
@@ -52,6 +52,19 @@
#include <sys/socket.h>
#include <netinet/in.h>
enum
{
NS_CLIENT = 0, // client socket
NS_SERVER, // server socket
NS_HLTV,
NS_MATCHMAKING,
NS_SYSTEMLINK,
#ifdef LINUX
NS_SVLAN, // LAN udp port for Linux. See NET_OpenSockets for info.
#endif
MAX_SOCKETS
};
size_t
strlcpy(char *dst, const char *src, size_t dsize)
{
@@ -156,6 +169,32 @@ typedef struct
#endif
} netsocket_t;
class CSteam3Server
{
public:
void *m_pSteamClient;
ISteamGameServer *m_pSteamGameServer;
void *m_pSteamGameServerUtils;
void *m_pSteamGameServerNetworking;
void *m_pSteamGameServerStats;
void *m_pSteamHTTP;
void *m_pSteamInventory;
void *m_pSteamUGC;
void *m_pSteamApps;
} *g_pSteam3Server;
typedef CSteam3Server *(*Steam3ServerFunc)();
Steam3ServerFunc g_pSteam3ServerFunc = NULL;
CSteam3Server *Steam3Server()
{
if (!g_pSteam3ServerFunc)
return NULL;
return g_pSteam3ServerFunc();
}
CUtlVector<netsocket_t> *net_sockets;
int g_ServerUDPSocket = 0;
@@ -256,7 +295,7 @@ void UpdateQueryCache()
#endif
info.nPassword = iserver->GetPassword() ? 1 : 0;
info.bIsSecure = true;
info.bIsSecure = g_pSteam3Server->m_pSteamGameServer->BSecure() ? 1 : 0;
if(!(info.nNewFlags & S2A_EXTRA_DATA_HAS_STEAMID) && engine->GetGameServerSteamID())
{
@@ -276,7 +315,7 @@ void UpdateQueryCache()
IServer *ihltvserver = hltv->GetBaseServer();
if(ihltvserver)
{
info.iHLTVUDPPort = ihltvserver->GetUDPPort();
info.iHLTVUDPPort = ihltvserver->GetLocalUDPPort();
info.aHLTVNameLen = strlcpy(info.aHLTVName, ihltvserver->GetName(), sizeof(info.aHLTVName));
info.nNewFlags |= S2A_EXTRA_DATA_HAS_SPECTATOR_DATA;
}
@@ -416,10 +455,8 @@ void SendA2S_Info(netpacket_t * packet)
// Password?
buf.PutUnsignedChar( iserver->GetPassword() ? 1 : 0 );
// buf.PutUnsignedChar( Steam3Server().BSecure() ? 1 : 0 );
// Secure?
buf.PutUnsignedChar( 1 );
buf.PutUnsignedChar( g_pSteam3Server->m_pSteamGameServer->BSecure() ? 1 : 0 );
buf.PutString( g_QueryCache.info.aVersion );
@@ -432,7 +469,7 @@ void SendA2S_Info(netpacket_t * packet)
// Write the rest of the data.
if ( g_QueryCache.info.nNewFlags & S2A_EXTRA_DATA_HAS_GAME_PORT )
{
buf.PutShort( LittleWord( iserver->GetUDPPort() ) );
buf.PutShort( LittleWord( iserver->GetLocalUDPPort() ) );
}
#if SOURCE_ENGINE <= SE_CSGO
@@ -604,6 +641,48 @@ bool A2SQCache::SDK_OnLoad(char *error, size_t maxlen, bool late)
}
#endif
#ifndef WIN32
if (!g_pGameConf->GetMemSig("Steam3Server", (void **)(&g_pSteam3ServerFunc)) || !g_pSteam3ServerFunc)
{
snprintf(error, maxlen, "Failed to find Steam3Server function.\n");
return false;
}
#else
void *address;
if (!g_pGameConf->GetMemSig("CBaseServer__CheckMasterServerRequestRestart", &address) || !address)
{
snprintf(error, maxlen, "Failed to find CBaseServer__CheckMasterServerRequestRestart function.\n");
return false;
}
int steam3ServerFuncOffset = 0;
if (!g_pGameConf->GetOffset("CheckMasterServerRequestRestart_Steam3ServerFuncOffset", &steam3ServerFuncOffset) || steam3ServerFuncOffset == 0)
{
snprintf(error, maxlen, "Failed to find CheckMasterServerRequestRestart_Steam3ServerFuncOffset offset.\n");
return false;
}
//META_CONPRINTF("CheckMasterServerRequestRestart: %p\n", address);
address = (void *)((intptr_t)address + steam3ServerFuncOffset);
intptr_t offset = (intptr_t)(*(void **)address); // Get offset
g_pSteam3ServerFunc = (Steam3ServerFunc)((intptr_t)address + offset + sizeof(intptr_t));
//META_CONPRINTF("Steam3Server: %p\n", g_pSteam3ServerFunc);
#endif
g_pSteam3Server = Steam3Server();
if (!g_pSteam3Server)
{
snprintf(error, maxlen, "Unable to get Steam3Server singleton.\n");
return false;
}
if (!g_pSteam3Server->m_pSteamGameServer)
{
snprintf(error, maxlen, "Unable to get Steam Game Server.\n");
return false;
}
CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
g_Detour_CBaseServer__InactivateClients = DETOUR_CREATE_MEMBER(CBaseServer__InactivateClients, "CBaseServer__InactivateClients");
@@ -680,8 +759,7 @@ void A2SQCache::SDK_OnAllLoaded()
return;
}
int socknum = 1; // NS_SERVER
g_ServerUDPSocket = (*net_sockets)[socknum].hUDP;
g_ServerUDPSocket = (*net_sockets)[NS_SERVER].hUDP;
if(!g_ServerUDPSocket)
{
@@ -715,7 +793,7 @@ void A2SQCache::SDK_OnAllLoaded()
info.aVersionLen = snprintf(info.aVersion, sizeof(info.aVersion), "%d", engine->GetServerVersion());
#endif
info.iUDPPort = iserver->GetUDPPort();
info.iUDPPort = iserver->GetLocalUDPPort();
info.nNewFlags |= S2A_EXTRA_DATA_HAS_GAME_PORT;
info.iGameID = info.iSteamAppID;