/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
//#define _GNU_SOURCE
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include "CDetour/detours.h"
#include "extension.h"
// voice packets are sent over unreliable netchannel
//#define NET_MAX_DATAGRAM_PAYLOAD 4000 // = maximum unreliable payload size
// voice packetsize = 64 | netchannel overflows at >4000 bytes
// with 22050 samplerate and 512 frames per packet -> 23.22ms per packet
// SVC_VoiceData overhead = 5 bytes
// sensible limit of 8 packets per frame = 552 bytes -> 185.76ms of voice data per frame
#define NET_MAX_VOICE_BYTES_FRAME (8 * (5 + 64))
ConVar g_SmVoiceAddr("sm_voice_addr", "127.0.0.1", FCVAR_PROTECTED, "Voice server listen ip address.");
ConVar g_SmVoicePort("sm_voice_port", "27020", FCVAR_PROTECTED, "Voice server listen port.", true, 1025.0, true, 65535.0);
/**
* @file extension.cpp
* @brief Implement extension code here.
*/
template inline T min_ext(T a, T b) { return a> 8);
}
return ~crc;
}
CVoice g_Interface;
SMEXT_LINK(&g_Interface);
CGlobalVars *gpGlobals = NULL;
ISDKTools *g_pSDKTools = NULL;
IServer *iserver = NULL;
double g_fLastVoiceData[SM_MAXPLAYERS + 1];
int g_aFrameVoiceBytes[SM_MAXPLAYERS + 1];
DETOUR_DECL_STATIC4(SV_BroadcastVoiceData, void, IClient *, pClient, int, nBytes, char *, data, int64, xuid)
{
if(g_Interface.OnBroadcastVoiceData(pClient, nBytes, data))
DETOUR_STATIC_CALL(SV_BroadcastVoiceData)(pClient, nBytes, data, xuid);
}
#ifdef _WIN32
DETOUR_DECL_STATIC2(SV_BroadcastVoiceData_LTCG, void, char *, data, int64, xuid)
{
IClient *pClient = NULL;
int nBytes = 0;
__asm mov pClient, ecx;
__asm mov nBytes, edx;
bool ret = g_Interface.OnBroadcastVoiceData(pClient, nBytes, data);
__asm mov ecx, pClient;
__asm mov edx, nBytes;
if(ret)
DETOUR_STATIC_CALL(SV_BroadcastVoiceData_LTCG)(data, xuid);
}
#endif
double getTime()
{
struct timespec tv;
if(clock_gettime(CLOCK_REALTIME, &tv) != 0)
return 0;
return (tv.tv_sec + (tv.tv_nsec / 1000000000.0));
}
void OnGameFrame(bool simulating)
{
g_Interface.OnGameFrame(simulating);
}
CVoice::CVoice()
{
m_ListenSocket = -1;
m_PollFds = 0;
for(int i = 1; i < 1 + MAX_CLIENTS; i++)
m_aPollFds[i].fd = -1;
for(int i = 0; i < MAX_CLIENTS; i++)
m_aClients[i].m_Socket = -1;
m_OpusEncoder = NULL;
m_AvailableTime = 0.0;
m_VoiceDetour = NULL;
m_SV_BroadcastVoiceData = NULL;
}
bool CVoice::SDK_OnLoad(char *error, size_t maxlength, bool late)
{
// Setup engine-specific data.
Dl_info info;
void *engineFactory = (void *)g_SMAPI->GetEngineFactory(false);
if(dladdr(engineFactory, &info) == 0)
{
g_SMAPI->Format(error, maxlength, "dladdr(engineFactory) failed.");
return false;
}
void *pEngineSo = dlopen(info.dli_fname, RTLD_NOW);
if(pEngineSo == NULL)
{
g_SMAPI->Format(error, maxlength, "dlopen(%s) failed.", info.dli_fname);
return false;
}
int engineVersion = g_SMAPI->GetSourceEngineBuild();
void *adrVoiceData = NULL;
switch (engineVersion)
{
case SOURCE_ENGINE_CSGO:
#ifdef _WIN32
adrVoiceData = memutils->FindPattern(pEngineSo, "\x55\x8B\xEC\x81\xEC\xD0\x00\x00\x00\x53\x56\x57", 12);
#else
adrVoiceData = memutils->ResolveSymbol(pEngineSo, "_Z21SV_BroadcastVoiceDataP7IClientiPcx");
#endif
break;
case SOURCE_ENGINE_LEFT4DEAD2:
#ifdef _WIN32
adrVoiceData = memutils->FindPattern(pEngineSo, "\x55\x8B\xEC\x83\xEC\x70\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\xA1\x2A\x2A\x2A\x2A\x53\x56", 23);
#else
adrVoiceData = memutils->ResolveSymbol(pEngineSo, "_Z21SV_BroadcastVoiceDataP7IClientiPcx");
#endif
break;
case SOURCE_ENGINE_NUCLEARDAWN:
#ifdef _WIN32
adrVoiceData = memutils->FindPattern(pEngineSo, "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\xEC\x58\x57\x33\xFF", 14);
#else
adrVoiceData = memutils->ResolveSymbol(pEngineSo, "_Z21SV_BroadcastVoiceDataP7IClientiPcx");
#endif
break;
case SOURCE_ENGINE_INSURGENCY:
#ifdef _WIN32
adrVoiceData = memutils->FindPattern(pEngineSo, "\x55\x8B\xEC\x83\xEC\x74\x68\x2A\x2A\x2A\x2A\x8D\x4D\xE4\xE8", 15);
#else
adrVoiceData = memutils->ResolveSymbol(pEngineSo, "_Z21SV_BroadcastVoiceDataP7IClientiPcx");
#endif
break;
case SOURCE_ENGINE_TF2:
case SOURCE_ENGINE_CSS:
case SOURCE_ENGINE_HL2DM:
case SOURCE_ENGINE_DODS:
case SOURCE_ENGINE_SDK2013:
#ifdef _WIN32
adrVoiceData = memutils->FindPattern(pEngineSo, "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\xEC\x50\x83\x78\x30", 14);
#else
adrVoiceData = memutils->ResolveSymbol(pEngineSo, "_Z21SV_BroadcastVoiceDataP7IClientiPcx");
#endif
break;
default:
g_SMAPI->Format(error, maxlength, "Unsupported game.");
dlclose(pEngineSo);
return false;
}
dlclose(pEngineSo);
m_SV_BroadcastVoiceData = (t_SV_BroadcastVoiceData)adrVoiceData;
if(!m_SV_BroadcastVoiceData)
{
g_SMAPI->Format(error, maxlength, "SV_BroadcastVoiceData sigscan failed.");
return false;
}
// Setup voice detour.
CDetourManager::Init(g_pSM->GetScriptingEngine(), NULL);
#ifdef _WIN32
if (engineVersion == SOURCE_ENGINE_CSGO || engineVersion == SOURCE_ENGINE_INSURGENCY)
{
m_VoiceDetour = DETOUR_CREATE_STATIC(SV_BroadcastVoiceData_LTCG, adrVoiceData);
}
else
{
m_VoiceDetour = DETOUR_CREATE_STATIC(SV_BroadcastVoiceData, adrVoiceData);
}
#else
m_VoiceDetour = DETOUR_CREATE_STATIC(SV_BroadcastVoiceData, adrVoiceData);
#endif
if (!m_VoiceDetour)
{
g_SMAPI->Format(error, maxlength, "SV_BroadcastVoiceData detour failed.");
return false;
}
m_VoiceDetour->EnableDetour();
//opus edit
int err;
//m_OpusEncoder = opus_encoder_create(24000, 2, OPUS_APPLICATION_AUDIO, &err);
m_OpusEncoder = opus_encoder_create(48000, 2, OPUS_APPLICATION_AUDIO, &err);
if (err<0)
{
smutils->LogError(myself, "failed to create encode: %s", opus_strerror(err));
return false;
}
opus_encoder_ctl(m_OpusEncoder, OPUS_SET_BITRATE(510000));
opus_encoder_ctl(m_OpusEncoder, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND));
opus_encoder_ctl(m_OpusEncoder, OPUS_SET_SIGNAL(OPUS_SIGNAL_MUSIC)); //MDCT mode
opus_encoder_ctl(m_OpusEncoder, OPUS_SET_LSB_DEPTH(16));
opus_encoder_ctl(m_OpusEncoder, OPUS_SET_PACKET_LOSS_PERC(0));
opus_encoder_ctl(m_OpusEncoder, OPUS_SET_FORCE_CHANNELS(2));
if (err<0)
{
smutils->LogError(myself, "failed to set bitrate: %s\n", opus_strerror(err));
return false;
}
return true;
}
bool CVoice::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
GET_V_IFACE_CURRENT(GetEngineFactory, g_pCVar, ICvar, CVAR_INTERFACE_VERSION);
gpGlobals = ismm->GetCGlobals();
ConVar_Register(0, this);
return true;
}
bool CVoice::RegisterConCommandBase(ConCommandBase *pVar)
{
/* Always call META_REGCVAR instead of going through the engine. */
return META_REGCVAR(pVar);
}
cell_t IsClientTalking(IPluginContext *pContext, const cell_t *params)
{
int client = params[1];
if(client < 1 || client > SM_MAXPLAYERS)
{
return pContext->ThrowNativeError("Client index %d is invalid", client);
}
double d = gpGlobals->curtime - g_fLastVoiceData[client];
if(d < 0) // mapchange
return false;
if(d > 0.33)
return false;
return true;
}
const sp_nativeinfo_t MyNatives[] =
{
{ "IsClientTalking", IsClientTalking },
{ NULL, NULL }
};
static void ListenSocketAction(void *pData)
{
CVoice *pThis = (CVoice *)pData;
pThis->ListenSocket();
}
void CVoice::SDK_OnAllLoaded()
{
sharesys->AddNatives(myself, MyNatives);
sharesys->RegisterLibrary(myself, "Voice");
SM_GET_LATE_IFACE(SDKTOOLS, g_pSDKTools);
if(g_pSDKTools == NULL)
{
smutils->LogError(myself, "SDKTools interface not found");
SDK_OnUnload();
return;
}
iserver = g_pSDKTools->GetIServer();
if(iserver == NULL)
{
smutils->LogError(myself, "Failed to get IServer interface from SDKTools!");
SDK_OnUnload();
return;
}
// Init tcp server
m_ListenSocket = socket(AF_INET, SOCK_STREAM, 0);
if(m_ListenSocket < 0)
{
smutils->LogError(myself, "Failed creating socket.");
SDK_OnUnload();
return;
}
int yes = 1;
if(setsockopt(m_ListenSocket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) < 0)
{
smutils->LogError(myself, "Failed setting SO_REUSEADDR on socket.");
SDK_OnUnload();
return;
}
// This doesn't seem to work right away ...
engine->ServerCommand("exec sourcemod/extension.Voice.cfg\n");
engine->ServerExecute();
// ... delay starting listen server to next frame
smutils->AddFrameAction(ListenSocketAction, this);
}
void CVoice::ListenSocket()
{
if(m_PollFds > 0)
return;
sockaddr_in bindAddr;
memset(&bindAddr, 0, sizeof(bindAddr));
bindAddr.sin_family = AF_INET;
inet_aton(g_SmVoiceAddr.GetString(), &bindAddr.sin_addr);
bindAddr.sin_port = htons(g_SmVoicePort.GetInt());
smutils->LogMessage(myself, "Binding to %s:%d!\n", g_SmVoiceAddr.GetString(), g_SmVoicePort.GetInt());
if(bind(m_ListenSocket, (sockaddr *)&bindAddr, sizeof(sockaddr_in)) < 0)
{
smutils->LogError(myself, "Failed binding to socket (%d '%s').", errno, strerror(errno));
SDK_OnUnload();
return;
}
if(listen(m_ListenSocket, MAX_CLIENTS) < 0)
{
smutils->LogError(myself, "Failed listening on socket.");
SDK_OnUnload();
return;
}
m_aPollFds[0].fd = m_ListenSocket;
m_aPollFds[0].events = POLLIN;
m_PollFds++;
smutils->AddGameFrameHook(::OnGameFrame);
}
void CVoice::SDK_OnUnload()
{
smutils->RemoveGameFrameHook(::OnGameFrame);
if(m_VoiceDetour)
{
m_VoiceDetour->Destroy();
m_VoiceDetour = NULL;
}
if(m_ListenSocket != -1)
{
close(m_ListenSocket);
m_ListenSocket = -1;
}
for(int Client = 0; Client < MAX_CLIENTS; Client++)
{
if(m_aClients[Client].m_Socket != -1)
{
close(m_aClients[Client].m_Socket);
m_aClients[Client].m_Socket = -1;
}
}
opus_encoder_destroy(m_OpusEncoder);
}
void CVoice::OnGameFrame(bool simulating)
{
HandleNetwork();
HandleVoiceData();
// Reset per-client voice byte counter to 0 every frame.
memset(g_aFrameVoiceBytes, 0, sizeof(g_aFrameVoiceBytes));
}
bool CVoice::OnBroadcastVoiceData(IClient *pClient, int nBytes, char *data)
{
// Reject empty packets
if(nBytes < 1)
return false;
int client = pClient->GetPlayerSlot() + 1;
// Reject voice packet if we'd send more than NET_MAX_VOICE_BYTES_FRAME voice bytes from this client in the current frame.
// 5 = SVC_VoiceData header/overhead
g_aFrameVoiceBytes[client] += 5 + nBytes;
if(g_aFrameVoiceBytes[client] > NET_MAX_VOICE_BYTES_FRAME)
{
return false;
}
g_fLastVoiceData[client] = gpGlobals->curtime;
return true;
}
void CVoice::HandleNetwork()
{
if(m_ListenSocket == -1)
return;
int PollRes = poll(m_aPollFds, m_PollFds, 0);
if(PollRes <= 0)
return;
// Accept new clients
if(m_aPollFds[0].revents & POLLIN)
{
// Find slot
int Client;
for(Client = 0; Client < MAX_CLIENTS; Client++)
{
if(m_aClients[Client].m_Socket == -1)
break;
}
// no free slot
if(Client != MAX_CLIENTS)
{
sockaddr_in addr;
socklen_t size = sizeof(sockaddr_in);
int Socket = accept(m_ListenSocket, (sockaddr *)&addr, &size);
m_aClients[Client].m_Socket = Socket;
m_aClients[Client].m_BufferWriteIndex = 0;
m_aClients[Client].m_LastLength = 0;
m_aClients[Client].m_LastValidData = 0.0;
m_aClients[Client].m_New = true;
m_aClients[Client].m_UnEven = false;
m_aPollFds[m_PollFds].fd = Socket;
m_aPollFds[m_PollFds].events = POLLIN | POLLHUP;
m_aPollFds[m_PollFds].revents = 0;
m_PollFds++;
//smutils->LogMessage(myself, "Client %d connected!\n", Client);
}
}
bool CompressPollFds = false;
for(int PollFds = 1; PollFds < m_PollFds; PollFds++)
{
int Client = -1;
for(Client = 0; Client < MAX_CLIENTS; Client++)
{
if(m_aClients[Client].m_Socket == m_aPollFds[PollFds].fd)
break;
}
if(Client == -1)
continue;
CClient *pClient = &m_aClients[Client];
// Connection shutdown prematurely ^C
// Make sure to set SO_LINGER l_onoff = 1, l_linger = 0
if(m_aPollFds[PollFds].revents & POLLHUP)
{
close(pClient->m_Socket);
pClient->m_Socket = -1;
m_aPollFds[PollFds].fd = -1;
CompressPollFds = true;
//smutils->LogMessage(myself, "Client %d disconnected!(2)\n", Client);
continue;
}
// Data available?
if(!(m_aPollFds[PollFds].revents & POLLIN))
continue;
size_t BytesAvailable;
if(ioctl(pClient->m_Socket, FIONREAD, &BytesAvailable) == -1)
continue;
if(pClient->m_New)
{
pClient->m_BufferWriteIndex = m_Buffer.GetReadIndex();
pClient->m_New = false;
}
m_Buffer.SetWriteIndex(pClient->m_BufferWriteIndex);
// Don't recv() when we can't fit data into the ringbuffer
unsigned char aBuf[32768];
if(min_ext(BytesAvailable, sizeof(aBuf)) > m_Buffer.CurrentFree() * sizeof(int16_t))
continue;
// Edge case: previously received data is uneven and last recv'd byte has to be prepended
int Shift = 0;
if(pClient->m_UnEven)
{
Shift = 1;
aBuf[0] = pClient->m_Remainder;
pClient->m_UnEven = false;
}
ssize_t Bytes = recv(pClient->m_Socket, &aBuf[Shift], sizeof(aBuf) - Shift, 0);
if(Bytes <= 0)
{
close(pClient->m_Socket);
pClient->m_Socket = -1;
m_aPollFds[PollFds].fd = -1;
CompressPollFds = true;
//smutils->LogMessage(myself, "Client %d disconnected!(1)\n", Client);
continue;
}
Bytes += Shift;
// Edge case: data received is uneven (can't be divided by two)
// store last byte, drop it here and prepend it right before the next recv
if(Bytes & 1)
{
pClient->m_UnEven = true;
pClient->m_Remainder = aBuf[Bytes - 1];
Bytes -= 1;
}
// Got data!
OnDataReceived(pClient, (int16_t *)aBuf, Bytes / sizeof(int16_t));
pClient->m_LastLength = m_Buffer.CurrentLength();
pClient->m_BufferWriteIndex = m_Buffer.GetWriteIndex();
}
if(CompressPollFds)
{
for(int PollFds = 1; PollFds < m_PollFds; PollFds++)
{
if(m_aPollFds[PollFds].fd != -1)
continue;
for(int PollFds_ = PollFds; PollFds_ < 1 + MAX_CLIENTS; PollFds_++)
m_aPollFds[PollFds_].fd = m_aPollFds[PollFds_ + 1].fd;
PollFds--;
m_PollFds--;
}
}
}
void CVoice::OnDataReceived(CClient *pClient, int16_t *pData, size_t Samples)
{
// Check for empty input
ssize_t DataStartsAt = -1;
for(size_t i = 0; i < Samples; i++)
{
if(pData[i] == 0)
continue;
DataStartsAt = i;
break;
}
// Discard empty data if last vaild data was more than a second ago.
if(pClient->m_LastValidData + 1.0 < getTime())
{
// All empty
if(DataStartsAt == -1)
return;
// Data starts here
pData += DataStartsAt;
Samples -= DataStartsAt;
}
if(!m_Buffer.Push(pData, Samples))
{
smutils->LogError(myself, "Buffer push failed!!! Samples: %u, Free: %u\n", Samples, m_Buffer.CurrentFree());
return;
}
pClient->m_LastValidData = getTime();
}
void CVoice::HandleVoiceData()
{
//uint32_t sampleRate = 24000;
uint32_t sampleRate = 48000;
const int SamplesPerChannel = 480;
const int Channels = 2;
int TotalSamplesPerFrame = SamplesPerChannel * Channels;
int FramesAvailable = m_Buffer.TotalLength() / TotalSamplesPerFrame;
if(!FramesAvailable)
return;
int FramesMax = 2; //used to be 5
bool reset_state = false;
if (FramesAvailable <= FramesMax)
{
reset_state = true;
}
FramesAvailable = min_ext(FramesAvailable, FramesMax);
// Allow less buffering after audio has started playing
if (m_Buffer.TotalLength() < TotalSamplesPerFrame)
return;
float TimeAvailable = (float)m_Buffer.TotalLength() / sampleRate;
if(m_AvailableTime < getTime() && TimeAvailable < 0.2)
//if(m_AvailableTime < getTime() && TimeAvailable < 0.1)
return;
double maxBuffer = (m_AvailableTime < getTime()) ? 0.2 : 0.04;
//double maxBuffer = (m_AvailableTime < getTime()) ? 0.1 : 0.02;
if(m_AvailableTime > getTime() + maxBuffer)
return;
IClient *pClient = iserver->GetClient(0);
if(!pClient)
return;
unsigned char aFinal[8192];
size_t FinalSize = 0;
// 1. Steam Account ID (4 bytes)
uint32_t steamID = 1;
memcpy(&aFinal[FinalSize], &steamID, sizeof(uint32_t));
FinalSize += sizeof(uint32_t);
// 2. Steam Community (4 bytes)
uint32_t steamCommunity = 0x01100001;
memcpy(&aFinal[FinalSize], &steamCommunity, sizeof(uint32_t));
FinalSize += sizeof(uint32_t);
// 3. Payload Type 11 (1 byte)
aFinal[FinalSize++] = 0x0B;
// 4. Sample Rate (2 bytes little-endian)
memcpy(&aFinal[FinalSize], &sampleRate, sizeof(uint16_t));
FinalSize += sizeof(uint16_t);
// 5. Payload Type 6 for Opus (1 byte)
aFinal[FinalSize++] = 0x05;
// 6. Reserve space for total data length (2 bytes little-endian)
uint16_t *pTotalDataLength = (uint16_t*)&aFinal[FinalSize];
FinalSize += sizeof(uint16_t);
*pTotalDataLength = 0;
// 7. Encode frames
for(int Frame = 0; Frame < FramesAvailable; Frame++)
{
int16_t aBuffer[TotalSamplesPerFrame];
size_t OldReadIdx = m_Buffer.m_ReadIndex;
size_t OldCurLength = m_Buffer.CurrentLength();
size_t OldTotalLength = m_Buffer.TotalLength();
if(!m_Buffer.Pop(aBuffer, TotalSamplesPerFrame))
{
smutils->LogError(myself, "Buffer pop failed!");
return;
}
uint16_t *pFrameSize = (uint16_t*)&aFinal[FinalSize];
FinalSize += sizeof(uint16_t);
*pFrameSize = sizeof(aFinal) - sizeof(uint32_t) - FinalSize;
// Encode with Opus
int nbBytes = opus_encode(m_OpusEncoder, (const opus_int16*)aBuffer, SamplesPerChannel,
&aFinal[FinalSize], *pFrameSize);
if (nbBytes <= 1)
{
smutils->LogError(myself, "Opus encode failed: %s", opus_strerror(nbBytes));
return;
}
// Write frame size
*pFrameSize = (uint16_t)nbBytes;
*pTotalDataLength += sizeof(uint16_t) + nbBytes;
FinalSize += nbBytes;
// Check for buffer underruns
for(int Client = 0; Client < MAX_CLIENTS; Client++)
{
CClient *pClient = &m_aClients[Client];
if(pClient->m_Socket == -1 || pClient->m_New == true)
continue;
m_Buffer.SetWriteIndex(pClient->m_BufferWriteIndex);
if(m_Buffer.CurrentLength() > pClient->m_LastLength)
{
pClient->m_BufferWriteIndex = m_Buffer.GetReadIndex();
m_Buffer.SetWriteIndex(pClient->m_BufferWriteIndex);
pClient->m_LastLength = m_Buffer.CurrentLength();
}
}
}
// 8. Add CRC32
uint32_t crc32_value = UTIL_CRC32(aFinal, FinalSize);
memcpy(&aFinal[FinalSize], &crc32_value, sizeof(uint32_t));
FinalSize += sizeof(uint32_t);
BroadcastVoiceData(pClient, FinalSize, aFinal);
//smutils->LogMessage(myself, "FinalSize: %d", FinalSize);
if (m_AvailableTime < getTime())
m_AvailableTime = getTime();
m_AvailableTime += (double)FramesAvailable * 0.01;
if (reset_state)
{
opus_encoder_ctl(m_OpusEncoder, OPUS_RESET_STATE);
}
}
void CVoice::BroadcastVoiceData(IClient *pClient, int nBytes, unsigned char *pData)
{
#ifdef _WIN32
__asm mov ecx, pClient;
__asm mov edx, nBytes;
DETOUR_STATIC_CALL(SV_BroadcastVoiceData_LTCG)((char *)pData, 0);
#else
DETOUR_STATIC_CALL(SV_BroadcastVoiceData)(pClient, nBytes, (char *)pData, 0);
#endif
}