/** * vim: set ts=4 : * ============================================================================= * SourceMod Sample Extension * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_ #define _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_ #include #include "smsdk_ext.h" #include "celt_header.h" #include "ringbuffer.h" /** * @file extension.h * @brief Sample extension code header. */ #define MAX_CLIENTS 16 #ifdef _WIN32 typedef __int64 int64; #else typedef long long int64; #endif class CDetour; class IClient; typedef void (*t_SV_BroadcastVoiceData)(IClient *, int, unsigned char *, int64); /** * @brief Sample implementation of the SDK Extension. * Note: Uncomment one of the pre-defined virtual functions in order to use it. */ class CVoice : public SDKExtension, public IConCommandBaseAccessor { public: /** * @brief This is called after the initial loading sequence has been processed. * * @param error Error message buffer. * @param maxlength Size of error message buffer. * @param late Whether or not the module was loaded after map load. * @return True to succeed loading, false to fail. */ virtual bool SDK_OnLoad(char *error, size_t maxlength, bool late); /** * @brief This is called right before the extension is unloaded. */ virtual void SDK_OnUnload(); /** * @brief This is called once all known extensions have been loaded. * Note: It is is a good idea to add natives here, if any are provided. */ virtual void SDK_OnAllLoaded(); /** * @brief Called when the pause state is changed. */ //virtual void SDK_OnPauseChange(bool paused); /** * @brief this is called when Core wants to know if your extension is working. * * @param error Error message buffer. * @param maxlength Size of error message buffer. * @return True if working, false otherwise. */ //virtual bool QueryRunning(char *error, size_t maxlength); public: #if defined SMEXT_CONF_METAMOD /** * @brief Called when Metamod is attached, before the extension version is called. * * @param error Error buffer. * @param maxlength Maximum size of error buffer. * @param late Whether or not Metamod considers this a late load. * @return True to succeed, false to fail. */ virtual bool SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlength, bool late); /** * @brief Called when Metamod is detaching, after the extension version is called. * NOTE: By default this is blocked unless sent from SourceMod. * * @param error Error buffer. * @param maxlength Maximum size of error buffer. * @return True to succeed, false to fail. */ //virtual bool SDK_OnMetamodUnload(char *error, size_t maxlength); /** * @brief Called when Metamod's pause state is changing. * NOTE: By default this is blocked unless sent from SourceMod. * * @param paused Pause state being set. * @param error Error buffer. * @param maxlength Maximum size of error buffer. * @return True to succeed, false to fail. */ //virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t maxlength); #endif public: // IConCommandBaseAccessor virtual bool RegisterConCommandBase(ConCommandBase *pVar); public: CVoice(); void OnGameFrame(bool simulating); void ListenSocket(); void PushPlayerVoiceData(int playerSlot, int nBytes, char *data); void BroadcastVoiceDataTorchlightCelt(IClient *pClient, int16_t *pPCM, int nSamples); void TranscodeNoSteamToSteam(int playerSlot, int nBytes, char *data); void HandlePlayerVoiceData(int playerSlot); private: int m_ListenSocket; struct CClient { int m_Socket; size_t m_BufferWriteIndex; size_t m_LastLength; double m_LastValidData; bool m_New; bool m_UnEven; unsigned char m_Remainder; } m_aClients[MAX_CLIENTS]; struct pollfd m_aPollFds[1 + MAX_CLIENTS]; int m_PollFds; CRingBuffer m_Buffer; OpusEncoder *m_OpusEncoder; // Torchlight transcode state (48000 Hz stereo -> 22050 Hz mono -> CELT) OpusDecoder *m_TorchlightOpusDecoder; int16_t m_torchMonoAccum[4096]; int m_torchMonoAccumLen; int m_torchResampleAccum; // Player transcode state (24000 Hz mono -> 22050 Hz mono -> CELT) OpusDecoder *m_PlayerOpusDecoder[SM_MAXPLAYERS + 1]; double m_AvailableTime; double m_playerAvailableTime[SM_MAXPLAYERS + 1]; // NoSteam->Steam transcode state per player CRingBuffer m_nosteamOpusPCMBuffer[SM_MAXPLAYERS + 1]; int m_nosteamResampleAccum[SM_MAXPLAYERS + 1]; OpusEncoder *m_nosteamOpusEncoder[SM_MAXPLAYERS + 1]; // CELT encoder (shared by both paths, same output format) struct CEncoderSettings { int32_t SampleRate_Hz; int32_t TargetBitRate_Kbps; int32_t FrameSize; int32_t PacketSize; int32_t Complexity; double FrameTime; } m_CeltEncoderSettings; CELTMode *m_pCeltMode; CELTEncoder *m_pCeltCodec; CELTMode *m_pCeltModePlayer; CELTEncoder *m_pCeltCodecPlayer[SM_MAXPLAYERS + 1]; CELTDecoder *m_pCeltDecoder[SM_MAXPLAYERS + 1]; CRingBuffer m_playerVoiceBuffer[SM_MAXPLAYERS + 1]; t_SV_BroadcastVoiceData m_SV_BroadcastVoiceData; CDetour *m_VoiceDetour; CDetour *m_ProcessVoiceDataDetour; uint16_t m_nosteamSeqNum[SM_MAXPLAYERS + 1]; double m_nosteamAvailableTime[SM_MAXPLAYERS + 1]; int m_TorchlightSeqNum; void HandleNetwork(); void OnDataReceived(CClient *pClient, int16_t *pData, size_t Samples); void HandleVoiceDataTorchlight(); void HandleNoSteamVoiceData(); }; #endif // _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_