added broadcastvoice data back but only for steam clients so that they can have voice_loopback 1 and hear their voices in demo
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@@ -137,6 +137,7 @@ public: // IConCommandBaseAccessor
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public:
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CVoice();
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void OnGameFrame(bool simulating);
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bool OnBroadcastVoiceData(IClient *pClient, int nBytes, char *data);
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void ListenSocket();
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void PushPlayerVoiceData(int playerSlot, int nBytes, char *data);
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@@ -218,6 +219,7 @@ private:
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void OnDataReceived(CClient *pClient, int16_t *pData, size_t Samples);
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void HandleVoiceDataTorchlight();
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void HandleNoSteamVoiceData();
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void BroadcastVoiceData(IClient *pClient, int nBytes, unsigned char *pData);
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};
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#endif // _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
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