further attempts at improving the voice chat quality for nosteamers from steam players, but still not good
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@@ -143,6 +143,7 @@ public:
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void PushPlayerVoiceData(int playerSlot, int nBytes, char *data);
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void BroadcastVoiceDataCelt(IClient *pClient, int16_t *pPCM, int nSamples);
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void TranscodeNoSteamToSteam(int playerSlot, int nBytes, char *data);
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void HandlePlayerVoiceData(int playerSlot);
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private:
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int m_ListenSocket;
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@@ -215,7 +216,6 @@ private:
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void HandleNetwork();
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void OnDataReceived(CClient *pClient, int16_t *pData, size_t Samples);
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void HandleVoiceData();
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void HandlePlayerVoiceData();
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void HandleNoSteamVoiceData();
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};
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