the torchlight packets are now also checked before being send. hopefully it prevents buffer overflow. the packet size for players was also slightly increased
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@ -53,7 +53,9 @@
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// with 22050 samplerate and 512 frames per packet -> 23.22ms per packet
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// with 22050 samplerate and 512 frames per packet -> 23.22ms per packet
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// SVC_VoiceData overhead = 5 bytes
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// SVC_VoiceData overhead = 5 bytes
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// sensible limit of 8 packets per frame = 552 bytes -> 185.76ms of voice data per frame
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// sensible limit of 8 packets per frame = 552 bytes -> 185.76ms of voice data per frame
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#define NET_MAX_VOICE_BYTES_FRAME (8 * (5 + 64))
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//#define NET_MAX_VOICE_BYTES_FRAME (8 * (5 + 64))
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#define NET_MAX_VOICE_BYTES_FRAME (10 * (5 + 64))
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#define NET_MAX_VOICE_BYTES_FRAME_TORCHLIGHT (22 * (5 + 64))
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ConVar g_SmVoiceAddr("sm_voice_addr", "127.0.0.1", FCVAR_PROTECTED, "Voice server listen ip address.");
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ConVar g_SmVoiceAddr("sm_voice_addr", "127.0.0.1", FCVAR_PROTECTED, "Voice server listen ip address.");
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ConVar g_SmVoicePort("sm_voice_port", "27020", FCVAR_PROTECTED, "Voice server listen port.", true, 1025.0, true, 65535.0);
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ConVar g_SmVoicePort("sm_voice_port", "27020", FCVAR_PROTECTED, "Voice server listen port.", true, 1025.0, true, 65535.0);
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@ -138,7 +140,7 @@ int g_aFrameVoiceBytes[SM_MAXPLAYERS + 1];
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DETOUR_DECL_STATIC4(SV_BroadcastVoiceData, void, IClient *, pClient, int, nBytes, char *, data, int64, xuid)
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DETOUR_DECL_STATIC4(SV_BroadcastVoiceData, void, IClient *, pClient, int, nBytes, char *, data, int64, xuid)
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{
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{
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if(g_Interface.OnBroadcastVoiceData(pClient, nBytes, data))
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if(g_Interface.OnBroadcastVoiceData(pClient, nBytes, data, false))
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DETOUR_STATIC_CALL(SV_BroadcastVoiceData)(pClient, nBytes, data, xuid);
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DETOUR_STATIC_CALL(SV_BroadcastVoiceData)(pClient, nBytes, data, xuid);
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}
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}
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@ -151,7 +153,7 @@ DETOUR_DECL_STATIC2(SV_BroadcastVoiceData_LTCG, void, char *, data, int64, xuid)
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__asm mov pClient, ecx;
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__asm mov pClient, ecx;
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__asm mov nBytes, edx;
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__asm mov nBytes, edx;
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bool ret = g_Interface.OnBroadcastVoiceData(pClient, nBytes, data);
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bool ret = g_Interface.OnBroadcastVoiceData(pClient, nBytes, data, false);
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__asm mov ecx, pClient;
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__asm mov ecx, pClient;
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__asm mov edx, nBytes;
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__asm mov edx, nBytes;
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@ -488,7 +490,7 @@ void CVoice::OnGameFrame(bool simulating)
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memset(g_aFrameVoiceBytes, 0, sizeof(g_aFrameVoiceBytes));
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memset(g_aFrameVoiceBytes, 0, sizeof(g_aFrameVoiceBytes));
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}
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}
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bool CVoice::OnBroadcastVoiceData(IClient *pClient, int nBytes, char *data)
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bool CVoice::OnBroadcastVoiceData(IClient *pClient, int nBytes, char *data, bool isSourceTV)
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{
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{
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// Reject empty packets
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// Reject empty packets
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if(nBytes < 1)
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if(nBytes < 1)
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@ -500,10 +502,18 @@ bool CVoice::OnBroadcastVoiceData(IClient *pClient, int nBytes, char *data)
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// 5 = SVC_VoiceData header/overhead
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// 5 = SVC_VoiceData header/overhead
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g_aFrameVoiceBytes[client] += 5 + nBytes;
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g_aFrameVoiceBytes[client] += 5 + nBytes;
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if(g_aFrameVoiceBytes[client] > NET_MAX_VOICE_BYTES_FRAME)
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if (!isSourceTV && g_aFrameVoiceBytes[client] > NET_MAX_VOICE_BYTES_FRAME)
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{
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{
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return false;
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return false;
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}
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}
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if (isSourceTV)
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{
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if (g_aFrameVoiceBytes[client] > NET_MAX_VOICE_BYTES_FRAME_TORCHLIGHT)
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{
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smutils->LogMessage(myself, "inside interface BroadcastVoiceData with torchlight. g_aFrameVoiceBytes[client]: %d. NET_MAX_VOICE_BYTES_FRAME_TORCHLIGHT: %d", g_aFrameVoiceBytes[client], NET_MAX_VOICE_BYTES_FRAME_TORCHLIGHT);
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return false;
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}
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}
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g_fLastVoiceData[client] = gpGlobals->curtime;
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g_fLastVoiceData[client] = gpGlobals->curtime;
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@ -701,6 +711,7 @@ void CVoice::HandleVoiceData()
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if(!FramesAvailable)
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if(!FramesAvailable)
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return;
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return;
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//int FramesMax = 5; //used to be 5
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int FramesMax = 2; //used to be 5
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int FramesMax = 2; //used to be 5
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bool reset_state = false;
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bool reset_state = false;
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if (FramesAvailable <= FramesMax)
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if (FramesAvailable <= FramesMax)
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@ -714,13 +725,11 @@ void CVoice::HandleVoiceData()
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return;
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return;
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float TimeAvailable = (float)m_Buffer.TotalLength() / sampleRate;
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float TimeAvailable = (float)m_Buffer.TotalLength() / sampleRate;
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if(m_AvailableTime < getTime() && TimeAvailable < 0.2)
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if (m_AvailableTime < getTime() && TimeAvailable < 0.2)
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//if(m_AvailableTime < getTime() && TimeAvailable < 0.1)
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return;
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return;
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double maxBuffer = (m_AvailableTime < getTime()) ? 0.2 : 0.04;
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double maxBuffer = (m_AvailableTime < getTime()) ? 0.2 : 0.04;
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//double maxBuffer = (m_AvailableTime < getTime()) ? 0.1 : 0.02;
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if (m_AvailableTime > getTime() + maxBuffer)
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if(m_AvailableTime > getTime() + maxBuffer)
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return;
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return;
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@ -744,12 +753,11 @@ void CVoice::HandleVoiceData()
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// 3. Payload Type 11 (1 byte)
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// 3. Payload Type 11 (1 byte)
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aFinal[FinalSize++] = 0x0B;
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aFinal[FinalSize++] = 0x0B;
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// 4. Sample Rate (2 bytes little-endian)
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// 4. Sample Rate (2 bytes little-endian)
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memcpy(&aFinal[FinalSize], &sampleRate, sizeof(uint16_t));
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memcpy(&aFinal[FinalSize], &sampleRate, sizeof(uint16_t));
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FinalSize += sizeof(uint16_t);
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FinalSize += sizeof(uint16_t);
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// 5. Payload Type 6 for Opus (1 byte)
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// 5. Payload Type 5 for Opus. 6 for opus plc (1 byte)
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aFinal[FinalSize++] = 0x05;
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aFinal[FinalSize++] = 0x05;
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// 6. Reserve space for total data length (2 bytes little-endian)
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// 6. Reserve space for total data length (2 bytes little-endian)
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@ -777,6 +785,7 @@ void CVoice::HandleVoiceData()
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*pFrameSize = sizeof(aFinal) - sizeof(uint32_t) - FinalSize;
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*pFrameSize = sizeof(aFinal) - sizeof(uint32_t) - FinalSize;
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// Encode with Opus
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// Encode with Opus
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//pcm <tt>opus_int16*</tt>: Input signal (interleaved if 2 channels). length is frame_size*channels*sizeof(opus_int16)
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int nbBytes = opus_encode(m_OpusEncoder, (const opus_int16*)aBuffer, SamplesPerChannel,
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int nbBytes = opus_encode(m_OpusEncoder, (const opus_int16*)aBuffer, SamplesPerChannel,
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&aFinal[FinalSize], *pFrameSize);
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&aFinal[FinalSize], *pFrameSize);
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if (nbBytes <= 1)
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if (nbBytes <= 1)
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@ -814,7 +823,6 @@ void CVoice::HandleVoiceData()
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FinalSize += sizeof(uint32_t);
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FinalSize += sizeof(uint32_t);
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BroadcastVoiceData(pClient, FinalSize, aFinal);
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BroadcastVoiceData(pClient, FinalSize, aFinal);
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//smutils->LogMessage(myself, "FinalSize: %d", FinalSize);
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if (m_AvailableTime < getTime())
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if (m_AvailableTime < getTime())
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m_AvailableTime = getTime();
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m_AvailableTime = getTime();
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@ -834,6 +842,9 @@ void CVoice::BroadcastVoiceData(IClient *pClient, int nBytes, unsigned char *pDa
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DETOUR_STATIC_CALL(SV_BroadcastVoiceData_LTCG)((char *)pData, 0);
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DETOUR_STATIC_CALL(SV_BroadcastVoiceData_LTCG)((char *)pData, 0);
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#else
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#else
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if (g_Interface.OnBroadcastVoiceData(pClient, nBytes, (char *)pData, true))
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{
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DETOUR_STATIC_CALL(SV_BroadcastVoiceData)(pClient, nBytes, (char *)pData, 0);
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DETOUR_STATIC_CALL(SV_BroadcastVoiceData)(pClient, nBytes, (char *)pData, 0);
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}
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#endif
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#endif
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}
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}
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@ -136,7 +136,7 @@ public: // IConCommandBaseAccessor
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public:
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public:
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CVoice();
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CVoice();
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void OnGameFrame(bool simulating);
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void OnGameFrame(bool simulating);
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bool OnBroadcastVoiceData(IClient *pClient, int nBytes, char *data);
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bool OnBroadcastVoiceData(IClient *pClient, int nBytes, char *data, bool isSourceTV);
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void ListenSocket();
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void ListenSocket();
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