the torchlight packets are now also checked before being send. hopefully it prevents buffer overflow. the packet size for players was also slightly increased
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@@ -136,7 +136,7 @@ public: // IConCommandBaseAccessor
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public:
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CVoice();
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void OnGameFrame(bool simulating);
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bool OnBroadcastVoiceData(IClient *pClient, int nBytes, char *data);
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bool OnBroadcastVoiceData(IClient *pClient, int nBytes, char *data, bool isSourceTV);
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void ListenSocket();
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