the torchlight packets are now also checked before being send. hopefully it prevents buffer overflow. the packet size for players was also slightly increased

This commit is contained in:
2026-01-29 11:27:14 +00:00
parent b987a8207d
commit 59fbf67c4a
2 changed files with 26 additions and 15 deletions
+1 -1
View File
@@ -136,7 +136,7 @@ public: // IConCommandBaseAccessor
public:
CVoice();
void OnGameFrame(bool simulating);
bool OnBroadcastVoiceData(IClient *pClient, int nBytes, char *data);
bool OnBroadcastVoiceData(IClient *pClient, int nBytes, char *data, bool isSourceTV);
void ListenSocket();