just re-using this push function for torch incomming audio data. it empties the buffer in case torchlight stopped emitting instead of draining it over time

This commit is contained in:
2026-06-02 00:35:46 +01:00
parent a02af1a297
commit 009962f120
4 changed files with 7 additions and 8 deletions
+1 -1
View File
@@ -140,7 +140,7 @@ public:
void ListenSocket();
void PushPlayerVoiceData(int playerSlot, int nBytes, char *data);
void BroadcastVoiceDataCelt(IClient *pClient, int16_t *pPCM, int nSamples);
void BroadcastVoiceDataTorchlightCelt(IClient *pClient, int16_t *pPCM, int nSamples);
void TranscodeNoSteamToSteam(int playerSlot, int nBytes, char *data);
void HandlePlayerVoiceData(int playerSlot);