RevEmuAPI: Dont close library, when using.

Doing so seems to cause segmentation faults on CSGO. Strange that these dont happen on CSS, in the same situation.
This commit is contained in:
zaCade 2019-03-17 16:07:13 +01:00
parent 92fbeda8a2
commit 8a001f9971

View File

@ -214,6 +214,6 @@ bool RevEmuAPI::SDK_OnLoad(char *error, size_t maxlength, bool late)
sharesys->AddNatives(myself, g_ExtensionNatives);
sharesys->RegisterLibrary(myself, "RevEmuAPI");
pLibSteamClient->CloseLibrary();
// pLibSteamClient->CloseLibrary();
return true;
}