RevEmuAPI: Dont close library, when using.
Doing so seems to cause segmentation faults on CSGO. Strange that these dont happen on CSS, in the same situation.
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@ -214,6 +214,6 @@ bool RevEmuAPI::SDK_OnLoad(char *error, size_t maxlength, bool late)
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sharesys->AddNatives(myself, g_ExtensionNatives);
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sharesys->AddNatives(myself, g_ExtensionNatives);
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sharesys->RegisterLibrary(myself, "RevEmuAPI");
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sharesys->RegisterLibrary(myself, "RevEmuAPI");
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pLibSteamClient->CloseLibrary();
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// pLibSteamClient->CloseLibrary();
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return true;
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return true;
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}
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}
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