706 lines
23 KiB
C++
706 lines
23 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod PhysHooks Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include "CDetour/detours.h"
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#include <sourcehook.h>
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#include <sh_memory.h>
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#include <server_class.h>
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#include <ispatialpartition.h>
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#define SetBit(A,I) ((A)[(I) >> 5] |= (1 << ((I) & 31)))
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#define ClearBit(A,I) ((A)[(I) >> 5] &= ~(1 << ((I) & 31)))
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#define CheckBit(A,I) !!((A)[(I) >> 5] & (1 << ((I) & 31)))
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class CTriggerMoved : public IPartitionEnumerator
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{
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public:
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virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) = 0;
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};
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class CTouchLinks : public IPartitionEnumerator
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{
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public:
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virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) = 0;
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};
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struct SrcdsPatch
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{
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const char *pSignature;
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const unsigned char *pPatchSignature;
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const char *pPatchPattern;
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const unsigned char *pPatch;
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unsigned char *pOriginal;
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uintptr_t pAddress;
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uintptr_t pPatchAddress;
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bool engine;
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} gs_Patches[] = {
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// Hook: Replace call inside Physics_RunThinkFunctions
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#if SOURCE_ENGINE == SE_CSS && defined PLATFORM_LINUX
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{
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"Physics_RunThinkFunctions",
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(unsigned char *)"\x8B\x04\x9E\x85\xC0\x74\x13\xA1\x00\x00\x00\x00\x89\x78\x0C\x8B\x04\x9E\x89\x04\x24\xE8\x00\x00\x00\x00",
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"xxxxxxxx????xxxxxxxxxx????",
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NULL,
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0, 0, 0, false
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}
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#elif SOURCE_ENGINE == SE_CSGO && defined PLATFORM_LINUX
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{
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"Physics_RunThinkFunctions",
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(unsigned char *)"\xA1\x5C\xD8\x42\x01\x89\x78\x10\x8B\x04\x9E\x89\x04\x24\xE8\xAD\xFC\xFF\xFF\x83\xC3\x01\x3B\x5D\xD4\x75\xE5",
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"x????xxxxxxxxxx????xxxxxxxx",
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NULL,
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0, 0, 0, false
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}
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#elif SOURCE_ENGINE == SE_CSGO && defined PLATFORM_WINDOWS
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{
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"Physics_RunThinkFunctions",
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(unsigned char *)"\x8B\xF0\x0F\x1F\x84\x00\x00\x00\x00\x00\x8B\x0D\xD0\x52\xA3\x10\xF3\x0F\x10\x45\xFC\xF3\x0F\x11\x41\x10\x8B\x0C\xBB\xE8\x18\xFE\xFF\xFF\x47\x3B\xFE\x7C\xE3\x8B\x75\xF4",
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"xxxxxxxxxxxx????xxxxxxxxxxxxxx????xxxxxxxx",
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NULL,
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0, 0, 0, false
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}
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#else
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#error "Unsupported platform"
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#endif
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};
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uintptr_t FindPattern(uintptr_t BaseAddr, const unsigned char *pData, const char *pPattern, size_t MaxSize, bool Reverse=false);
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/**
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* @file extension.cpp
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* @brief Implement extension code here.
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*/
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PhysHooks g_Interface; /**< Global singleton for extension's main interface */
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SMEXT_LINK(&g_Interface);
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CGlobalVars *gpGlobals = NULL;
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IGameConfig *g_pGameConf = NULL;
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CDetour *g_pDetour_RunThinkFunctions = NULL;
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IForward *g_pOnRunThinkFunctions = NULL;
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IForward *g_pOnPrePlayerThinkFunctions = NULL;
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IForward *g_pOnPostPlayerThinkFunctions = NULL;
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IForward *g_pOnRunThinkFunctionsPost = NULL;
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int g_SH_TriggerMoved = 0;
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int g_SH_TouchLinks = 0;
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int g_iMaxPlayers = 0;
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CTriggerMoved *g_CTriggerMoved = NULL;
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CTouchLinks *g_CTouchLinks = NULL;
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DETOUR_DECL_STATIC1(DETOUR_RunThinkFunctions, void, bool, simulating)
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{
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if(g_pOnRunThinkFunctions->GetFunctionCount())
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{
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g_pOnRunThinkFunctions->PushCell(simulating);
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g_pOnRunThinkFunctions->Execute();
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}
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if(g_pOnPrePlayerThinkFunctions->GetFunctionCount())
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{
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g_pOnPrePlayerThinkFunctions->Execute();
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}
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DETOUR_STATIC_CALL(DETOUR_RunThinkFunctions)(simulating);
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if(g_pOnRunThinkFunctionsPost->GetFunctionCount())
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{
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g_pOnRunThinkFunctionsPost->PushCell(simulating);
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g_pOnRunThinkFunctionsPost->Execute();
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}
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}
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#if defined PLATFORM_LINUX
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void (*g_pPhysics_SimulateEntity)(CBaseEntity *pEntity) = NULL;
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#elif defined PLATFORM_WINDOWS
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void (__fastcall *g_pPhysics_SimulateEntity)(CBaseEntity *pEntity) = NULL;
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#endif
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void Physics_SimulateEntity_CustomLoop(CBaseEntity **ppList, int Count, float Startime)
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{
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CBaseEntity *apPlayers[g_iMaxPlayers];
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int iPlayers = 0;
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// Remove players from list and put into apPlayers
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for(int i = 0; i < Count; i++)
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{
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CBaseEntity *pEntity = ppList[i];
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if(!pEntity)
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continue;
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edict_t *pEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pEntity));
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if(!pEdict)
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continue;
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int Entity = gamehelpers->IndexOfEdict(pEdict);
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if(Entity >= 1 && Entity <= g_iMaxPlayers)
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{
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apPlayers[iPlayers++] = pEntity;
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ppList[i] = NULL;
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}
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}
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// Shuffle players array
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for(int i = iPlayers - 1; i > 0; i--)
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{
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int j = rand() % (i + 1);
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CBaseEntity *pTmp = apPlayers[j];
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apPlayers[j] = apPlayers[i];
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apPlayers[i] = pTmp;
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}
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// Simulate players first
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for(int i = 0; i < iPlayers; i++)
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{
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gpGlobals->curtime = Startime;
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g_pPhysics_SimulateEntity(apPlayers[i]);
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}
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// Post Player simulation done
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if(g_pOnPostPlayerThinkFunctions->GetFunctionCount())
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{
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gpGlobals->curtime = Startime;
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g_pOnPostPlayerThinkFunctions->Execute();
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}
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// Now simulate the rest
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for(int i = 0; i < Count; i++)
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{
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CBaseEntity *pEntity = ppList[i];
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if(!pEntity)
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continue;
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gpGlobals->curtime = Startime;
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g_pPhysics_SimulateEntity(pEntity);
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}
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}
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int g_TriggerEntityMoved;
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int *g_pBlockTriggerTouchPlayers = NULL;
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int *g_pBlockTriggerMoved = NULL;
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// void IVEngineServer::TriggerMoved( edict_t *pTriggerEnt, bool testSurroundingBoundsOnly ) = 0;
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SH_DECL_HOOK2_void(IVEngineServer, TriggerMoved, SH_NOATTRIB, 0, edict_t *, bool);
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void TriggerMoved(edict_t *pTriggerEnt, bool testSurroundingBoundsOnly)
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{
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g_TriggerEntityMoved = gamehelpers->IndexOfEdict(pTriggerEnt);
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// Block if bit is set
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if(g_pBlockTriggerMoved && CheckBit(g_pBlockTriggerMoved, g_TriggerEntityMoved))
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{
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RETURN_META(MRES_SUPERCEDE);
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}
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// Decide per entity in TriggerMoved_EnumElement
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RETURN_META(MRES_IGNORED);
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}
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// IterationRetval_t CTriggerMoved::EnumElement( IHandleEntity *pHandleEntity ) = 0;
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SH_DECL_HOOK1(CTriggerMoved, EnumElement, SH_NOATTRIB, 0, IterationRetval_t, IHandleEntity *);
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IterationRetval_t TriggerMoved_EnumElement(IHandleEntity *pHandleEntity)
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{
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if(!g_pBlockTriggerTouchPlayers)
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{
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RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
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}
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IServerUnknown *pUnk = static_cast< IServerUnknown* >( pHandleEntity );
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CBaseHandle hndl = pUnk->GetRefEHandle();
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int index = hndl.GetEntryIndex();
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// We only care about players
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if(index > g_iMaxPlayers)
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{
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RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
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}
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// block touching any clients here if bit is set
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if(CheckBit(g_pBlockTriggerTouchPlayers, g_TriggerEntityMoved))
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{
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RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE);
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}
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// allow touch
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RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
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}
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cell_t BlockTriggerMoved(IPluginContext *pContext, const cell_t *params)
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{
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if(params[2])
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pContext->LocalToPhysAddr(params[1], &g_pBlockTriggerMoved);
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else
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g_pBlockTriggerMoved = NULL;
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return 0;
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}
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cell_t BlockTriggerTouchPlayers(IPluginContext *pContext, const cell_t *params)
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{
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if(params[2])
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pContext->LocalToPhysAddr(params[1], &g_pBlockTriggerTouchPlayers);
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else
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g_pBlockTriggerTouchPlayers = NULL;
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return 0;
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}
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int g_SolidEntityMoved;
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int *g_pBlockSolidMoved = NULL;
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int *g_pBlockSolidTouchPlayers = NULL;
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int *g_pFilterClientSolidTouch = NULL;
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// void IVEngineServer::SolidMoved( edict_t *pSolidEnt, ICollideable *pSolidCollide, const Vector* pPrevAbsOrigin, bool testSurroundingBoundsOnly ) = 0;
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SH_DECL_HOOK4_void(IVEngineServer, SolidMoved, SH_NOATTRIB, 0, edict_t *, ICollideable *, const Vector *, bool);
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void SolidMoved(edict_t *pSolidEnt, ICollideable *pSolidCollide, const Vector *pPrevAbsOrigin, bool testSurroundingBoundsOnly)
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{
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g_SolidEntityMoved = gamehelpers->IndexOfEdict(pSolidEnt);
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// Block if bit is set
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if(g_pBlockSolidMoved && CheckBit(g_pBlockSolidMoved, g_SolidEntityMoved))
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{
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RETURN_META(MRES_SUPERCEDE);
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}
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// Decide per entity in TouchLinks_EnumElement
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RETURN_META(MRES_IGNORED);
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}
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// IterationRetval_t CTouchLinks::EnumElement( IHandleEntity *pHandleEntity ) = 0;
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SH_DECL_HOOK1(CTouchLinks, EnumElement, SH_NOATTRIB, 0, IterationRetval_t, IHandleEntity *);
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IterationRetval_t TouchLinks_EnumElement(IHandleEntity *pHandleEntity)
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{
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IServerUnknown *pUnk = static_cast< IServerUnknown* >( pHandleEntity );
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CBaseHandle hndl = pUnk->GetRefEHandle();
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int index = hndl.GetEntryIndex();
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// Optimization: Players shouldn't touch other players
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if(g_SolidEntityMoved <= g_iMaxPlayers && index <= g_iMaxPlayers)
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{
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RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE);
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}
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// block solid from touching any clients here if bit is set
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if(g_pBlockSolidTouchPlayers && index <= g_iMaxPlayers && CheckBit(g_pBlockSolidTouchPlayers, g_SolidEntityMoved))
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{
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RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE);
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}
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// Block player from touching any filtered entity here if bit is set
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if(g_pFilterClientSolidTouch && index < 2048 && CheckBit(g_pFilterClientSolidTouch, g_SolidEntityMoved * 2048 + index))
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{
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RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE);
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}
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// Allow otherwise
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RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
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}
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cell_t BlockSolidMoved(IPluginContext *pContext, const cell_t *params)
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{
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if(params[2])
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pContext->LocalToPhysAddr(params[1], &g_pBlockSolidMoved);
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else
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g_pBlockSolidMoved = NULL;
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return 0;
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}
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cell_t BlockSolidTouchPlayers(IPluginContext *pContext, const cell_t *params)
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{
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if(params[2])
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pContext->LocalToPhysAddr(params[1], &g_pBlockSolidTouchPlayers);
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else
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g_pBlockSolidTouchPlayers = NULL;
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return 0;
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}
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cell_t FilterClientSolidTouch(IPluginContext *pContext, const cell_t *params)
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{
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if(params[2])
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pContext->LocalToPhysAddr(params[1], &g_pFilterClientSolidTouch);
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else
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g_pFilterClientSolidTouch = NULL;
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return 0;
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}
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bool PhysHooks::SDK_OnLoad(char *error, size_t maxlength, bool late)
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{
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srand((unsigned int)time(NULL));
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g_iMaxPlayers = playerhelpers->GetMaxClients();
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char conf_error[255] = "";
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if(!gameconfs->LoadGameConfigFile("PhysHooks.games", &g_pGameConf, conf_error, sizeof(conf_error)))
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{
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if(conf_error[0])
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snprintf(error, maxlength, "Could not read PhysHooks.games.txt: %s", conf_error);
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return false;
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}
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CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
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g_pDetour_RunThinkFunctions = DETOUR_CREATE_STATIC(DETOUR_RunThinkFunctions, "Physics_RunThinkFunctions");
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if(g_pDetour_RunThinkFunctions == NULL)
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{
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snprintf(error, maxlength, "Could not create detour for Physics_RunThinkFunctions");
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SDK_OnUnload();
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return false;
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}
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g_pDetour_RunThinkFunctions->EnableDetour();
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#if defined PLATFORM_LINUX
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// Find VTable for CTriggerMoved
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uintptr_t pCTriggerMoved;
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if(!g_pGameConf->GetMemSig("CTriggerMoved", (void **)(&pCTriggerMoved)) || !pCTriggerMoved)
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{
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snprintf(error, maxlength, "Failed to find CTriggerMoved.\n");
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SDK_OnUnload();
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return false;
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}
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// Find VTable for CTouchLinks
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uintptr_t pCTouchLinks;
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if(!g_pGameConf->GetMemSig("CTouchLinks", (void **)(&pCTouchLinks)) || !pCTouchLinks)
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{
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snprintf(error, maxlength, "Failed to find CTouchLinks.\n");
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SDK_OnUnload();
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return false;
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}
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#if SOURCE_ENGINE == SE_CSS
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// First function in VTable
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g_CTriggerMoved = (CTriggerMoved *)(pCTriggerMoved + 8);
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g_CTouchLinks = (CTouchLinks *)(pCTouchLinks + 8);
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#elif SOURCE_ENGINE == SE_CSGO
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// On Linux CSGO we can only find the typeinfo name '_ZTS' for the vtable
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uintptr_t pCTriggerMoved_ZTS = pCTriggerMoved;
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uintptr_t pCTouchLinks_ZTS = pCTouchLinks;
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// This leads us to the first item in the typeinfo '_ZTI' if we search for a reference of '_ZTS' addr in reverse
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uintptr_t pCTriggerMoved_ZTI = FindPattern(pCTriggerMoved_ZTS, (unsigned char *)&pCTriggerMoved_ZTS, "xxxx", 0x100, true);
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uintptr_t pCTouchLinks_ZTI = FindPattern(pCTouchLinks_ZTS, (unsigned char *)&pCTouchLinks_ZTS, "xxxx", 0x100, true);
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if(!pCTriggerMoved_ZTI || !pCTouchLinks_ZTI)
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{
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snprintf(error, maxlength, "Failed to FindPattern CTriggerMoved_ZTS or CTouchLinks_ZTI.\n");
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SDK_OnUnload();
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return false;
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}
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// The actual '_ZTI' is at -4 from the element we found inside it
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pCTriggerMoved_ZTI -= 4;
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pCTouchLinks_ZTI -= 4;
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// Now we can search for a reference of '_ZTI' in reverse, it'll be the first item of our vtable / '_ZTV'
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pCTriggerMoved = FindPattern(pCTriggerMoved_ZTI, (unsigned char *)&pCTriggerMoved_ZTI, "xxxx", 0x100, true);
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pCTouchLinks = FindPattern(pCTouchLinks_ZTI, (unsigned char *)&pCTouchLinks_ZTI, "xxxx", 0x100, true);
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if(!pCTriggerMoved || !pCTouchLinks)
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{
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snprintf(error, maxlength, "Failed to FindPattern CTriggerMoved_ZTV or CTouchLinks_ZTI.\n");
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SDK_OnUnload();
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return false;
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}
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// First function in VTable
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g_CTriggerMoved = (CTriggerMoved *)(pCTriggerMoved + 4);
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g_CTouchLinks = (CTouchLinks *)(pCTouchLinks + 4);
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#else
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#error "Unsupported platform"
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#endif
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#elif defined PLATFORM_WINDOWS
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// Find VTable for CTriggerMoved
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if(!g_pGameConf->GetAddress("CTriggerMoved", (void **)(&g_CTriggerMoved)) || !g_CTriggerMoved)
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{
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snprintf(error, maxlength, "Failed to find CTriggerMoved.\n");
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SDK_OnUnload();
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return false;
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}
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// Find VTable for CTouchLinks
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if(!g_pGameConf->GetAddress("CTouchLinks", (void **)(&g_CTouchLinks)) || !g_CTouchLinks)
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{
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snprintf(error, maxlength, "Failed to find CTouchLinks.\n");
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SDK_OnUnload();
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return false;
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}
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#else
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#error "Unsupported platform"
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|
#endif
|
|
|
|
g_SH_TriggerMoved = SH_ADD_DVPHOOK(CTriggerMoved, EnumElement, g_CTriggerMoved, SH_STATIC(TriggerMoved_EnumElement), false);
|
|
g_SH_TouchLinks = SH_ADD_DVPHOOK(CTouchLinks, EnumElement, g_CTouchLinks, SH_STATIC(TouchLinks_EnumElement), false);
|
|
|
|
SH_ADD_HOOK(IVEngineServer, TriggerMoved, engine, SH_STATIC(TriggerMoved), false);
|
|
SH_ADD_HOOK(IVEngineServer, SolidMoved, engine, SH_STATIC(SolidMoved), false);
|
|
|
|
if(!g_pGameConf->GetMemSig("Physics_SimulateEntity", (void **)(&g_pPhysics_SimulateEntity)) || !g_pPhysics_SimulateEntity)
|
|
{
|
|
snprintf(error, maxlength, "Failed to find Physics_SimulateEntity.\n");
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
|
|
/* Hook: Replace call inside Physics_RunThinkFunctions */
|
|
uintptr_t pAddress;
|
|
if(!g_pGameConf->GetMemSig(gs_Patches[0].pSignature, (void **)&pAddress) || !pAddress)
|
|
{
|
|
snprintf(error, maxlength, "Failed to find Physics_RunThinkFunctions address.\n");
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
|
|
uintptr_t pPatchAddress = FindPattern(pAddress, gs_Patches[0].pPatchSignature, gs_Patches[0].pPatchPattern, 1024);
|
|
if(!pPatchAddress)
|
|
{
|
|
snprintf(error, maxlength, "Could not find patch signature for symbol: %s", gs_Patches[0].pSignature);
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
|
|
#if SOURCE_ENGINE == SE_CSS && defined PLATFORM_LINUX
|
|
// mov [esp+8], edi ; startime
|
|
// mov [esp+4], eax ; count
|
|
// mov [esp], esi ; **list
|
|
// call NULL ; <- our func here
|
|
// jmp +16 ; jump over useless instructions
|
|
static unsigned char aPatch[] = "\x89\x7C\x24\x08\x89\x44\x24\x04\x89\x34\x24\xE8\x00\x00\x00\x00\xEB\x10\x90\x90\x90\x90\x90\x90\x90\x90";
|
|
gs_Patches[0].pPatch = aPatch;
|
|
|
|
// put our function address into the relative call instruction
|
|
// relative call: new PC = PC + imm1
|
|
// call is at + 11 after pPatchAddress
|
|
// PC will be past our call instruction so + 5
|
|
*(uintptr_t *)&aPatch[12] = (uintptr_t)Physics_SimulateEntity_CustomLoop - (pPatchAddress + 11 + 5);
|
|
#elif SOURCE_ENGINE == SE_CSGO && defined PLATFORM_LINUX
|
|
// mov [esp+8], edi ; startime
|
|
// mov [esp+4], eax ; count
|
|
// mov [esp], esi ; **list
|
|
// call NULL ; <- our func here
|
|
// jmp +9 ; jump over useless instructions
|
|
static unsigned char aPatch[] = "\x89\x7C\x24\x08\x89\x44\x24\x04\x89\x34\x24\xE8\x00\x00\x00\x00\xEB\x09\x90\x90\x90\x90\x90\x90\x90\x90\x90";
|
|
gs_Patches[0].pPatch = aPatch;
|
|
|
|
// put our function address into the relative call instruction
|
|
// relative call: new PC = PC + imm1
|
|
// call is at + 11 after pPatchAddress
|
|
// PC will be past our call instruction so + 5
|
|
*(uintptr_t *)&aPatch[12] = (uintptr_t)Physics_SimulateEntity_CustomLoop - (pPatchAddress + 11 + 5);
|
|
#elif SOURCE_ENGINE == SE_CSGO && defined PLATFORM_WINDOWS
|
|
// sub esp, 4 ; allocate room on stack for startime
|
|
// movss xmm0, [ebp-4] ; startime from stack into FP register
|
|
// movss DWORD PTR [esp], xmm0 ; startime
|
|
// push eax ; count
|
|
// push ebx ; **list
|
|
// call NULL ; <- our func here
|
|
// add esp, 12 ; fix up stack
|
|
// jmp +17 ; jump over useless instructions
|
|
static unsigned char aPatch[] = "\x83\xEC\x04\xF3\x0F\x10\x45\xFC\xF3\x0F\x11\x04\x24\x50\x53\xE8\x00\x00\x00\x00\x83\xC4\x0C\xEB\x11\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90";
|
|
gs_Patches[0].pPatch = aPatch;
|
|
|
|
// put our function address into the relative call instruction
|
|
// relative call: new PC = PC + imm1
|
|
// call is at + 15 after pPatchAddress
|
|
// PC will be past our call instruction so + 5
|
|
*(uintptr_t *)&aPatch[16] = (uintptr_t)Physics_SimulateEntity_CustomLoop - (pPatchAddress + 15 + 5);
|
|
#else
|
|
#error "Unsupported platform"
|
|
#endif
|
|
|
|
// Apply all patches
|
|
for(size_t i = 0; i < sizeof(gs_Patches) / sizeof(*gs_Patches); i++)
|
|
{
|
|
struct SrcdsPatch *pPatch = &gs_Patches[i];
|
|
int PatchLen = strlen(pPatch->pPatchPattern);
|
|
|
|
if(!g_pGameConf->GetMemSig(pPatch->pSignature, (void **)&pPatch->pAddress) || !pPatch->pAddress)
|
|
{
|
|
snprintf(error, maxlength, "Could not find symbol: %s", pPatch->pSignature);
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
|
|
pPatch->pPatchAddress = FindPattern(pPatch->pAddress, pPatch->pPatchSignature, pPatch->pPatchPattern, 1024);
|
|
if(!pPatch->pPatchAddress)
|
|
{
|
|
snprintf(error, maxlength, "Could not find patch signature for symbol: %s", pPatch->pSignature);
|
|
SDK_OnUnload();
|
|
return false;
|
|
}
|
|
|
|
pPatch->pOriginal = (unsigned char *)malloc(PatchLen * sizeof(unsigned char));
|
|
|
|
SourceHook::SetMemAccess((void *)pPatch->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_WRITE|SH_MEM_EXEC);
|
|
for(int j = 0; j < PatchLen; j++)
|
|
{
|
|
pPatch->pOriginal[j] = *(unsigned char *)(pPatch->pPatchAddress + j);
|
|
*(unsigned char *)(pPatch->pPatchAddress + j) = pPatch->pPatch[j];
|
|
}
|
|
SourceHook::SetMemAccess((void *)pPatch->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_EXEC);
|
|
}
|
|
|
|
g_pOnRunThinkFunctions = forwards->CreateForward("OnRunThinkFunctions", ET_Ignore, 1, NULL, Param_Cell);
|
|
g_pOnPrePlayerThinkFunctions = forwards->CreateForward("OnPrePlayerThinkFunctions", ET_Ignore, 0, NULL);
|
|
g_pOnPostPlayerThinkFunctions = forwards->CreateForward("OnPostPlayerThinkFunctions", ET_Ignore, 0, NULL);
|
|
g_pOnRunThinkFunctionsPost = forwards->CreateForward("OnRunThinkFunctionsPost", ET_Ignore, 1, NULL, Param_Cell);
|
|
|
|
return true;
|
|
}
|
|
|
|
const sp_nativeinfo_t MyNatives[] =
|
|
{
|
|
{ "BlockTriggerMoved", BlockTriggerMoved },
|
|
{ "BlockTriggerTouchPlayers", BlockTriggerTouchPlayers },
|
|
{ "BlockSolidMoved", BlockSolidMoved },
|
|
{ "BlockSolidTouchPlayers", BlockSolidTouchPlayers },
|
|
{ "FilterClientSolidTouch", FilterClientSolidTouch },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
void PhysHooks::SDK_OnAllLoaded()
|
|
{
|
|
sharesys->AddNatives(myself, MyNatives);
|
|
sharesys->RegisterLibrary(myself, "PhysHooks");
|
|
}
|
|
void PhysHooks::SDK_OnUnload()
|
|
{
|
|
if(g_pDetour_RunThinkFunctions != NULL)
|
|
{
|
|
g_pDetour_RunThinkFunctions->Destroy();
|
|
g_pDetour_RunThinkFunctions = NULL;
|
|
}
|
|
|
|
if(g_pOnRunThinkFunctions != NULL)
|
|
{
|
|
forwards->ReleaseForward(g_pOnRunThinkFunctions);
|
|
g_pOnRunThinkFunctions = NULL;
|
|
}
|
|
|
|
if(g_pOnRunThinkFunctionsPost != NULL)
|
|
{
|
|
forwards->ReleaseForward(g_pOnRunThinkFunctionsPost);
|
|
g_pOnRunThinkFunctionsPost = NULL;
|
|
}
|
|
|
|
if(g_pOnPrePlayerThinkFunctions != NULL)
|
|
{
|
|
forwards->ReleaseForward(g_pOnPrePlayerThinkFunctions);
|
|
g_pOnPrePlayerThinkFunctions = NULL;
|
|
}
|
|
|
|
if(g_pOnPostPlayerThinkFunctions != NULL)
|
|
{
|
|
forwards->ReleaseForward(g_pOnPostPlayerThinkFunctions);
|
|
g_pOnPostPlayerThinkFunctions = NULL;
|
|
}
|
|
|
|
if(g_SH_TriggerMoved)
|
|
SH_REMOVE_HOOK_ID(g_SH_TriggerMoved);
|
|
|
|
if(g_SH_TouchLinks)
|
|
SH_REMOVE_HOOK_ID(g_SH_TouchLinks);
|
|
|
|
SH_REMOVE_HOOK(IVEngineServer, TriggerMoved, engine, SH_STATIC(TriggerMoved), false);
|
|
SH_REMOVE_HOOK(IVEngineServer, SolidMoved, engine, SH_STATIC(SolidMoved), false);
|
|
|
|
gameconfs->CloseGameConfigFile(g_pGameConf);
|
|
|
|
// Revert all applied patches
|
|
for(size_t i = 0; i < sizeof(gs_Patches) / sizeof(*gs_Patches); i++)
|
|
{
|
|
struct SrcdsPatch *pPatch = &gs_Patches[i];
|
|
int PatchLen = strlen(pPatch->pPatchPattern);
|
|
|
|
if(!pPatch->pOriginal)
|
|
continue;
|
|
|
|
SourceHook::SetMemAccess((void *)pPatch->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_WRITE|SH_MEM_EXEC);
|
|
for(int j = 0; j < PatchLen; j++)
|
|
{
|
|
*(unsigned char *)(pPatch->pPatchAddress + j) = pPatch->pOriginal[j];
|
|
}
|
|
SourceHook::SetMemAccess((void *)pPatch->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_EXEC);
|
|
|
|
free(pPatch->pOriginal);
|
|
pPatch->pOriginal = NULL;
|
|
}
|
|
}
|
|
|
|
bool PhysHooks::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
|
|
{
|
|
GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
|
|
gpGlobals = ismm->GetCGlobals();
|
|
return true;
|
|
}
|
|
|
|
uintptr_t FindPattern(uintptr_t BaseAddr, const unsigned char *pData, const char *pPattern, size_t MaxSize, bool Reverse)
|
|
{
|
|
unsigned char *pMemory;
|
|
uintptr_t PatternLen = strlen(pPattern);
|
|
|
|
pMemory = reinterpret_cast<unsigned char *>(BaseAddr);
|
|
|
|
if(!Reverse)
|
|
for(uintptr_t i = 0; i < MaxSize; i++)
|
|
{
|
|
uintptr_t Matches = 0;
|
|
while(*(pMemory + i + Matches) == pData[Matches] || pPattern[Matches] != 'x')
|
|
{
|
|
Matches++;
|
|
if(Matches == PatternLen)
|
|
return (uintptr_t)(pMemory + i);
|
|
}
|
|
}
|
|
else
|
|
for(uintptr_t i = 0; i < MaxSize; i++)
|
|
{
|
|
uintptr_t Matches = 0;
|
|
while(*(pMemory - i + Matches) == pData[Matches] || pPattern[Matches] != 'x')
|
|
{
|
|
Matches++;
|
|
if(Matches == PatternLen)
|
|
return (uintptr_t)(pMemory - i);
|
|
}
|
|
}
|
|
|
|
return 0x00;
|
|
}
|