had to remove the if clause because DETOUR_MEMBER_CALL(GiveNamedItem)(pszName, iSubType); only happening inside of it would cause server crashes. probably because of it missing calls that it had to do
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@ -57,12 +57,9 @@ DETOUR_DECL_MEMBER2(GiveNamedItem, void, char*, pszName, int, iSubType)
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if (gp->IsConnected())
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{
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g_ClientIndex[idx]++;
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if (g_ClientIndex[idx] <= g_Capacity)
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{
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smutils->LogMessage(myself, "got inside of DETOUR_DECL_MEMBER2. STEAMID: %s, playername: %s. pszName: %s. iSubType: %i",
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g_ClientSteamIDMap[idx], g_ClientNameMap[idx], pszName, iSubType);
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DETOUR_MEMBER_CALL(GiveNamedItem)(pszName, iSubType);
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}
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smutils->LogMessage(myself, "got inside of DETOUR_DECL_MEMBER2. STEAMID: %s, playername: %s. pszName: %s. iSubType: %i. g_ClientIndex[idx]: %i",
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g_ClientSteamIDMap[idx], g_ClientNameMap[idx], pszName, iSubType, g_ClientIndex[idx]);
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DETOUR_MEMBER_CALL(GiveNamedItem)(pszName, iSubType);
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}
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}
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}
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