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master
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no-force-ct
| Author | SHA1 | Date | |
|---|---|---|---|
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34cd34a374 | ||
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35c61b0112 |
+15
-63
@@ -166,21 +166,21 @@ static struct SrcdsPatch
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"cstrike/bin/server_srv.so"
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},
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// 2: only select CT spawnpoints
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{
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/*{
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"_ZN9CCSPlayer19EntSelectSpawnPointEv",
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(unsigned char *)"\x74\x57\x83\xEC\x0C\x53\xE8\x6E\x34\xCA\xFF\x83\xC4\x10\x83\xF8\x02\x0F\x84",
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"x?xx?xx????xx?xx?xx",
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(unsigned char *)"\xEB\x57\x83\xEC\x0C\x53\xE8\x6E\x34\xCA\xFF\x83\xC4\x10\x83\xF8\x02\x0F\x84",
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"cstrike/bin/server_srv.so"
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},
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},*/
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// 3: don't check if we have T spawns
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{
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/*{
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"_ZN12CCSGameRules18NeededPlayersCheckERb",
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(unsigned char *)"\x74\x0A\x8B\x83\x94\x02\x00\x00\x85\xC0\x75\x4A\x83\xEC\x0C\x68\xE8\xCF\x93\x00\xE8\xA9\x46\x52\x00\x5A\x59",
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"xxxx????xxx?xx?x????x????xx",
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(unsigned char *)"\x75\x54\x8B\x83\x94\x02\x00\x00\x85\xC0\x75\x4A\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90",
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"cstrike/bin/server_srv.so"
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},
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},*/
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// 5: disable alive check in point_viewcontrol->Disable
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{
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"_ZN14CTriggerCamera7DisableEv",
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@@ -264,61 +264,13 @@ static struct SrcdsPatch
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// This is in a cloned function which has a weird symbol (_ZN13CGameMovement10LadderMoveEv_part_0) so I went with the function right before it
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{
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"_ZN13CGameMovement12CheckFallingEv",
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(unsigned char *)"\xC7\x80\xA4\x02\x00\x00\x00\x00\x00\x00\x8B\x03\x8B\x80",
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"xx????????xxxx",
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(unsigned char *)"\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x8B\x03\x8B\x80",
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"cstrike/bin/server_srv.so"
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(unsigned char *)"\xC7\x86\xA4\x02\x00\x00\x00\x00\x00\x00\xE9\x00\xFF\xFF",
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"xx????????x???",
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(unsigned char *)"\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\xE9\x00\xFF\xFF",
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"cstrike/bin/server_srv.so",
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0x600
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},
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// 15: I CUtlLinkedList<T,S,ML,I,M>::AllocInternal( bool multilist )
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//skip CUtlLinkedList overflow! (exhausted memory allocator) and CUtlLinkedList overflow! (exhausted index range)
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//this avoids crashing when loading over 64k strings into stringpool. Custom assets in maps lead towards the limit. jenz- December 2023
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// \x90 prevent green,
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// \xEB prevent red
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/*
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{
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"_ZN14CUtlLinkedListI16CUtlKeyValuePairI19CUtlConstStringBaseIcE7empty_tEtLb0Et10CUtlMemoryI19UtlLinkedListElem_tIS4_tEtEE13AllocInternalEb",
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(unsigned char *)"\x74\x0C",
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"xx",
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(unsigned char *)"\x90\x90",
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"bin/dedicated_srv.so"
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},
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{
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"_ZN12CZipPackFile7PrepareExx",
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(unsigned char *)"\x0F\x85\x32\x03\x00\x00",
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"_ZN14CUtlLinkedListI16CUtlKeyValuePairI19CUtlConstStringBaseIcE7empty_tEtLb0Et10CUtlMemoryI19UtlLinkedListElem_tIS4_tEtEE13AllocInternalEb",
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(unsigned char *)"\x0F\x87\x7A\xFF\xFF\xFF",
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"xxxxxx",
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(unsigned char *)"\xEB\x85\x32\x03\x00\x00" ,
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(unsigned char *)"\xEB\x87\x7A\xFF\xFF\xFF",
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"bin/dedicated_srv.so"
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},
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{
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"_ZN14CUtlLinkedListI16CUtlKeyValuePairI19CUtlConstStringBaseIcE7empty_tEtLb0Et10CUtlMemoryI19UtlLinkedListElem_tIS4_tEtEE13AllocInternalEb",
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(unsigned char *)"\x0F\x84\x9C\x00\x00\x00",
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"xxxxxx",
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(unsigned char *)"\x90\x90\x90\x90\x90\x90",
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"bin/dedicated_srv.so"
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},
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*/
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// 16: should allow people to run around freely after game end, by overwriting pPlayer->AddFlag( FL_FROZEN ); line 3337 in cs_gamerules.cpp
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//this change is desired for the new mapvoting feature so that people can still freely move at the end of the map while the vote is running.
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{
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"_ZN12CCSGameRules16GoToIntermissionEv",
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(unsigned char *)"\x74\x0E\x83\xEC\x08\x6A\x40\x50",
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"xxxxxxxx",
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(unsigned char *)"\xEB\x0E\x83\xEC\x08\x6A\x40\x50",
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"cstrike/bin/server_srv.so"
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},
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//17 also jump over boolean = true // freeze players while in intermission m_bFreezePeriod = true;
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{
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"_ZN12CCSGameRules16GoToIntermissionEv",
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(unsigned char *)"\x75\x0F\xE8\x69\xCE\xDA\xFF\x8B\x45\x08",
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"xxxxxxxxxx",
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(unsigned char *)"\xEB\x0F\xE8\x69\xCE\xDA\xFF\x8B\x45\x08",
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"cstrike/bin/server_srv.so"
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},
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// 18: Remove weird filename handle check in CZipPackFile::GetFileInfo that broke loading mixed case files in bsp pakfiles
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{
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"_ZN12CZipPackFile11GetFileInfoEPKcRiRxS2_S2_Rt",
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@@ -427,8 +379,8 @@ DETOUR_DECL_MEMBER1(DETOUR_PostConstructor, void, const char *, szClassname)
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*(uint32 *)((intptr_t)pEntity + offset) |= (1<<9); // EFL_SERVER_ONLY
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// Only CT spawnpoints
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if(strcasecmp(szClassname, "info_player_terrorist") == 0)
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szClassname = "info_player_counterterrorist";
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/*if(strcasecmp(szClassname, "info_player_terrorist") == 0)
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szClassname = "info_player_counterterrorist";*/
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DETOUR_MEMBER_CALL(DETOUR_PostConstructor)(szClassname);
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return;
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@@ -523,20 +475,20 @@ DETOUR_DECL_MEMBER2(DETOUR_KeyValue, bool, const char *, szKeyName, const char *
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{
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szKeyName = "angles";
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}
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else if(strcasecmp(szKeyName, "classname") == 0 &&
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/*else if(strcasecmp(szKeyName, "classname") == 0 &&
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strcasecmp(szValue, "info_player_terrorist") == 0)
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{
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// Only CT spawnpoints
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szValue = "info_player_counterterrorist";
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}
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else if(strcasecmp(szKeyName, "teamnum") == 0 || strcasecmp(szKeyName, "teamnum") == 0 )
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}*/
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/*else if(strcasecmp(szKeyName, "teamnum") == 0 || strcasecmp(szKeyName, "teamnum") == 0 )
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{
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const char *pClassname = gamehelpers->GetEntityClassname(pEntity);
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// All buyzones should be CT buyzones
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if(pClassname && strcasecmp(pClassname, "func_buyzone") == 0)
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szValue = "3";
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}
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}*/
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else if(strcasecmp(szKeyName, "absvelocity") == 0)
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{
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static int m_AbsVelocity_offset = 0;
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