fix for client crash Too many indices for index buffer tell a programmer. as caused by grenades, c4 and env_explosion putting too many decals on vertices
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@ -302,30 +302,40 @@ static struct SrcdsPatch
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},
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*/
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// 16: should allow people to run around freely after game end, by overwriting pPlayer->AddFlag( FL_FROZEN ); line 3337 in cs_gamerules.cpp
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//this change is desired for the new mapvoting feature so that people can still freely move at the end of the map while the vote is running.
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{
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"_ZN12CCSGameRules16GoToIntermissionEv",
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(unsigned char *)"\x74\x0E\x83\xEC\x08\x6A\x40\x50",
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"xxxxxxxx",
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(unsigned char *)"\xEB\x0E\x83\xEC\x08\x6A\x40\x50",
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"cstrike/bin/server_srv.so"
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},
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//17 also jump over boolean = true // freeze players while in intermission m_bFreezePeriod = true;
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{
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"_ZN12CCSGameRules16GoToIntermissionEv",
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(unsigned char *)"\x75\x0F\xE8\x69\xCE\xDA\xFF\x8B\x45\x08",
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"xxxxxxxxxx",
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(unsigned char *)"\xEB\x0F\xE8\x69\xCE\xDA\xFF\x8B\x45\x08",
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"cstrike/bin/server_srv.so"
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},
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// 18: Remove weird filename handle check in CZipPackFile::GetFileInfo that broke loading mixed case files in bsp pakfiles
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// 16: Remove weird filename handle check in CZipPackFile::GetFileInfo that broke loading mixed case files in bsp pakfiles
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{
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"_ZN12CZipPackFile11GetFileInfoEPKcRiRxS2_S2_Rt",
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(unsigned char *)"\x75\x00\x8B\x09",
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"x?xx",
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(unsigned char *)"\x90\x90\x8B\x09",
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"bin/dedicated_srv.so"
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},
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// 17: void CBaseGrenade::Explode( trace_t *pTrace, int bitsDamageType ) NOP out UTIL_DecalTrace( pTrace, "Scorch" ); to stop grenades from causing
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// "Too many indices for index buffer. Tell a programmer". Grenades cause decals on too many faces for the client to handle.
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{
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"_ZN12CBaseGrenade7ExplodeEP10CGameTracei",
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(unsigned char *)"\xE8\xEA\x84\x21\x00",
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"xxxxx",
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(unsigned char *)"\x90\x90\x90\x90\x90",
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"cstrike/bin/server_srv.so"
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},
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// 18: void CPlantedC4::Explode( trace_t *pTrace, int bitsDamageType ) NOP out UTIL_DecalTrace( pTrace, "Scorch" ); same reason as 17.
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{
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"_ZN10CPlantedC47ExplodeEP10CGameTracei",
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(unsigned char *)"\xE8\x82\xC6\xEB\xFF",
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"xxxxx",
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(unsigned char *)"\x90\x90\x90\x90\x90",
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"cstrike/bin/server_srv.so"
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},
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// 19: void CEnvExplosion::InputExplode( inputdata_t &inputdata ) NOP out UTIL_DecalTrace( &tr, "Scorch" ); same reason as 17.
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{
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"_ZN13CEnvExplosion12InputExplodeER11inputdata_t",
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(unsigned char *)"\xE8\x8A\x26\x1A\x00",
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"xxxxx",
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(unsigned char *)"\x90\x90\x90\x90\x90",
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"cstrike/bin/server_srv.so",
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0x800,
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1
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}
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};
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