updated patch for ladder NOP out fix and also removed obsolete patches again
This commit is contained in:
+7
-55
@@ -262,63 +262,15 @@ static struct SrcdsPatch
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},
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},
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// 14: CGameMovement::LadderMove NOP out player->SetGravity( 0 );
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// 14: CGameMovement::LadderMove NOP out player->SetGravity( 0 );
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// This is in a cloned function which has a weird symbol (_ZN13CGameMovement10LadderMoveEv_part_0) so I went with the function right before it
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// This is in a cloned function which has a weird symbol (_ZN13CGameMovement10LadderMoveEv_part_0) so I went with the function right before it
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{
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"_ZN13CGameMovement12CheckFallingEv",
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(unsigned char *)"\xC7\x80\xA4\x02\x00\x00\x00\x00\x00\x00\x8B\x03\x8B\x80",
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"xx????????xxxx",
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(unsigned char *)"\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x8B\x03\x8B\x80",
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"cstrike/bin/server_srv.so"
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},
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// 15: I CUtlLinkedList<T,S,ML,I,M>::AllocInternal( bool multilist )
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//skip CUtlLinkedList overflow! (exhausted memory allocator) and CUtlLinkedList overflow! (exhausted index range)
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//this avoids crashing when loading over 64k strings into stringpool. Custom assets in maps lead towards the limit. jenz- December 2023
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// \x90 prevent green,
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// \xEB prevent red
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/*
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{
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"_ZN14CUtlLinkedListI16CUtlKeyValuePairI19CUtlConstStringBaseIcE7empty_tEtLb0Et10CUtlMemoryI19UtlLinkedListElem_tIS4_tEtEE13AllocInternalEb",
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(unsigned char *)"\x74\x0C",
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"xx",
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(unsigned char *)"\x90\x90",
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"bin/dedicated_srv.so"
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},
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{
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"_ZN12CZipPackFile7PrepareExx",
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(unsigned char *)"\x0F\x85\x32\x03\x00\x00",
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"_ZN14CUtlLinkedListI16CUtlKeyValuePairI19CUtlConstStringBaseIcE7empty_tEtLb0Et10CUtlMemoryI19UtlLinkedListElem_tIS4_tEtEE13AllocInternalEb",
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(unsigned char *)"\x0F\x87\x7A\xFF\xFF\xFF",
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"xxxxxx",
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(unsigned char *)"\xEB\x85\x32\x03\x00\x00" ,
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(unsigned char *)"\xEB\x87\x7A\xFF\xFF\xFF",
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"bin/dedicated_srv.so"
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},
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{
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"_ZN14CUtlLinkedListI16CUtlKeyValuePairI19CUtlConstStringBaseIcE7empty_tEtLb0Et10CUtlMemoryI19UtlLinkedListElem_tIS4_tEtEE13AllocInternalEb",
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(unsigned char *)"\x0F\x84\x9C\x00\x00\x00",
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"xxxxxx",
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(unsigned char *)"\x90\x90\x90\x90\x90\x90",
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"bin/dedicated_srv.so"
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},
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*/
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// 16: should allow people to run around freely after game end, by overwriting pPlayer->AddFlag( FL_FROZEN ); line 3337 in cs_gamerules.cpp
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//this change is desired for the new mapvoting feature so that people can still freely move at the end of the map while the vote is running.
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{
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{
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"_ZN12CCSGameRules16GoToIntermissionEv",
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"_ZN13CGameMovement12CheckFallingEv",
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(unsigned char *)"\x74\x0E\x83\xEC\x08\x6A\x40\x50",
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(unsigned char *)"\xC7\x86\xA4\x02\x00\x00\x00\x00\x00\x00\xE9\x00\xFF\xFF",
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"xxxxxxxx",
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"xx????????x???",
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(unsigned char *)"\xEB\x0E\x83\xEC\x08\x6A\x40\x50",
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(unsigned char *)"\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\xE9\x00\xFF\xFF",
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"cstrike/bin/server_srv.so"
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"cstrike/bin/server_srv.so",
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},
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0x600
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//17 also jump over boolean = true // freeze players while in intermission m_bFreezePeriod = true;
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{
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"_ZN12CCSGameRules16GoToIntermissionEv",
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(unsigned char *)"\x75\x0F\xE8\x69\xCE\xDA\xFF\x8B\x45\x08",
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"xxxxxxxxxx",
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(unsigned char *)"\xEB\x0F\xE8\x69\xCE\xDA\xFF\x8B\x45\x08",
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"cstrike/bin/server_srv.so"
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},
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},
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// 18: Remove weird filename handle check in CZipPackFile::GetFileInfo that broke loading mixed case files in bsp pakfiles
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// 18: Remove weird filename handle check in CZipPackFile::GetFileInfo that broke loading mixed case files in bsp pakfiles
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{
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{
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"_ZN12CZipPackFile11GetFileInfoEPKcRiRxS2_S2_Rt",
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"_ZN12CZipPackFile11GetFileInfoEPKcRiRxS2_S2_Rt",
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