Gamedata update for CBaseGrenade::Explode and CEnvExplosion::InputExplode
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+2
-2
@@ -295,7 +295,7 @@ static struct SrcdsPatch
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// "Too many indices for index buffer. Tell a programmer". Grenades cause decals on too many faces for the client to handle.
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{
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"_ZN12CBaseGrenade7ExplodeEP10CGameTracei",
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(unsigned char *)"\xE8\xDA\x8E\x21\x00",
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(unsigned char *)"\xE8\xEA\x8E\x21\x00",
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"xxxxx",
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(unsigned char *)"\x90\x90\x90\x90\x90",
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"cstrike/bin/server_srv.so"
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@@ -312,7 +312,7 @@ static struct SrcdsPatch
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// 19: void CEnvExplosion::InputExplode( inputdata_t &inputdata ) NOP out UTIL_DecalTrace( &tr, "Scorch" ); same reason as 17.
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{
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"_ZN13CEnvExplosion12InputExplodeER11inputdata_t",
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(unsigned char *)"\xE8\xDA\x2A\x1A\x00",
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(unsigned char *)"\xE8\xEA\x2A\x1A\x00",
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"xxxxx",
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(unsigned char *)"\x90\x90\x90\x90\x90",
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"cstrike/bin/server_srv.so",
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