projects-jenz/AutismBotIngame/scripting/autism_bot_info.sp

1148 lines
34 KiB
SourcePawn

#pragma semicolon 1
#pragma newdecls required
#define DEBUG
#define PLUGIN_AUTHOR "jenz"
#define PLUGIN_VERSION "1.7"
#define generic_length 256
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <outputinfo>
#include <cstrike>
#include <socket>
int target_friend_afk_counter[MAXPLAYERS][MAXPLAYERS + 1];
int target_friend[MAXPLAYERS + 1];
int target_enemy[MAXPLAYERS + 1];
int buttons_old[MAXPLAYERS + 1];
int flags_old[MAXPLAYERS + 1];
int ports[7] = {48470, 48471, 48472, 48473, 48474, 48479, 48480}; //last three indexes are ports its sending udp from in plugin
int server_ports[2] = {27015, 27035}; //server ports: ze, ze2
int bot_avoid_edge[MAXPLAYERS + 1];
float client_old_coords[MAXPLAYERS + 1][3];
float targethuman_teleported[MAXPLAYERS + 1][3];
bool chat_cooldown = false;
//admins & vips
bool admins[MAXPLAYERS + 1];
bool vips[MAXPLAYERS + 1];
//socket for bot input
Handle global_socket;
public Plugin myinfo =
{
name = "coordinates for the bot",
author = PLUGIN_AUTHOR,
description = "hello ",
version = PLUGIN_VERSION,
url = ""
};
public void OnPluginStart()
{
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i))
{
target_friend[i] = 0;
target_enemy[i] = 0;
reset_target_human_tp_coord(i);
OnClientPostAdminCheck(i);
}
//talking
RegConsoleCmd("sm_autism", cmd_talk, "talking to the bot through java application");
RegConsoleCmd("sm_botrtv", cmd_botrtv, "making bots rtv");
//hooks
HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
//UDP connection
connect_socket();
chat_cooldown = false;
}
public void reset_target_human_tp_coord(int client)
{
targethuman_teleported[client][0] = 0.0;
targethuman_teleported[client][1] = 0.0;
targethuman_teleported[client][2] = 0.0;
}
public bool origin_command_check(int entity_index)
{
int count_trigger = GetOutputCount(entity_index, "m_OnTrigger");
int count_starttouch = GetOutputCount(entity_index, "m_OnStartTouch");
for (int i = 0; i < count_trigger; i++)
{
char buffer[generic_length];
GetOutputParameter(entity_index, "m_OnTrigger", i, buffer, sizeof(buffer));
if (StrContains(buffer, "origin", true) != -1)
return true;
}
for (int i = 0; i < count_starttouch; i++)
{
char buffer[generic_length];
GetOutputParameter(entity_index, "m_OnStartTouch", i, buffer, sizeof(buffer));
if (StrContains(buffer, "origin", true) != -1)
return true;
}
return false;
}
public Action reset_target_tp(Handle timer, int client)
{
reset_target_human_tp_coord(client);
return Plugin_Continue;
}
public bool distance_check(int client)
{
float dist_target = get_power_distance(client, targethuman_teleported[client]);
float min_required_distance = 50000.0;
if (dist_target > min_required_distance)
return false;
return true;
}
public void cmd_talk_help(int port, int client, char[] info)
{
char msg[generic_length * 5];
chat_cooldown = true;
char magic_code[16];
Format(magic_code, sizeof(magic_code), "72DqZ84");
Format(msg, sizeof(msg), "clientmessage:%N %s %s", client, magic_code, info);
send_socket_msg(msg, strlen(msg), port);
CreateTimer(2.0, bot_chat_cooldown);
}
public bool is_autism_bot1(int client)
{
char auth[50];
GetClientAuthId(client, AuthId_Engine, auth, sizeof(auth));
return StrEqual("[U:1:120378081]", auth, false) || StrEqual("STEAM_0:1:60189040", auth, false);
}
public bool is_autism_bot2(int client)
{
char auth[50];
GetClientAuthId(client, AuthId_Engine, auth, sizeof(auth));
return StrEqual("[U:1:1036189204]", auth, false) || StrEqual("STEAM_0:0:518094602", auth, false);
}
public bool is_autism_bot3(int client)
{
char auth[50];
GetClientAuthId(client, AuthId_Engine, auth, sizeof(auth));
return StrEqual("[U:1:408797742]", auth, false) || StrEqual("STEAM_0:0:204398871", auth, false);
}
public bool is_autism_bot4(int client)
{
char auth[50];
GetClientAuthId(client, AuthId_Engine, auth, sizeof(auth));
return StrEqual("[U:1:1221121532]", auth, false) || StrEqual("STEAM_0:0:610560766", auth, false);
}
public Action cmd_botrtv(int client, int args)
{
if (vips[client] || admins[client])
{
for (int i = 1; i <= MaxClients; i++)
{
if (IsValidClient(i) && !IsFakeClient(i))
{
char msg[generic_length];
Format(msg, sizeof(msg), "rtv");
if (is_autism_bot1(i))
{
send_socket_msg(msg, strlen(msg), ports[0]);
}
else if (is_autism_bot2(i))
{
send_socket_msg(msg, strlen(msg), ports[1]);
}
else if (is_autism_bot3(i))
{
send_socket_msg(msg, strlen(msg), ports[2]);
}
else if(is_autism_bot4(i))
{
send_socket_msg(msg, strlen(msg), ports[3]);
}
}
}
}
return Plugin_Handled;
}
public Action cmd_talk(int client, int args)
{
char info[generic_length];
GetCmdArgString(info, sizeof(info));
if (strlen(info) == 0)
{
PrintToChat(client, "Add a message to the command if autism bot is ingame and running on discord");
return Plugin_Handled;
}
if (is_bot_player(client))
{
return Plugin_Handled;
}
if (chat_cooldown)
{
PrintToChat(client, "spamming bot too much, applying cooldown");
return Plugin_Handled;
}
bool bot_found = false;
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i) && !IsFakeClient(i))
{
if (is_autism_bot1(i))
{
cmd_talk_help(ports[0], client, info);
bot_found = true;
}
if (is_autism_bot2(i))
{
cmd_talk_help(ports[1], client, info);
bot_found = true;
}
if (is_autism_bot3(i))
{
cmd_talk_help(ports[2], client, info);
bot_found = true;
}
if (is_autism_bot4(i))
{
cmd_talk_help(ports[3], client, info);
bot_found = true;
}
}
if (!bot_found)
PrintToChat(client, "bot not connected to server");
return Plugin_Handled;
}
public Action bot_chat_cooldown(Handle timer, any data)
{
chat_cooldown = false;
return Plugin_Continue;
}
public void Event_RoundStart(Handle event, const char[] name, bool dontBroadcast)
{
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i) && !IsFakeClient(i))
{
target_friend[i] = 0;
target_enemy[i] = 0;
reset_target_human_tp_coord(i);
}
int entity_tp = MaxClients + 1;
int entity_mp = MaxClients + 1;
while((entity_mp = FindEntityByClassname(entity_mp, "trigger_multiple")) != -1)
{
char targetName[64];
GetEntPropString(entity_mp, Prop_Data, "m_iName", targetName, sizeof(targetName));
if (strlen(targetName) > 0)
{
HookSingleEntityOutput(entity_mp, "OnStartTouch", OnEntityOutPut_mp);
HookSingleEntityOutput(entity_mp, "OnTrigger", OnEntityOutPut_mp);
}
}
while((entity_tp = FindEntityByClassname(entity_tp, "trigger_teleport")) != -1)
{
char targetName[64];
GetEntPropString(entity_tp, Prop_Data, "m_iName", targetName, sizeof(targetName));
if (strlen(targetName) > 0)
{
HookSingleEntityOutput(entity_tp, "OnStartTouch", OnEntityOutPut_tp);
HookSingleEntityOutput(entity_tp, "OnTrigger", OnEntityOutPut_tp);
}
}
}
public void OnEntityOutPut_mp(const char[] output, int entity_index, int client, float delay)
{
if (IsValidEdict(entity_index) && origin_command_check(entity_index))
{
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i))
{
if (target_friend[i] == client)
{
GetEntPropVector(client, Prop_Send, "m_vecOrigin", targethuman_teleported[i]);
CreateTimer(6.0, reset_target_tp, client);
}
else if (is_bot_player(i) && i == client)
CreateTimer(0.1, reset_target_tp, client);
}
}
}
public void OnEntityOutPut_tp(const char[] output, int caller, int client, float delay)
{
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i))
{
if (target_friend[i] == client)
{
GetEntPropVector(client, Prop_Send, "m_vecOrigin", targethuman_teleported[i]);
CreateTimer(6.0, reset_target_tp, client);
}
else if (is_bot_player(i) && i == client)
CreateTimer(0.1, reset_target_tp, client);
}
}
public void OnMapStart()
{
//0.2 too spammmy, 1.5 too slow
chat_cooldown = false;
CreateTimer(0.30, recursive_pressing, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
CreateTimer(15.0, bot_check_connect, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
}
public void send_socket_msg(char[] query_msg, int len, int port)
{
//LogMessage("query_msg: %s port: %i", query_msg, port);
if (global_socket != INVALID_HANDLE && SocketIsConnected(global_socket))
SocketSendTo(global_socket, query_msg, len, "127.0.0.1", port); //udp
}
public Action bot_check_connect(Handle timer, any data)
{
//this is designed for being ran from several css servers
int client_count = GetClientCount(false);
char msg[generic_length];
int i_port = GetConVarInt(FindConVar("hostport"));
bool is_host_ze = false;
if (i_port == server_ports[0])
{
is_host_ze = true;
}
bool found_bot1 = false;
bool found_bot2 = false;
bool found_bot3 = false;
bool found_bot4 = false;
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i) && !IsFakeClient(i))
{
if (client_count > 60)
{
found_bot1 = true;
found_bot2 = true;
found_bot3 = true;
found_bot4 = true;
if (is_bot_player(i))
{
KickClient(i, "server full you need to leave");
}
}
if (is_host_ze)
{
if (client_count < 50)
{
Format(msg, sizeof(msg), "connect to ze");
if (is_autism_bot1(i))
{
found_bot1 = true;
}
if (is_autism_bot2(i))
{
found_bot2 = true;
}
if (is_autism_bot3(i))
{
found_bot3 = true;
}
if (is_autism_bot4(i))
{
found_bot4 = true;
}
}
else if (client_count > 55)
{
found_bot1 = true;
found_bot2 = true;
found_bot3 = true;
found_bot4 = true;
Format(msg, sizeof(msg), "connect to ze2");
send_socket_msg(msg, strlen(msg), ports[0]);
send_socket_msg(msg, strlen(msg), ports[1]);
send_socket_msg(msg, strlen(msg), ports[2]);
send_socket_msg(msg, strlen(msg), ports[3]);
break;
}
}
else
{
if (is_bot_player(i))
{
Format(msg, sizeof(msg), "connected to ze2");
}
if (is_autism_bot1(i))
{
send_socket_msg(msg, strlen(msg), ports[0]);
found_bot1 = true;
}
if (is_autism_bot2(i))
{
send_socket_msg(msg, strlen(msg), ports[1]);
found_bot2 = true;
}
if (is_autism_bot3(i))
{
send_socket_msg(msg, strlen(msg), ports[2]);
found_bot3 = true;
}
if (is_autism_bot4(i))
{
send_socket_msg(msg, strlen(msg), ports[3]);
found_bot4 = true;
}
}
}
//this check ensures servers dont overlap each other regarding not connected messages
if (!is_host_ze)
{
Format(msg, sizeof(msg), "not connected");
if (!found_bot1 && i_port == server_ports[1])
{
//ze2
send_socket_msg(msg, strlen(msg), ports[0]);
}
if (!found_bot2 && i_port == server_ports[1])
{
//ze2
send_socket_msg(msg, strlen(msg), ports[1]);
}
if (!found_bot3 && i_port == server_ports[1])
{
//ze2
send_socket_msg(msg, strlen(msg), ports[2]);
}
if (!found_bot4 && i_port == server_ports[1])
{
//ze2
send_socket_msg(msg, strlen(msg), ports[3]);
}
}
else
{
if (!found_bot1)
{
send_socket_msg(msg, strlen(msg), ports[0]);
}
if (!found_bot2)
{
send_socket_msg(msg, strlen(msg), ports[1]);
}
if (!found_bot3)
{
send_socket_msg(msg, strlen(msg), ports[2]);
}
if (!found_bot4)
{
send_socket_msg(msg, strlen(msg), ports[3]);
}
}
return Plugin_Continue;
}
public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype,
int cmdnum, int tickcount, int seed, const int mouse[2])
{
if (!IsClientInGame(client)) return;
if (is_bot_player(client))
{
int flags = GetEntityFlags(client);
if (!(flags & FL_ONGROUND) && (flags_old[client] & FL_ONGROUND) && !(buttons_old[client] & IN_JUMP) && !(buttons & IN_JUMP) && (GetEntityMoveType(client) != MOVETYPE_LADDER) && GetEntProp(client, Prop_Data, "m_nWaterLevel") <= 2)
{
float Vel[3], feet_origin[3], ground_pos[3], downwards[3];
//TODO prevent bot from falling off edge if nothing infront
float velocity_addition_z_axis = 300.0; //300.0
GetEntPropVector(client, Prop_Data, "m_vecVelocity", Vel);
Vel[2] += velocity_addition_z_axis;
GetClientAbsOrigin(client, feet_origin);
downwards[0] = 90.0;
downwards[1] = 0.0;
downwards[2] = 0.0;
TR_TraceRayFilter(feet_origin, downwards, MASK_SOLID, RayType_Infinite, TraceRayDontHitSelf, client);
if (TR_DidHit())
{
TR_GetEndPosition(ground_pos);
feet_origin[2] -= 10.0;
float ground_distance = GetVectorDistance(feet_origin, ground_pos);
if (ground_distance > 80)
{
float angles_eye[3];
GetClientEyeAngles(client, angles_eye);
//feet_origin[2] += 10.0;
TR_TraceRayFilter(feet_origin, angles_eye, MASK_SOLID, RayType_Infinite, TraceRayDontHitSelf, client);
if (TR_DidHit())
{
TR_GetEndPosition(ground_pos);
ground_distance = GetVectorDistance(feet_origin, ground_pos);
float forward_distance = GetVectorDistance(feet_origin, ground_pos);
if (forward_distance > 280)
{
float ClientPos[3];
float Result[3];
GetClientEyePosition(client, ClientPos);
MakeVectorFromPoints(ClientPos, ground_pos, Result);
NegateVector(Result);
GetVectorAngles(Result, Result);
TeleportEntity(client, NULL_VECTOR, Result, NULL_VECTOR);
bot_avoid_edge[client] = 0;
ApplyBoost(client, 350.0);
}
}
}
}
//SetEntPropVector(client, Prop_Data, "m_vecBaseVelocity", Vel);
TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, Vel);
}
buttons_old[client] = buttons;
flags_old[client] = flags;
}
}
//this was for turning around to prevent falling off edges
void ApplyBoost(int client, float amount){
float direction[3], vel[3];
GetEntPropVector(client, Prop_Data, "m_vecVelocity", vel);
NormalizeVector(vel, direction);
ScaleVector(direction, amount);
AddVectors(vel, direction, vel);
TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, vel);
//SetEntPropVector(client, Prop_Data, "m_vecBaseVelocity", vel);
}
public bool is_bot_player(int client)
{
return is_autism_bot1(client) || is_autism_bot2(client) || is_autism_bot3(client) || is_autism_bot4(client);
}
public Action recursive_pressing(Handle timer, any data)
{
bool found_valid_ct = false;
for (int client = 1; client <= MaxClients; client++)
{
if (!IsValidClient(client)) continue;
if (!is_bot_player(client) && GetClientTeam(client) == 3 && IsPlayerAlive(client))
{
found_valid_ct = true;
}
if (is_bot_player(client))
{
if (GetClientTeam(client) == 1 || GetClientTeam(client) == 0)
{
ChangeClientTeam(client, 2);
continue;
}
if (bot_avoid_edge[client] >= 3)
bot_avoid_edge[client] = -1;
if (bot_avoid_edge[client] > -1)
{
bot_avoid_edge[client]++;
continue;
}
if (IsPlayerAlive(client))
{
int targeteam = 0;
if (GetClientTeam(client) != 3)
{
//2 = autismo is zm and should follow enemies sometimes
targeteam = 2;
}
else
{
//3 = autismo is human and should follow closest moving ct
targeteam = 3;
}
if (targethuman_teleported[client][0] != 0.0)
{
float ClientPos[3];
float Result[3];
GetClientEyePosition(client, ClientPos);
MakeVectorFromPoints(ClientPos, targethuman_teleported[client], Result);
GetVectorAngles(Result, Result);
TeleportEntity(client, NULL_VECTOR, Result, NULL_VECTOR);
if (!distance_check(client))
reset_target_human_tp_coord(client);
continue;
}
//no target in water somehow
target_enemy[client] = GetClosestClient_option1(false, client);
target_friend[client] = GetClosestClient_option1(true, client);
float enemy_distance = -1.0;
float dist_target = -1.0;
float pos[3];
if (IsValidClient(target_friend[client]))
{
GetEntPropVector(target_friend[client], Prop_Send, "m_vecOrigin", pos);
dist_target = get_power_distance(client, pos);
}
if (IsValidClient(target_enemy[client]))
{
GetEntPropVector(target_enemy[client], Prop_Send, "m_vecOrigin", pos);
enemy_distance = get_power_distance(client, pos);
}
if (IsValidClient(target_friend[client]))
face_call(target_friend[client], client);
else if (IsValidClient(target_enemy[client]) && !admins[target_enemy[client]] && !vips[target_enemy[client]])
{
face_call(target_enemy[client], client);
}
if (GetEntProp(client, Prop_Data, "m_nWaterLevel") <= 2 && GetEntityMoveType(client) != MOVETYPE_LADDER)
trace_hulling_bot(client);
char message[generic_length * 7];
if (IsValidClient(target_friend[client]))
Format(message, sizeof(message), "dist_target: %f targethuman: %N enemy_distance: %f targeteam: %i", dist_target, target_friend[client], enemy_distance, targeteam);
else
Format(message, sizeof(message), "dist_target: %f targethuman: none enemy_distance: %f targeteam: %i", dist_target, enemy_distance, targeteam);
if (IsValidClient(target_enemy[client]))
Format(message, sizeof(message), "%s target_enemy: %N", message, target_enemy[client]);
else
Format(message, sizeof(message), "%s target_enemy: none", message);
if (is_autism_bot1(client))
{
send_socket_msg(message, strlen(message), ports[0]);
}
if (is_autism_bot2(client))
{
send_socket_msg(message, strlen(message), ports[1]);
}
if (is_autism_bot3(client))
{
send_socket_msg(message, strlen(message), ports[2]);
}
if (is_autism_bot4(client))
{
send_socket_msg(message, strlen(message), ports[3]);
}
}
}
}
if (!found_valid_ct)
{
for (int client = 1; client <= MaxClients; client++)
{
if (!IsValidClient(client)) continue;
if (is_bot_player(client) && GetClientTeam(client) == 3)
{
ForcePlayerSuicide(client);
}
}
}
return Plugin_Continue;
}
//https://developer.valvesoftware.com/wiki/Dimensions
public void trace_hulling_bot(int client)
{
char message[generic_length * 3];
float step_cap = 18.0;
float crouch_min = 48.0;
float stand_min = 63.0;
float feet_origin[3], mins[3], maxs[3], eye_position[3];
int BOUNDINGBOX_INFLATION_OFFSET = 3;
GetClientEyePosition(client, eye_position);
GetClientAbsOrigin(client, feet_origin);
GetClientMins(client, mins);
GetClientMaxs(client, maxs);
//increasing boxes sizes
for (int ij = 0; ij < sizeof(mins) - 1; ij++)
{
mins[ij] -= BOUNDINGBOX_INFLATION_OFFSET;
maxs[ij] += BOUNDINGBOX_INFLATION_OFFSET;
}
//acts as full body check
feet_origin[2] += BOUNDINGBOX_INFLATION_OFFSET;
TR_TraceHullFilter(feet_origin, feet_origin, mins, maxs, MASK_ALL, TraceRayDontHitSelf);
if (TR_DidHit())
{
//check 0.0 to 48.0 units starting from feet
feet_origin[2] -= BOUNDINGBOX_INFLATION_OFFSET;
mins[2] = 0.0;
maxs[2] = crouch_min;
TR_TraceHullFilter(feet_origin, feet_origin, mins, maxs, MASK_ALL, TraceRayDontHitSelf);
if (!(TR_DidHit()))
{
//can crouch
Format(message, sizeof(message), "hull info:crouch");
if (is_autism_bot1(client))
{
send_socket_msg(message, strlen(message), ports[0]);
}
if (is_autism_bot2(client))
{
send_socket_msg(message, strlen(message), ports[1]);
}
if (is_autism_bot3(client))
{
send_socket_msg(message, strlen(message), ports[2]);
}
if (is_autism_bot4(client))
{
send_socket_msg(message, strlen(message), ports[3]);
}
return;
}
//something blocks floor crouch
eye_position[2] += 5.0;
TR_TraceHullFilter(eye_position, eye_position, mins, maxs, MASK_ALL, TraceRayDontHitSelf);
if (!(TR_DidHit()))
{
//should not block jump level
Format(message, sizeof(message), "hull info:jump");
if (is_autism_bot1(client))
{
send_socket_msg(message, strlen(message), ports[0]);
}
if (is_autism_bot2(client))
{
send_socket_msg(message, strlen(message), ports[1]);
}
if (is_autism_bot3(client))
{
send_socket_msg(message, strlen(message), ports[2]);
}
if (is_autism_bot4(client))
{
send_socket_msg(message, strlen(message), ports[3]);
}
return;
}
else
{
//still potentially crouch hole in wall or one side jumpable
mins[2] = step_cap;
float iterator = step_cap;
while (iterator < stand_min)
{
maxs[2] = iterator;
iterator += step_cap;
for (int jj = 0; jj < 2; jj++)
for (int ij = 0; ij < 2; ij++)
{
if (jj == 0)
mins[ij] += BOUNDINGBOX_INFLATION_OFFSET;
else
maxs[ij] -= BOUNDINGBOX_INFLATION_OFFSET;
TR_TraceHullFilter(feet_origin, feet_origin, mins, maxs, MASK_ALL, TraceRayDontHitSelf);
if (!(TR_DidHit()))
{
Format(message, sizeof(message), "hull info:jump");
if (is_autism_bot1(client))
{
send_socket_msg(message, strlen(message), ports[0]);
}
if (is_autism_bot2(client))
{
send_socket_msg(message, strlen(message), ports[1]);
}
if (is_autism_bot3(client))
{
send_socket_msg(message, strlen(message), ports[2]);
}
if (is_autism_bot4(client))
{
send_socket_msg(message, strlen(message), ports[3]);
}
return;
}
TR_TraceHullFilter(eye_position, eye_position, mins, maxs, MASK_ALL, TraceRayDontHitSelf);
if (!(TR_DidHit()))
{
Format(message, sizeof(message), "hull info:jump");
if (is_autism_bot1(client))
{
send_socket_msg(message, strlen(message), ports[0]);
}
if (is_autism_bot2(client))
{
send_socket_msg(message, strlen(message), ports[1]);
}
if (is_autism_bot3(client))
{
send_socket_msg(message, strlen(message), ports[2]);
}
if (is_autism_bot4(client))
{
send_socket_msg(message, strlen(message), ports[3]);
}
return;
}
if (jj == 0)
mins[ij] -= BOUNDINGBOX_INFLATION_OFFSET;
else
maxs[ij] += BOUNDINGBOX_INFLATION_OFFSET;
}
}
//currently detects when two walls meet and create a corner
float move_angles[3];
GetClientEyeAngles(client, move_angles);
move_angles[0] = 0.0;
move_angles[1] += 35.0;
move_angles[2] = 0.0;
TeleportEntity(client, NULL_VECTOR, move_angles, NULL_VECTOR);
return;
}
}
}
public bool TraceRayDontHitSelf(int entity, int mask, any data)
{
return entity != data && !(0 < entity <= MaxClients);
}
public void face_call(int client, int selfclient)
{
for (int j = 0; j < 5; j++)
faceclient(client, selfclient);
}
public void faceclient(int target_human, int client)
{
if (IsValidClient(client) && IsValidClient(target_human))
{
float TargetPos[3];
float ClientPos[3];
float Result[3];
GetClientEyePosition(target_human, TargetPos);
GetClientEyePosition(client, ClientPos);
MakeVectorFromPoints(ClientPos, TargetPos, Result);
GetVectorAngles(Result, Result);
TeleportEntity(client, NULL_VECTOR, Result, NULL_VECTOR);
}
}
stock bool IsValidClient(int client)
{
if (client > 0 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client))
return true;
return false;
}
stock bool is_client_stuck_or_afk(int client, int i)
{
//triggers between 6-8 times per second
target_friend_afk_counter[client][i]++;
if (target_friend_afk_counter[client][i] >= 24)
{
float min_distance_cap = 1.0;
float i_own_distance = get_power_distance(i, client_old_coords[i]);
GetEntPropVector(i, Prop_Send, "m_vecOrigin", client_old_coords[i]);
bool not_moved = i_own_distance < min_distance_cap;
if (!not_moved)
{
target_friend_afk_counter[client][i] = 0;
}
return not_moved;
}
return false;
}
public int GetClosestClient_option1(bool finding_friend, int client)
{
float nearestdistance = -1.0;
int nearest = -1;
if (GetEntityMoveType(client) == MOVETYPE_LADDER)
return nearest;
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i) && IsPlayerAlive(i) && i != client && !is_bot_player(i))
{
if (!IsAbleToSee(client, i) || is_client_stuck_or_afk(client, i))
{
continue;
}
float pos[3];
GetEntPropVector(i, Prop_Send, "m_vecOrigin", pos);
float dist_target = get_power_distance(client, pos);
if ((finding_friend && GetClientTeam(i) != GetClientTeam(client)) || (!finding_friend && GetClientTeam(i) == GetClientTeam(client)))
{
continue;
}
if ((admins[i] || vips[i] || i == target_friend[client]))
dist_target /= 5;
if (nearestdistance < 0 || dist_target < nearestdistance)
{
nearest = i;
nearestdistance = dist_target;
}
}
return nearest;
}
public float get_power_distance(int target_player, float [3]pos)
{
float vec[3];
GetClientAbsOrigin(target_player, vec);
return GetVectorDistance(vec, pos);
}
public void OnClientPostAdminCheck(int client)
{
for (int i = 1; i <= MaxClients; i++)
{
if (IsValidClient(i) && is_bot_player(i) && i != client)
target_friend_afk_counter[i][client] = 0;
}
bot_avoid_edge[client] = -1;
char auth[64];
GetClientAuthId(client, AuthId_Engine, auth, sizeof(auth));
char msg[generic_length];
Format(msg, sizeof(msg), "autismo connected");
if (is_autism_bot1(client))
{
send_socket_msg(msg, strlen(msg), ports[0]);
}
if (is_autism_bot2(client))
{
send_socket_msg(msg, strlen(msg), ports[1]);
}
if (is_autism_bot3(client))
{
send_socket_msg(msg, strlen(msg), ports[2]);
}
if (is_autism_bot4(client))
{
send_socket_msg(msg, strlen(msg), ports[3]);
}
if (CheckCommandAccess(client, "sm_kick", ADMFLAG_KICK))
admins[client] = true;
else if (CheckCommandAccess(client, "sm_reserved", ADMFLAG_RESERVATION))
vips[client] = true;
client_old_coords[client][0] = 0.0;
client_old_coords[client][1] = 0.0;
client_old_coords[client][2] = 0.0;
}
public void OnSocketError(Handle socket, const int errorType, const int errorNum, any args)
{
CloseHandle(socket);
LogError("[MR] Socket error: %d (errno %d)", errorType, errorNum);
CreateTimer(10.0, TimerConnect, INVALID_HANDLE, TIMER_HNDL_CLOSE);
}
stock void connect_socket()
{
if (global_socket == INVALID_HANDLE || !SocketIsConnected(global_socket))
{
int i_port = GetConVarInt(FindConVar("hostport"));
int target_port = ports[4]; //default ze
if (i_port == server_ports[1])
{
//ze2
target_port = ports[5];
}
//socket otherwise declare in public OnConfigsExecuted(){}
global_socket = SocketCreate(SOCKET_UDP, OnSocketError);
SocketSetOption(global_socket, SocketReuseAddr, 1);
SocketBind(global_socket, "127.0.0.0", target_port);
SocketConnect(global_socket, OnSocketConnected, OnSocketReceive, OnSocketDisconnected, "127.0.0.1", target_port); //48474 on ze
}
}
public void OnClientDisconnect(int client)
{
if (CheckCommandAccess(client, "sm_kick", ADMFLAG_KICK))
admins[client] = false;
else if (CheckCommandAccess(client, "sm_reserved", ADMFLAG_RESERVATION))
vips[client] = false;
bot_avoid_edge[client] = -1;
client_old_coords[client][0] = 0.0;
client_old_coords[client][1] = 0.0;
client_old_coords[client][2] = 0.0;
for (int i = 1; i <= MaxClients; i++)
{
if (IsValidClient(i) && is_bot_player(i) && i != client)
target_friend_afk_counter[i][client] = 0;
}
}
//Socket callback
public void OnSocketConnected(Handle socket, any arg)
{
}
//manage message
public void OnSocketReceive(Handle socket, char[] receiveData, const char dataSize, any hFile)
{
}
public void OnSocketDisconnected(Handle socket, any arg)
{
CreateTimer(10.0, TimerConnect, INVALID_HANDLE, TIMER_HNDL_CLOSE);
}
public Action TimerConnect(Handle timer, any arg)
{
connect_socket();
return Plugin_Handled;
}
public bool IsAbleToSee(int entity, int client)
{
float vecorigin[3];
float vecEyePos[3];
GetClientAbsOrigin(entity, vecorigin);
GetClientEyePosition(client, vecEyePos);
// Check if centre is visible.
if (IsPointVisible(vecEyePos, vecorigin))
return true;
float vecEyePos_ent[3];
float vecEyeAng[3];
GetClientEyeAngles(entity, vecEyeAng);
GetClientEyePosition(entity, vecEyePos_ent);
// Check if weapon tip is visible.
if (IsFwdVecVisible(vecEyePos, vecEyeAng, vecEyePos_ent))
return true;
float mins[3];
float maxs[3];
GetClientMins(client, mins);
GetClientMaxs(client, maxs);
// Check outer 4 corners of player.
if (IsRectangleVisible(vecEyePos, vecorigin, mins, maxs, 1.30)) //1.30
return true;
// Check inner 4 corners of player.
if (IsRectangleVisible(vecEyePos, vecorigin, mins, maxs, 0.65)) //0.65
return true;
return false;
}
public bool Filter_NoPlayers(int entity, int mask)
{
return (entity > MaxClients && !(0 < GetEntPropEnt(entity, Prop_Data, "m_hOwnerEntity") <= MaxClients));
}
public bool IsPointVisible(const float start[3], const float end[3])
{
TR_TraceRayFilter(start, end, MASK_SOLID, RayType_EndPoint, Filter_NoPlayers);
return TR_GetFraction() == 1.0;
}
public bool IsFwdVecVisible(const float start[3], const float angles[3], const float end[3])
{
float fwd[3];
GetAngleVectors(angles, fwd, NULL_VECTOR, NULL_VECTOR);
ScaleVector(fwd, 50.0); //ScaleVector(fwd, 50.0);
AddVectors(end, fwd, fwd);
return IsPointVisible(start, fwd);
}
public bool IsRectangleVisible(const float start[3], const float end[3], const float mins[3], const float maxs[3], float scale)
{
float ZpozOffset = maxs[2];
float ZnegOffset = mins[2];
float WideOffset = ((maxs[0] - mins[0]) + (maxs[1] - mins[1])) / 4.0;
// This rectangle is just a point!
if (ZpozOffset == 0.0 && ZnegOffset == 0.0 && WideOffset == 0.0)
return IsPointVisible(start, end);
// Adjust to scale.
ZpozOffset *= scale;
ZnegOffset *= scale;
WideOffset *= scale;
// Prepare rotation matrix.
float angles[3];
float fwd[3];
float right[3];
SubtractVectors(start, end, fwd);
NormalizeVector(fwd, fwd);
GetVectorAngles(fwd, angles);
GetAngleVectors(angles, fwd, right, NULL_VECTOR);
float vRectangle[4][3];
float vTemp[3];
// If the player is on the same level as us, we can optimize by only rotating on the z-axis.
if (FloatAbs(fwd[2]) <= 0.7071)
{
ScaleVector(right, WideOffset);
// Corner 1, 2
vTemp = end;
vTemp[2] += ZpozOffset;
AddVectors(vTemp, right, vRectangle[0]);
SubtractVectors(vTemp, right, vRectangle[1]);
// Corner 3, 4
vTemp = end;
vTemp[2] += ZnegOffset;
AddVectors(vTemp, right, vRectangle[2]);
SubtractVectors(vTemp, right, vRectangle[3]);
}
else if (fwd[2] > 0.0) // Player is below us.
{
fwd[2] = 0.0;
NormalizeVector(fwd, fwd);
ScaleVector(fwd, scale);
ScaleVector(fwd, WideOffset);
ScaleVector(right, WideOffset);
// Corner 1
vTemp = end;
vTemp[2] += ZpozOffset;
AddVectors(vTemp, right, vTemp);
SubtractVectors(vTemp, fwd, vRectangle[0]);
// Corner 2
vTemp = end;
vTemp[2] += ZpozOffset;
SubtractVectors(vTemp, right, vTemp);
SubtractVectors(vTemp, fwd, vRectangle[1]);
// Corner 3
vTemp = end;
vTemp[2] += ZnegOffset;
AddVectors(vTemp, right, vTemp);
AddVectors(vTemp, fwd, vRectangle[2]);
// Corner 4
vTemp = end;
vTemp[2] += ZnegOffset;
SubtractVectors(vTemp, right, vTemp);
AddVectors(vTemp, fwd, vRectangle[3]);
}
else // Player is above us.
{
fwd[2] = 0.0;
NormalizeVector(fwd, fwd);
ScaleVector(fwd, scale);
ScaleVector(fwd, WideOffset);
ScaleVector(right, WideOffset);
// Corner 1
vTemp = end;
vTemp[2] += ZpozOffset;
AddVectors(vTemp, right, vTemp);
AddVectors(vTemp, fwd, vRectangle[0]);
// Corner 2
vTemp = end;
vTemp[2] += ZpozOffset;
SubtractVectors(vTemp, right, vTemp);
AddVectors(vTemp, fwd, vRectangle[1]);
// Corner 3
vTemp = end;
vTemp[2] += ZnegOffset;
AddVectors(vTemp, right, vTemp);
SubtractVectors(vTemp, fwd, vRectangle[2]);
// Corner 4
vTemp = end;
vTemp[2] += ZnegOffset;
SubtractVectors(vTemp, right, vTemp);
SubtractVectors(vTemp, fwd, vRectangle[3]);
}
// Run traces on all corners.
for (int i = 0; i < 4; i++)
if (IsPointVisible(start, vRectangle[i]))
return true;
return false;
}