234 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			234 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable File
		
	
	
	
	
| #!/usr/bin/python3
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| # -*- coding: utf-8 -*-
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| import asyncio
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| import logging
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| import requests
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| from .Constants import *
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| 
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| session = requests.Session()
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| 
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| def usteamid_to_steamid(usteamid):
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|     for ch in ['[', ']']:
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|         if ch in usteamid:
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|             usteamid = usteamid.replace(ch, '')
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|     usteamid_split = usteamid.split(':')
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|     steamid = []
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|     steamid.append('STEAM_0:')
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|     z = int(usteamid_split[2])
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|     if z % 2 == 0:
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|       steamid.append('0:')
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|     else:
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|       steamid.append('1:')
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|     steamacct = z // 2
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|     steamid.append(str(steamacct))
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|     return ''.join(steamid)
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| 
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| class PlayerManager():
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|     def __init__(self, master):
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|         self.Logger = logging.getLogger(__class__.__name__)
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|         self.Torchlight = master
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| 
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|         self.Players = [None] * (MAXPLAYERS + 1)
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|         self.Storage = self.StorageManager(self)
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| 
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|         self.Torchlight().GameEvents.HookEx("player_connect", self.Event_PlayerConnect)
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|         self.Torchlight().GameEvents.HookEx("player_activate", self.Event_PlayerActivate)
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|         self.Torchlight().Forwards.HookEx("OnClientPostAdminCheck", self.OnClientPostAdminCheck)
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|         self.Torchlight().GameEvents.HookEx("player_info", self.Event_PlayerInfo)
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|         self.Torchlight().GameEvents.HookEx("player_disconnect", self.Event_PlayerDisconnect)
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|         self.Torchlight().GameEvents.HookEx("server_spawn", self.Event_ServerSpawn)
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| 
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|     def Event_PlayerConnect(self, name, index, userid, networkid, address, bot):
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|         index += 1
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|         self.Logger.info("OnConnect(name={0}, index={1}, userid={2}, networkid={3}, address={4}, bot={5})"
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|             .format(name, index, userid, networkid, address, bot))
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|         if self.Players[index] != None:
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|             self.Logger.error("!!! Player already exists, overwriting !!!")
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| 
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|         self.Players[index] = self.Player(self, index, userid, networkid, address, name)
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|         self.Players[index].OnConnect()
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| 
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|     def Event_PlayerActivate(self, userid):
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|         self.Logger.info("Pre_OnActivate(userid={0})".format(userid))
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|         index = self.FindUserID(userid).Index
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|         self.Logger.info("OnActivate(index={0}, userid={1})".format(index, userid))
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| 
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|         self.Players[index].OnActivate()
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| 
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|     def OnClientPostAdminCheck(self, client):
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|         self.Logger.info("OnClientPostAdminCheck(client={0})".format(client))
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| 
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|         asyncio.ensure_future(self.Players[client].OnClientPostAdminCheck())
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| 
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|     def Event_PlayerInfo(self, name, index, userid, networkid, bot):
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|         index += 1
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|         self.Logger.info("OnInfo(name={0}, index={1}, userid={2}, networkid={3}, bot={4})"
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|             .format(name, index, userid, networkid, bot))
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| 
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|         # We've connected to the server and receive info events about the already connected players
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|         # Emulate connect message
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|         if not self.Players[index]:
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|             self.Event_PlayerConnect(name, index - 1, userid, networkid, bot)
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|         else:
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|             self.Players[index].OnInfo(name)
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| 
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|     def Event_PlayerDisconnect(self, userid, reason, name, networkid, bot):
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|         index = self.FindUserID(userid).Index
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|         self.Logger.info("OnDisconnect(index={0}, userid={1}, reason={2}, name={3}, networkid={4}, bot={5})"
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|             .format(index, userid, reason, name, networkid, bot))
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| 
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|         self.Players[index].OnDisconnect(reason)
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|         self.Players[index] = None
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| 
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|     def Event_ServerSpawn(self, hostname, address, ip, port, game, mapname, maxplayers, os, dedicated, password):
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|         self.Logger.info("ServerSpawn(mapname={0})"
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|             .format(mapname))
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| 
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|         self.Storage.Reset()
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| 
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|         for i in range(1, len(self.Players)):
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|             if self.Players[i]:
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|                 self.Players[i].OnDisconnect("mapchange")
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|                 self.Players[i].OnConnect()
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| 
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|     def FindUniqueID(self, uniqueid):
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|         for Player in self.Players:
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|             if Player and Player.UniqueID == uniqueid:
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|                 return Player
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| 
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|     def FindUserID(self, userid):
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|         for Player in self.Players:
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|             if Player and Player.UserID == userid:
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|                 return Player
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| 
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|     def FindName(self, name):
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|         for Player in self.Players:
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|             if Player and Player.Name == name:
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|                 return Player
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| 
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|     def __len__(self):
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|         Count = 0
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|         for i in range(1, len(self.Players)):
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|             if self.Players[i]:
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|                 Count += 1
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|         return Count
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| 
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|     def __setitem__(self, key, value):
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|         if key > 0 and key <= MAXPLAYERS:
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|             self.Players[key] = value
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| 
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|     def __getitem__(self, key):
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|         if key > 0 and key <= MAXPLAYERS:
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|             return self.Players[key]
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| 
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|     def __iter__(self):
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|         for i in range(1, len(self.Players)):
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|             if self.Players[i]:
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|                 yield self.Players[i]
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| 
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|     class StorageManager():
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|         def __init__(self, master):
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|             self.PlayerManager = master
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|             self.Storage = dict()
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| 
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|         def Reset(self):
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|             self.Storage = dict()
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| 
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|         def __getitem__(self, key):
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|             if not key in self.Storage:
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|                 self.Storage[key] = dict()
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| 
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|             return self.Storage[key]
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| 
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|     class Admin():
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|         def __init__(self):
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|             self._FlagBits = 0
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| 
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|         def FlagBits(self):
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|             return self._FlagBits
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| 
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|         def Reservation(self): return (self._FlagBits & ADMFLAG_RESERVATION)
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|         def Generic(self): return (self._FlagBits & ADMFLAG_GENERIC)
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|         def Kick(self): return (self._FlagBits & ADMFLAG_KICK)
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|         def Ban(self): return (self._FlagBits & ADMFLAG_BAN)
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|         def Unban(self): return (self._FlagBits & ADMFLAG_UNBAN)
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|         def Slay(self): return (self._FlagBits & ADMFLAG_SLAY)
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|         def Changemap(self): return (self._FlagBits & ADMFLAG_CHANGEMAP)
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|         def Convars(self): return (self._FlagBits & ADMFLAG_CONVARS)
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|         def Config(self): return (self._FlagBits & ADMFLAG_CONFIG)
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|         def Chat(self): return (self._FlagBits & ADMFLAG_CHAT)
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|         def Vote(self): return (self._FlagBits & ADMFLAG_VOTE)
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|         def Password(self): return (self._FlagBits & ADMFLAG_PASSWORD)
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|         def RCON(self): return (self._FlagBits & ADMFLAG_RCON)
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|         def Cheats(self): return (self._FlagBits & ADMFLAG_CHEATS)
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|         def Root(self): return (self._FlagBits & ADMFLAG_ROOT)
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|         def Custom1(self): return (self._FlagBits & ADMFLAG_CUSTOM1)
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|         def Custom2(self): return (self._FlagBits & ADMFLAG_CUSTOM2)
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|         def Custom3(self): return (self._FlagBits & ADMFLAG_CUSTOM3)
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|         def Custom4(self): return (self._FlagBits & ADMFLAG_CUSTOM4)
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|         def Custom5(self): return (self._FlagBits & ADMFLAG_CUSTOM5)
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|         def Custom6(self): return (self._FlagBits & ADMFLAG_CUSTOM6)
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| 
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|     class Player():
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|         def __init__(self, master, index, userid, uniqueid, address, name):
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|             self.PlayerManager = master
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|             self.Torchlight = self.PlayerManager.Torchlight
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|             self.Index = index
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|             self.UserID = userid
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|             self.UniqueID = uniqueid
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|             self.Address = address
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|             self.Name = name
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|             self.Access = None
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|             self.Admin = self.PlayerManager.Admin()
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|             self.Storage = None
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|             self.Active = False
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|             self.ChatCooldown = 0
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| 
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|         def OnConnect(self):
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|             self.Storage = self.PlayerManager.Storage[self.UniqueID]
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| 
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|             if not "Audio" in self.Storage:
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|                 self.Storage["Audio"] = dict({"Uses": 0, "LastUse": 0.0, "LastUseLength": 0.0, "TimeUsed": 0.0})
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| 
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|             self.Access = self.Torchlight().Access[self.UniqueID]
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| 
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|         def OnActivate(self):
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|             self.Active = True
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| 
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|         async def OnClientPostAdminCheck(self):
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|             self.Admin._FlagBits = (await self.Torchlight().API.GetUserFlagBits(self.Index))["result"]
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|             self.PlayerManager.Logger.info("#{0} \"{1}\"({2}) FlagBits: {3}".format(self.UserID, self.Name, self.UniqueID, self.Admin._FlagBits))
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|             if not self.Access:
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|                 if self.Admin.RCON():
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|                     self.Access = dict({"level": 9, "name": "SAdmin"})
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|                 elif self.Admin.Generic():
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|                     self.Access = dict({"level": 6, "name": "Admin"})
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|                 elif self.Admin.Custom1():
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|                     self.Access = dict({"level": 5, "name": "VIP"})
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|                 elif self.UniqueID != 'BOT':
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|                     #self.PlayerManager.Logger.info(f"self.UniqueID: {self.UniqueID}")
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|                     #2024 20th may. giving level based on racetimer rank
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|                     steam2 = usteamid_to_steamid(self.UniqueID) #converting steam3 to steam2
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|                     r = session.get(f"https://racebackend.unloze.com/racetimer_endpoints-1.0/api/timers/player/{steam2}")
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|                     if "Rank" in r.json():
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|                         rank = r.json()["Rank"]
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|                         #self.PlayerManager.Logger.info(f"rank: {rank}")
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|                         if rank <= 250:
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|                             self.Access = dict({"level": 4, "name": "top 250"})
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|                         elif rank <= 500:
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|                             self.Access = dict({"level": 3, "name": "top 500"})
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|                         elif rank <= 1000:
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|                             self.Access = dict({"level": 2, "name": "top 1000"})
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| 
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|             if self.PlayerManager.Torchlight().Config["DefaultLevel"]:
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|                 if self.Access and self.Access["level"] < self.PlayerManager.Torchlight().Config["DefaultLevel"]:
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|                     self.Access = dict({"level": self.PlayerManager.Torchlight().Config["DefaultLevel"], "name": "Default"})
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| 
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|         def OnInfo(self, name):
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|             self.Name = name
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| 
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|         def OnDisconnect(self, message):
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|             self.Active = False
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|             self.Storage = None
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|             self.Torchlight().AudioManager.OnDisconnect(self)
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