292 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			292 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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int server_ports[2] = {27015, 27078}; //server ports: ze server, simulated server.
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int g_iServerPort;
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int g_iClientIndexUserIDMapping[MAXPLAYERS + 1];
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bool g_bCooldownMapChange = false;
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char g_cClientNewName[MAXPLAYERS + 1][128];
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin myinfo =
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{
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	name         = "info from the ze server",
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	author       = "jenz",
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	description  = "just copies maps, hostname and client names info from the ze server",
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	version      = "1.0.0"
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};
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public void OnPluginEnd()
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{
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	for(int i = 1; i <= MaxClients; i++)
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	{
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		if(IsValidClient(i) && IsFakeClient(i))
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		{
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			KickClient(i, "Disconnect by user.");
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		}
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	}
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}
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public void OnPluginStart()
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{
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    g_bCooldownMapChange = false;
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    g_iServerPort = GetConVarInt(FindConVar("hostport"));
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    if (g_iServerPort == server_ports[0])
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    {
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        CreateTimer(5.0, update_info_over_txt, _, TIMER_REPEAT);
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    }
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    else if (g_iServerPort == server_ports[1])
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    {
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        CreateTimer(GetRandomFloat(2.0, 5.0), read_info_over_txt);
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    }
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}
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public Action update_client_name(Handle hTimer, int Serial)
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{
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    int client; 
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    if ((client = GetClientFromSerial(Serial)) == 0)
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    {
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        return Plugin_Handled;
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    }
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    if (IsValidClient(client))
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    {
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        char letters[26] = "abcdefghijklmnopqrstuvwxyz\0";
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        int iRandom = GetRandomInt(0, 25);
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        char random_char_begin = letters[iRandom];
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        int iRandom_end = GetRandomInt(0, 25);
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        char random_char_end = letters[iRandom_end];
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        char final_name[MAX_NAME_LENGTH * 2];
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        Format(final_name, sizeof(final_name), "%s%s%s", random_char_begin, g_cClientNewName[client], random_char_end);
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        SetClientName(client, final_name);
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        Format(g_cClientNewName[client], sizeof(g_cClientNewName[]), final_name);
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    }
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    return Plugin_Handled;
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}
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public Action read_info_over_txt(Handle timer, any data)
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{
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    new Handle:fileHandle = OpenFile("/addons/sourcemod/logs/simulate.txt", "r");
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    char lineBuffer[2048];
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    int count = 0;
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    int current_ClientUserID_iteration[MAXPLAYERS + 1];
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    bool already_created_fakeClient = false;
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    while(!IsEndOfFile(fileHandle) && ReadFileLine(fileHandle, lineBuffer, sizeof(lineBuffer)))
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    {
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        TrimString(lineBuffer);
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        if (strlen(lineBuffer) == 0)
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        {
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            continue;
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        }
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        if (count == 0) //mapname
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        {
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            //its prefered instead to just fake the mapname since the fakeclients wont have to be kicked on mapchange then.
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            /*
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            char mapname[256];
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            GetCurrentMap(mapname, sizeof(mapname));
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            if (!StrEqual(mapname, lineBuffer))
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            {
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                //ForceChangeLevel(lineBuffer, "");
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                break;
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            }
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            */
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            char cmd[256];
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            Format(cmd, sizeof(cmd), "sv_mapname_override %s", lineBuffer);
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            ServerCommand(cmd);
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            //handled server hibernation with https://forums.alliedmods.net/showthread.php?t=331283
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        }
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        else if (count == 1) //hostname
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        {
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            static Handle hHostName;
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            if((hHostName = FindConVar("hostname")) == INVALID_HANDLE)
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                return Plugin_Handled;
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            SetConVarString(hHostName, lineBuffer, false, false);
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        }
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        else //reading clientUserID, client frag and playername
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        {
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            //index 0 = ClientUserID, index 1 = client frags, index 2 = client user name.
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            char[][] sPart = new char[3][256];
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            ExplodeString(lineBuffer, " ", sPart, 3, 256);
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            int ClientUserID = StringToInt(sPart[0]);
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            char fixedName[128];
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            char final_name[MAX_NAME_LENGTH * 2];
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            //take everything after the frag. thats a white space + the entire name.
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            int index_after_frag = StrContains(lineBuffer, sPart[1], false) + 1 + strlen(sPart[1]); //skipping the whitespace after frag
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            strcopy(fixedName, sizeof(fixedName), lineBuffer[index_after_frag]);
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            bool does_client_user_id_exist = false;
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            for (int i = 0; i <= MaxClients; i++)
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            {
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                //the clients on the simulate server will always first exist after CreateFakeClient so this approach should be safe.
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                if (IsValidClient(i) && !IsClientSourceTV(i) && g_iClientIndexUserIDMapping[i] == ClientUserID)
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                {
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                    does_client_user_id_exist = true;
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                    break;
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                }
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            }
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            //create one new fakeclient if not existing already
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            if (!does_client_user_id_exist && !already_created_fakeClient)
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            {
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                char letters[26] = "abcdefghijklmnopqrstuvwxyz\0";
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                int iRandom = GetRandomInt(0, 25);
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                char random_char_begin = letters[iRandom];
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                int iRandom_end = GetRandomInt(0, 25);
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                char random_char_end = letters[iRandom_end];
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                Format(final_name, sizeof(final_name), "%s%s%s", random_char_begin, fixedName, random_char_end);
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                //User ID is new, so lets create the FakeClient.
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                int iIndex = CreateFakeClient(final_name);
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                if(iIndex < 1 || iIndex > MaxClients)
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                    continue;
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                Format(g_cClientNewName[iIndex], sizeof(g_cClientNewName[]), final_name);
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                SetEntityFlags(iIndex, FL_CLIENT);
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                DispatchKeyValue(iIndex, "classname", "player");
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                DispatchSpawn(iIndex);
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                AdminId FakeAdmin = CreateAdmin();
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                SetAdminFlag(FakeAdmin, Admin_Custom6, true);
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                SetUserAdmin(iIndex, FakeAdmin, true);
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                g_iClientIndexUserIDMapping[iIndex] = ClientUserID;
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                already_created_fakeClient = true;
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            }
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            //updating the clients frags and username based on the ClientUserID.
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            for (int i = 0; i <= MaxClients; i++)
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            {
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                if (IsValidClient(i) && !IsClientSourceTV(i) && g_iClientIndexUserIDMapping[i] == ClientUserID)
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                {
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                    int clientFrag = StringToInt(sPart[1]);
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                    SetEntProp(i, Prop_Data, "m_iFrags", clientFrag);
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                    /*
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                    if (!StrEqual(g_cClientNewName[i], fixedName))
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                    {
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                        Format(g_cClientNewName[i], sizeof(g_cClientNewName[]), fixedName);
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                        CreateTimer(GetRandomFloat(1.0, 5.0), update_client_name, GetClientSerial(i));
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                    }
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                    */
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                    //indicating that the client still exists right now.
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                    current_ClientUserID_iteration[i] = ClientUserID;
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                    break;
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                }
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            }
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        }
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        count++;
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    }
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    CloseHandle(fileHandle);
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    //kicking clients whos UserID is not connected on ze anymore.
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    for (int i = 0; i <= MaxClients; i++)
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    {
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        if (IsValidClient(i) && !IsClientSourceTV(i))
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        {
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            bool does_UserID_still_exist = false;
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            for (int j = 0; j <= MaxClients; j++)
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            {
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                //for every user in g_iClientIndexUserIDMapping does the userID exist in the current iteration still.
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                if (IsValidClient(j) && !IsClientSourceTV(j) && g_iClientIndexUserIDMapping[i] == current_ClientUserID_iteration[j])
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                {
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                    does_UserID_still_exist = true;
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                    break;
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                }
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            }
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            if (!does_UserID_still_exist)
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            {
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                g_iClientIndexUserIDMapping[i] = -1;
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                KickClient(i, "Disconnect by user.");
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            }
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        }
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    }
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    CreateTimer(GetRandomFloat(2.0, 5.0), read_info_over_txt);
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    return Plugin_Handled;
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}
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public void OnMapEnd()
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{
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    g_bCooldownMapChange = true;
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    CreateTimer(20.0, allow_updating_again);
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}
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public Action allow_updating_again(Handle timer, any data)
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{
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    g_bCooldownMapChange = false;
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    return Plugin_Handled;
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}
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public Action update_info_over_txt(Handle timer, any data)
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{
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    if (g_bCooldownMapChange)
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    {
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        return Plugin_Handled;
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    }
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    //sending map name, hostname and player names to the simulate server from ze server.
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    char g_cMapname[256];
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    GetCurrentMap(g_cMapname, sizeof(g_cMapname));
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    static Handle hHostName;
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    if((hHostName = FindConVar("hostname")) == INVALID_HANDLE)
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        return Plugin_Handled;
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    char hostname[256];
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    GetConVarString(hHostName, hostname, sizeof(hostname));
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    char msg[2048];
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    Format(msg, sizeof(msg), "%s\n%s\n", g_cMapname, hostname);
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    //cleaning the file so it only contains mapname and hostname
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    new Handle:testFile = OpenFile("/addons/sourcemod/logs/simulate.txt", "w");
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    WriteFileLine(testFile, msg);
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    CloseHandle(testFile);
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    Format(msg, sizeof(msg), "");
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    for (int i = 0; i < MaxClients; i++)
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    {
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        if (IsValidClient(i) && !IsClientSourceTV(i))
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        {
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            int frags = GetClientFrags(i);
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            //GetClientUserId is the only consistent thing for fakeclients.
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            Format(msg, sizeof(msg), "%d %i %N\n", GetClientUserId(i), frags, i);
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            new Handle:testFile_l = OpenFile("/addons/sourcemod/logs/simulate.txt", "a");
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            WriteFileLine(testFile_l, msg);
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            CloseHandle(testFile_l);
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        }
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    }
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    return Plugin_Handled;
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}
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//sending players over to the actual ze server if its the simulated server.
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public void OnClientPostAdminCheck(int client)
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{
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    if (g_iServerPort != server_ports[1])
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    {
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        return;
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    }
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    if (!IsFakeClient(client) && (!IsClientSourceTV(client)))
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    {
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        ClientCommand(client, "redirect ze.unloze.com:27015");
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    }
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}
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stock bool IsValidClient(int client)
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{
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    if (client > 0 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client))
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        return true;
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    return false;
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}
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