186 lines
5.8 KiB
Python
186 lines
5.8 KiB
Python
import os
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import subprocess
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import atexit
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import re
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from threading import Timer
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import string
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import random
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looptestPath = '/home/nonroot/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/cfg/looptest.cfg'
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consolelogPath = '/home/nonroot/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/console.log'
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def id_generator(size=6, chars=string.ascii_uppercase + string.digits):
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return ''.join(random.choice(chars) for _ in range(size))
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def clearconsolelog():
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open(consolelogPath, 'w').close()
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connectionTimer = Timer(20.0, clearconsolelog)
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#daemon true kills thread instead of deadlock waiting in case program exits
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connectionTimer.daemon = True
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connectionTimer.start()
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def writeCfgInput(Input):
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with open(looptestPath, 'w') as f:
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f.write(Input)
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def getconsoleOutputForStatus():
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randomlygeneratedString = id_generator(11)
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str = "status; wait 5; {0}; wait 5;".format(randomlygeneratedString)
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print('writeCfgInput')
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writeCfgInput(str)
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checkConsoleOutput(randomlygeneratedString)
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server_str = ""
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player_count = 0
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with open(consolelogPath, 'r') as f:
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for line in f:
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if "udp/ip :" in line: server_str = line[9:].strip()
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if "players :" in line: player_count = int(line[9:].split()[0].strip())
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return (server_str, player_count)
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def get_output_if_spec():
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randomlygeneratedString = id_generator(11)
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str = "zspawn; wait 50; {0}; wait 5;".format(randomlygeneratedString)
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writeCfgInput(str)
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#is sm_team a command to show team?
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#maybe instead say !teaminfo, add sourcemod command to autism_bot_info.sp to print team to chat instead
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targetstr = "This feature requires that you are on a team."
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checkConsoleOutput(randomlygeneratedString)
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with open(consolelogPath, 'r') as f:
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for line in f:
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if targetstr in line: return True
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return False
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def checkConsoleOutput(input):
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bool = False
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#print('entered checkconsole output')
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while not bool:
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with open(consolelogPath, 'r') as f:
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for line in f:
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if input in line:
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#print('line: ', line, ' \ninput: ', input)
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bool = True
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break
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def resetCfgInputShortWait():
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#getpos
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randomlygeneratedString = id_generator(11)
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print('randomlygeneratedString: ', randomlygeneratedString)
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str = "{0}; wait 5;".format(randomlygeneratedString)
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with open(looptestPath, 'w') as f:
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f.write(str)
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checkConsoleOutput(randomlygeneratedString)
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def exit_handler():
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print('reached exithandler')
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str = "wait 5;"
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with open(looptestPath, 'w') as f:
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f.write(str)
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def joinTeam():
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randomlygeneratedString = id_generator(11)
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str = "jointeam 2; wait 2; zspawn; wait 1; {0}; wait 5;".format(randomlygeneratedString)
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writeCfgInput(str)
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checkConsoleOutput(randomlygeneratedString)
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def checkbotteam():
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team = get_output_if_spec()
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if team: joinTeam()
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def checkIfConnected():
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randomlygeneratedString = id_generator(11)
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str1 = "connect 151.80.230.149:27015; wait 5; {0}; wait 50; ".format(randomlygeneratedString)
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server_str, player_count = getconsoleOutputForStatus()
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if "Zombie Escape" not in server_str:
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writeCfgInput(str1)
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elif player_count > 58:
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writeCfgInput("connect 151.80.230.149:27016; wait 5; {0}; wait 50;").format(randomlygeneratedString)
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checkConsoleOutput(randomlygeneratedString)
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resetCfgInputShortWait()
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print('reached checkbotteam:')
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checkbotteam()
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resetCfgInputShortWait()
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connectionTimer = Timer(60.0 * 5, checkIfConnected)
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#daemon true kills thread instead of deadlock waiting in case program exits
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connectionTimer.daemon = True
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connectionTimer.start()
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def getBotOrigin():
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randomlygeneratedString = id_generator(11)
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str = "getpos; wait 1; {0}; wait 5;".format(randomlygeneratedString)
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writeCfgInput(str)
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checkConsoleOutput(randomlygeneratedString)
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previousStr = ""
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with open(consolelogPath, 'r') as f:
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for line in f:
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if randomlygeneratedString in line:
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try:
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coords = re.search('setpos (.*);setang', previousStr).group(1).strip().split()
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print('coords: ', coords)
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return coords
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except AttributeError as err:
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pass
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previousStr = line
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return None
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def get_player_info():
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movement_input = []
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ct_angles = []
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while not movement_input or not ct_angles:
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with open(consolelogPath, 'r') as f:
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for line in f:
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if "movement_input_:" in line:
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movement_input.append(line[16:].strip())
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if "ct_eye_angles_:" in line:
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ct_angles = line[15:].split()
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ct_angles = [element.strip() for element in ct_angles]
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return (movement_input, ct_angles)
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def getBotOrgin(botOrigin):
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#x -> z -> y coordAxis order
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botOrigin = [x.strip() for x in botOrigin]
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botOrigin = [x.replace(";", "") for x in botOrigin]
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botIntorigin0 = float(botOrigin[0])
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botIntorigin1 = float(botOrigin[1])
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botIntorigin2 = float(botOrigin[2])
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#bot coordinates might be usefull?
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return [botIntorigin0, botIntorigin1, botIntorigin2]
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def followPlayer():
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#setang 0 180 0;
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#default_input = "+attack; wait 50; cl_minmodels; wait 50; +right; wait 50; +jump; wait 50; -jump; wait 50; +forward; wait 50; {0}; wait 5;".format(randomlygeneratedString)
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#writeCfgInput(default_input)
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#botOrigin = getBotOrigin()
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movement_input, ct_angles = get_player_info()
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randomlygeneratedString = id_generator(11)
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strInput = "+attack; wait 5; cl_minmodels 1; wait 5; {0}; wait 5; setang {1} {2} {3}; wait 5;".format(randomlygeneratedString, ct_angles[0], ct_angles[1], ct_angles[2])
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for movement in movement_input:
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strInput += movement + "; wait 5;"
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print('strInput: ', strInput)
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writeCfgInput(strInput)
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checkConsoleOutput(randomlygeneratedString)
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connectionTimer = Timer(2.5, followPlayer)
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connectionTimer.daemon = True
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connectionTimer.start()
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def deadlock():
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try:
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while True: 42 == 42
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except KeyboardInterrupt:
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pass
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if __name__ == '__main__':
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atexit.register(exit_handler)
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clearconsolelog()
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resetCfgInputShortWait()
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checkIfConnected()
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followPlayer()
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print('reached deadlock')
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deadlock()
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#autoexec.cfg:
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#alias loop "exec looptest.cfg; wait 5; loop;"; wait 5; loop; |