projects-jenz/block_nosteam_bhop/scripting/BlockNosteamBhop.sp

172 lines
4.7 KiB
SourcePawn
Executable File

#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
#include <sdktools>
#include <PlayerManager>
#define PLUGIN_AUTHOR "jenz"
#define PLUGIN_VERSION "1.1"
public Plugin myinfo =
{
name = "nosteam bhop blocker",
author = PLUGIN_AUTHOR,
description = "handicaps nosteamers from bhopping (they mostly cheat) ",
version = PLUGIN_VERSION,
url = ""
};
bool bhop_restricted_nosteamer[MAXPLAYERS + 1];
int buttons_old[MAXPLAYERS + 1];
int flags_old[MAXPLAYERS + 1];
Database g_hDatabase;
ConVar g_hCvar_TriggerVelocity;
ConVar g_hCvar_SlowedVelocity;
public void OnPluginStart()
{
g_hCvar_TriggerVelocity = CreateConVar("sm_nosteam_bhop_trigger_velocity", "300", "Horizontal velocity at which nosteamers will be slowed during bhop.", FCVAR_NONE, true, 0.0);
g_hCvar_SlowedVelocity = CreateConVar("sm_nosteam_bhop_slowed_velocity", "200", "Horizontal velocity which nosteamers will be slowed to.", FCVAR_NONE, true, 0.0);
AutoExecConfig();
}
public void OnConfigsExecuted()
{
if (!g_hDatabase)
Database.Connect(SQL_OnDatabaseConnect, "bot_surfing");
}
public void SQL_OnDatabaseConnect(Database db, const char[] error, any data)
{
if(!db || strlen(error))
{
LogError("Database error: %s", error);
return;
}
g_hDatabase = db;
char sQuery[512];
Format(sQuery, sizeof(sQuery), "CREATE TABLE IF NOT EXISTS bhop_whitelist (`steam_auth` VARCHAR(32) NOT NULL, `name` VARCHAR(64) NOT NULL, PRIMARY KEY (`steam_auth`))");
g_hDatabase.Query(SQL_OnConnectFinished, sQuery, _, DBPrio_High);
}
public void SQL_OnConnectFinished(Database db, DBResultSet results, const char[] error, any data)
{
if(!db || strlen(error))
{
LogError("Database error: %s", error);
return;
}
for(int i = 1; i <= MaxClients; i++)
{
if (IsClientConnected(i) && IsClientAuthorized(i))
{
char sAuthID[32];
GetClientAuthId(i, AuthId_Steam2, sAuthID, sizeof(sAuthID));
OnClientAuthorized(i, sAuthID);
}
}
}
public void OnClientAuthorized(int client, const char[] sAuthID)
{
if (!IsFakeClient(client) && !IsClientSourceTV(client) && !PM_IsPlayerSteam(client))
{
bhop_restricted_nosteamer[client] = true;
buttons_old[client] = 0;
flags_old[client] = 0;
char sQuery[512];
Format(sQuery, sizeof(sQuery), "SELECT * FROM bhop_whitelist WHERE steam_auth = '%s'", sAuthID);
g_hDatabase.Query(SQL_OnQueryCompleted, sQuery, GetClientSerial(client));
}
else
bhop_restricted_nosteamer[client] = false;
}
public void SQL_OnQueryCompleted(Database db, DBResultSet results, const char[] error, any data)
{
if (!db || strlen(error))
{
LogError("Query error: %s", error);
return;
}
int client;
if ((client = GetClientFromSerial(data)) == 0)
return;
if (results.RowCount && results.FetchRow())
{
int iFieldNum;
results.FieldNameToNum("name", iFieldNum);
char sName[MAX_NAME_LENGTH];
results.FetchString(iFieldNum, sName, sizeof(sName));
bhop_restricted_nosteamer[client] = false;
LogMessage("%L was found as \'%s\' on the whitelist and therefore will be allowed to bhop", client, sName);
}
}
public void OnClientDisconnect(int client)
{
bhop_restricted_nosteamer[client] = false;
buttons_old[client] = 0;
flags_old[client] = 0;
}
public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype,
int cmdnum, int tickcount, int seed, const int mouse[2])
{
if (!IsValidClient(client) || !IsPlayerAlive(client) || !bhop_restricted_nosteamer[client]) return;
if (!(buttons_old[client] & IN_JUMP) && (!(buttons & IN_JUMP)))
{
flags_old[client] = GetEntityFlags(client);
return;
}
if (buttons_old[client] & IN_JUMP)
{
if (!(buttons & IN_JUMP))
if (GetEntityFlags(client) & FL_ONGROUND)
buttons_old[client] = buttons;
return;
}
if (!(flags_old[client] & FL_ONGROUND))
return;
float vVel[3];
GetEntPropVector(client, Prop_Data, "m_vecVelocity", vVel);
float fVelocity = SquareRoot(Pow(vVel[0], 2.0) + Pow(vVel[1], 2.0));
if (fVelocity > g_hCvar_TriggerVelocity.FloatValue)
{
float fNormalized[3];
fNormalized[0] = vVel[0] / fVelocity;
fNormalized[1] = vVel[1] / fVelocity;
fNormalized[2] = 0.0;
float fTargetVelocity = g_hCvar_SlowedVelocity.FloatValue;
float fFinal[3];
fFinal[0] = fNormalized[0] * fTargetVelocity;
fFinal[1] = fNormalized[1] * fTargetVelocity;
fFinal[2] = vVel[2];
TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, fFinal);
}
buttons_old[client] = buttons;
}
stock int IsValidClient(int client, bool nobots = true)
{
if (client <= 0 || client > MaxClients || !IsClientConnected(client) || (nobots && IsFakeClient(client)))
return false;
return IsClientInGame(client);
}