Racetimer backend (2026)
REST API for the UNLOZE racetimer, reading the unloze_racetimer_css_2026 database.
Java 8+, Jersey (JAX-RS 2.1), deployed as racetimer_endpoints-1.0.war on Tomcat 8.5, the same as before.
All paths below are under https://<backend>/racetimer_endpoints-1.0/api/.
Deploying
- Build:
mvn package. The output istarget/racetimer_endpoints-1.0.war. - Update
/opt/tomcat/race_backend_settings.json. It is the same file the old backend used, with more keys; seerace_backend_settings.example.json.racetimerURLmust now point at theunloze_racetimer_css_2026database.- Add the
sourcebans*,gidStaffandgidAdminkeys. They work likeSBPP_DB_*,GID_STAFFandGID_ADMINin the entwatchbans panel. - Set
jwtSecretto at least 32 random characters. Without it, admins are signed out on every Tomcat restart. - Set
publicBackendUrlto this backend's public URL. - Set
frontendUrlto the React site's URL. Steam sends admins back there after they sign in. - Move the Steam Web API key into
steamApiKey. The old code had it hardcoded inFacade.java, which shipped in the repo, so generate a new key.
- Deploy the WAR as before. The data loads on startup and reloads every
refreshMinutes(default 30).
The settings path can also be given with -Dracetimer.settings=/path/file.json or the RACETIMER_SETTINGS environment variable.
Points
Points are calculated per category, from each player's best valid time only. Tied times share a position.
| Rule | Detail |
|---|---|
| Who gets points | Everyone while a board has fewer than 200 completions. From 200 on, only the faster half (200 → top 100, 210 → top 105). |
| Base points | n − (position − 1): the fastest gets n (the number of completions), each position below gets one less. The slower half gets 0, so on big boards points drop from about n/2 straight to 0 at the cut. |
| Bonus multiplier | Only on boards with 100+ completions. 4× at #1, sliding smoothly to 2× at the top-1% mark, then to 1× at the top-5% mark. |
| CLASSIC RACETIMER | Final points ÷ 10. |
| Invalid category | Still shown with positions, but gives 0 points. |
| Invalid record | Listed separately under invalidated with no position and 0 points. Only that one run is removed; the player's previous valid time counts again. |
| Servers | ZE1 and ZE2 points and ranks are separate. Categories from any other tag (e.g. dev) are hidden. |
The old flat +2500 bonus for small boards is gone.
GET responses are computed from an in-memory snapshot. Admin changes rebuild it immediately.
In-game plugins
racetimer_rank.sp and toplvl.sp keep working unchanged. player/{steamid} and leaderboard/minified/{offset} still return PlayerPoints (and name).
Without ?server=, both endpoints use defaultServerTag (ze1). On ZE2, add ?server=ze2 to those two URLs so levels come from ZE2 points.
Levels drop for CLASSIC data, as intended.
Endpoints
{steamid} accepts STEAM_0:x:y, STEAM_1:x:y, [U:1:n] or a SteamID64.
?server= is ze1 or ze2 and defaults to ze1.
Errors are JSON: {"statusCode": 404, "errorMessage": "..."}.
Public
| Method & path | Returns |
|---|---|
GET timers/leaderboard/{offset}?server= |
100 players ranked by that server's points. Fields: steamID, steamID64, name, Avatar, Rank, PlayerPoints, Times, UrlBanners, server, servers ({"ze1": {points, rank, times}, "ze2": {...}}), badges. |
GET timers/leaderboard/minified/{offset}?server= |
[{name, PlayerPoints}] (for toplvl.sp) |
GET timers/player/{steamid}?server= |
One player, same fields as the leaderboard. 404 if unknown. |
GET timers/player/badges/{steamid} |
{badgesUrls, badges: [{name, url}]} |
GET timers/player/maps/{steamid}/{offset}?server= |
50 rows of the player's best per category. Fields: recordId, categoryId, mapName, stage, categoryNumber, serverTag, isLegacy, categoryInvalid, time, position, completions, bonusMultiplier, points, recordedAt. Without server, both servers are included. |
GET timers/player/history/{steamid}/{offset}?categoryId= |
50 improvements, newest first. Fields: time, previousTime, improvedBy (seconds), recordedAt, isInvalid, isCurrentBest, plus the category fields. Legacy records are last, with recordedAt: null. |
GET timers/allmaps |
[{mapName, allCategoriesInvalid, stages: [{stage, allCategoriesInvalid, categories: [category]}]}] |
GET timers/map/{mapname} |
One map in the same shape (case-insensitive). |
GET timers/category/{id}/{offset} |
{category, offset, pageSize, entries: [75], invalidated: [...]} |
GET timers/searchplayers/{text}?server= |
Up to 100 players, matched on name or Steam ID. |
GET timers/searchmaps/{text} |
Maps whose name contains the text. |
category fields: id, categoryNumber (the same "Category N" as in-game), mapName, stage, serverTag, serverCvars, cvars ([{name, value}], for showing what differs between categories), isLegacy, isInvalid, givesPoints, completions, fastestTime.
Board entries fields: recordId, position, steamID, steamID64, name, avatar, badgesUrls, time, points, bonusMultiplier, recordedAt (Unix seconds, null for legacy), isLegacy.
Admin sign-in (Steam)
- The site links the admin to
GET auth/steam/login. - After Steam, the backend redirects to
frontendUrlwith either:#token=<token>- or
#loginError=not_admin,#loginError=steam_verification_failed, or#loginError=admin_check_unavailable
- The site sends the token as
Authorization: Bearer <token>. The oldx-access-tokenheader also works. GET auth/mereturns{steamID, steamID64, name, role, expiresAt}.- The role is
adminforgidAdmingroups andstaffforgidStaffgroups. - A missing or expired token gives 401.
- The role is
Admin actions (staff and admin)
| Method & path | Body |
|---|---|
PUT admin/records/{recordId} |
{"invalid": true} or {"invalid": false} |
PUT admin/categories/{categoryId} |
same |
The response is {id, invalid, changedBy}. The schema has no audit table, so every change is written to the Tomcat log with the admin's name and Steam ID.
Removed endpoints
timers/mapsizecache/... and the old timers/map/{mapname}/{stage}/{offset} are gone. Use category.completions and timers/category/{id}/{offset}.
The old username/password login endpoint and the JPA entities are gone too.
Tests
mvn test runs the tests for the points formula, the snapshot builder, history, Steam IDs, tokens, Steam OpenID checks, and the whole API in memory. The API tests use no database.