projects-jenz/ZombieRiot/scripting/unloze_zr.sp

2393 lines
88 KiB
SourcePawn

#pragma semicolon 1
#define PLUGIN_AUTHOR "jenz, https://steamcommunity.com/id/type_moon/"
#define PLUGIN_VERSION "1.3"
#define g_dIndexes 128
#define g_dLength 256
#define CSGO_KNOCKBACK_BOOST 251.0
#define CSGO_KNOCKBACK_BOOST_MAX 350.0
#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <sdkhooks>
#include <dhooks>
#include <clientprefs>
#include <smlib>
//smrpg not letting health be overwritten by zr classes
#tryinclude <smrpg_health>
#pragma newdecls required
//#pragma dynamic 131072
char g_cDaysTitles[100][512];
static char g_cPathsClassHuman[PLATFORM_MAX_PATH];
static char g_cPathsClassZM[PLATFORM_MAX_PATH];
static char g_cPathsDownload[PLATFORM_MAX_PATH];
static char g_cPathsWaveSettings[PLATFORM_MAX_PATH];
static char g_cPathsWeapons[PLATFORM_MAX_PATH];
static char g_cPathsExtra[PLATFORM_MAX_PATH];
char g_cUniqueName[g_dIndexes][g_dLength];
char g_cZMRoundClasses[g_dIndexes][g_dLength];
char g_cHumanClasses[g_dIndexes][g_dLength];
char g_cTeam[g_dIndexes][g_dLength];
char g_cGroup[g_dIndexes][g_dLength];
char g_cSMFLAGS[g_dIndexes][g_dLength];
char g_cModelPath[g_dIndexes][g_dLength];
char g_cNoFallDmg[g_dIndexes][g_dLength];
char g_cHealth[g_dIndexes][g_dLength];
char g_cSpeed[g_dIndexes][g_dLength];
char g_cKnockback[g_dIndexes][g_dLength];
char g_cJumpHeight[g_dIndexes][g_dLength];
char g_cJumpDistance[g_dIndexes][g_dLength];
char g_cDamageMultiplier[g_dIndexes][g_dLength];
char g_cAdminGroups[g_dIndexes][g_dIndexes][g_dLength];
char g_cZMSounds[g_dIndexes][g_dLength];
char g_cWeaponEntity[g_dIndexes][g_dLength];
char g_cWeaponNames[g_dIndexes][g_dLength];
char g_cWeaponCommand[g_dIndexes][g_dLength];
char g_cBossSound[512];
char g_cAmbientSOund[64][512];
float g_fAmbientSoundLoopDuration;
float g_fBossSoundLoopDuration;
int g_iLength = g_dLength - 1;
int g_iWave;
int g_iSpeedDelayClient[MAXPLAYERS + 1];
float g_iZMScaleability;
int g_iZMCount;
int g_iToolsVelocity; //from zombie reloaded
int g_iClientZMClasses[g_dIndexes];
int g_iClientHumanClasses[g_dIndexes];
int g_iClientRespawnCount[g_dIndexes];
int g_iWeaponSlot[g_dIndexes];
int g_iWeaponPrice[g_dIndexes];
int g_iBotStuckindex[g_dIndexes];
int g_iClientRespawnCountNum;
int g_iZMBeginindex;
int g_iSoundIndexes;
int g_iWeaponIndex;
int g_iBotStuckCounts;
int g_iLoadClassesIndex;
int g_iHumanCount;
int g_iZombieCount;
int g_iZombieBossIndex[g_dIndexes];
int g_iBossBotCount;
float g_fKnockBackIndex[g_dIndexes + 1];
float g_fJumpHeightIndex[g_dIndexes + 1];
float g_fJumpDistanceIndex[g_dIndexes + 1];
float g_fDamageMultiplier[g_dIndexes + 1];
float g_fSwitchingTimer;
float g_fZMSpawnProtection;
float g_fHumanSpawnProtection;
float g_fZMHealthScaleability;
float g_fRespawnTimer;
float g_fZMSounds;
float g_fBotStuckPush;
bool g_bSwitchingIndex;
bool g_bRoundInProgress;
bool g_bFallDamage[g_dIndexes];
bool g_bClientProtection[g_dIndexes];
bool g_bIsBossRound;
bool g_bClientIsBoss[MAXPLAYERS + 1];
Handle g_hClientZMCookie;
Handle g_hClientHumanCookie;
Handle g_hCheckBotStuck = null;
Handle g_hZombieSounds = null;
Handle g_hFixKNife = null;
Handle g_hAmbient = null;
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Plugin myinfo =
{
name = "Unloze Zombie Riot",
author = PLUGIN_AUTHOR,
description = "Zombie Riot mod. originally for csgo but remade for css",
version = PLUGIN_VERSION,
url = "www.unloze.com"
};
public void OnPluginStart()
{
char localPath[256];
BuildPath(Path_SM, localPath, sizeof(localPath), "configs/unloze_zr/daystitle.txt");
Handle fileHandle = OpenFile(localPath, "r");
char lineBuffer[512];
int count = 0;
while( !IsEndOfFile( fileHandle ) && ReadFileLine( fileHandle, lineBuffer, sizeof( lineBuffer ) ) )
{
TrimString( lineBuffer );
Format(g_cDaysTitles[count], sizeof(g_cDaysTitles[]), lineBuffer);
count++;
}
CloseHandle( fileHandle );
//processstring
LoadTranslations("common.phrases.txt");
//cookies
if (g_hClientZMCookie == null)
g_hClientZMCookie = RegClientCookie("unloze_zr_classprefZM", "Cookie for ZM classes", CookieAccess_Protected);
if (g_hClientHumanCookie == null)
g_hClientHumanCookie = RegClientCookie("unloze_zr_classprefHuman", "Cookie for Human classes", CookieAccess_Protected);
BuildPath(Path_SM, g_cPathsClassZM, sizeof(g_cPathsClassZM), "configs/unloze_zr/classeszm.txt");
BuildPath(Path_SM, g_cPathsClassHuman, sizeof(g_cPathsClassHuman), "configs/unloze_zr/classeshuman.txt");
BuildPath(Path_SM, g_cPathsExtra, sizeof(g_cPathsExtra), "configs/unloze_zr/extra.txt");
BuildPath(Path_SM, g_cPathsDownload, sizeof(g_cPathsDownload), "configs/unloze_zr/download.txt");
BuildPath(Path_SM, g_cPathsWaveSettings, sizeof(g_cPathsWaveSettings), "configs/unloze_zr/wavesettings.txt");
BuildPath(Path_SM, g_cPathsWeapons, sizeof(g_cPathsWeapons), "configs/unloze_zr/weapons.txt");
//hooks
HookEvent("player_spawn", ApplySettings, EventHookMode_Post);
HookEvent("round_start", Event_roundStart, EventHookMode_Post);
HookEvent("player_death", Event_OnPlayerDeath, EventHookMode_Post);
HookEvent("player_hurt", EventPlayerHurt, EventHookMode_Pre);
HookEvent("player_jump", EventPlayerJump, EventHookMode_Post);
HookEvent("player_team", EventPlayerTeam, EventHookMode_Post);
//commands
RegConsoleCmd("say", Cmd_Say);
RegConsoleCmd("sm_zclass", Cmd_Zclass, "Class Prefferences"); //named like zombiereloaded for ease of use
RegConsoleCmd("sm_zmarket", Cmd_zmarket, "weapon Prefferences"); //named like zombiereloaded for ease of use
RegConsoleCmd("sm_market", Cmd_zmarket, "weapon Prefferences"); //named like zombiereloaded for ease of use
RegConsoleCmd("sm_buy", Cmd_zmarket, "weapon Prefferences"); //named like zombiereloaded for ease of use
RegAdminCmd("sm_LoadClasses", Cmd_LoadManually, ADMFLAG_RCON);
RegAdminCmd("sm_wave", Cmd_ChangeWave, ADMFLAG_RCON);
RegAdminCmd("sm_human", Cmd_Humanize, ADMFLAG_BAN);
RegAdminCmd("sm_infect", Cmd_Zombienize, ADMFLAG_BAN);
g_hCheckBotStuck = CreateTimer(2.0, Timer_CheckIfBotsStuck, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
g_hZombieSounds = CreateTimer(g_fZMSounds, Timer_zombieSounds, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
g_hFixKNife = CreateTimer(2.0, Timer_FixKNife, INVALID_HANDLE, TIMER_REPEAT);
for (int i = 1; i < MaxClients; i++)
{
if (IsValidClient(i))
{
OnClientPostAdminCheck(i);
}
}
}
public void OnPluginEnd()
{
if (g_hCheckBotStuck != null)
delete g_hCheckBotStuck;
if (g_hZombieSounds != null)
delete g_hZombieSounds;
if (g_hFixKNife != null)
delete g_hFixKNife;
if (g_hAmbient != null)
delete g_hAmbient;
}
public Action CheckPlayerTeam(Handle timer, any userid)
{
int client = GetClientOfUserId(userid);
if (client == 0)
return Plugin_Continue;
checkIfRestartNeeded();
if (!IsValidClient(client) || IsPlayerAlive(client) || (GetClientTeam(client) != CS_TEAM_T && GetClientTeam(client) != CS_TEAM_CT)
|| IsFakeClient(client))
{
return Plugin_Continue;
}
if (g_iClientRespawnCount[client] > 0)
{
ChangeClientTeam(client, CS_TEAM_CT); //default putting humans to CT team
PrintToChat(client, "You have %i respawns left as human. You will respawn in %f seconds.", g_iClientRespawnCount[client], g_fRespawnTimer);
CreateTimer(g_fRespawnTimer, Timer_Respawn, GetClientUserId(client), TIMER_FLAG_NO_MAPCHANGE);
}
else
{
ChangeClientTeam(client, CS_TEAM_T); //default putting humans to ZM
PrintToChat(client, "You will respawn as a zombie in %f seconds.", g_fRespawnTimer);
CreateTimer(g_fRespawnTimer, Timer_Respawn, GetClientUserId(client), TIMER_FLAG_NO_MAPCHANGE);
}
return Plugin_Handled;
}
public Action EventPlayerTeam(Event event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(event.GetInt("userid"));
CreateTimer(1.0, CheckPlayerTeam, GetClientUserId(client));
return Plugin_Handled;
}
public Action Timer_CheckIfRestartNeeded(Handle timer, any userid)
{
//the bots dont spawn right away. therefore we have the 6 seconds delay for them to actually spawn in.
int activeBots = 0;
for (int i = 1; i < MaxClients; i++)
{
if (IsValidClient(i) && IsFakeClient(i) && !IsClientSourceTV(i))
{
activeBots++;
}
if (activeBots > 0)
{
break;
}
}
if (activeBots == 0)
{
//bots did still not spawn. we need the restart to spawn them in.
PrintToChatAll("First Player joining. Restarting the round...");
CS_TerminateRound(4.0, CSRoundEnd_Draw, true);
}
return Plugin_Handled;
}
public void checkIfRestartNeeded()
{
int activeBots = 0;
int activePlayers = 0;
for (int i = 1; i < MaxClients; i++)
{
//if a guy sits in spec it does not restart the round. needed IsPlayerAlive.
if (!IsValidClient(i) || IsClientSourceTV(i) || !IsPlayerAlive(i))
{
continue;
}
if (IsFakeClient(i))
{
activeBots++;
}
else
{
activePlayers++;
}
if (activeBots > 0 && activePlayers > 0)
{
break;
}
}
if (activeBots == 0 && activePlayers == 1)
{
CreateTimer(10.0, Timer_CheckIfRestartNeeded); //if only one guy is on a team we force a restart to spawn the bots.
}
}
public Action ApplySettings(Event event, const char[] name, bool dontBroadcast)
{
checkIfRestartNeeded();
int client = GetClientOfUserId(event.GetInt("userid"));
if (!IsValidClient(client) || !IsPlayerAlive(client) || IsClientSourceTV(client))
{
return Plugin_Handled;
}
//when zombies spawn remove every weapon they have except of knife. When their spawn protection runs out we also check if they have a knife.
int l_iWeapon;
if (GetClientTeam(client) == CS_TEAM_T)
{
for (int i = 0; i < 5; i++)
{
l_iWeapon = GetPlayerWeaponSlot(client, i);
if (l_iWeapon != -1 && i != 2)
{
RemovePlayerItem(client, l_iWeapon);
}
}
}
//removing guns from zombies when they spawn.
if (!IsFakeClient(client) && g_iClientRespawnCount[client] < 1) //player ran out of human respawns and will be zm instead.
{
SelectWaveBasedZM(client, 1);
}
else if (IsFakeClient(client)) //bot getting respawned as zm
{
CreateTimer(0.3, Timer_delayedSelectWaveBasedZM, GetClientUserId(client));
}
else
{
SelectWavebasedHuman(client); //player getting respawned as human
}
return Plugin_Handled;
}
public Action Timer_delayedSelectWaveBasedZM(Handle timer, any userid)
{
int client = GetClientOfUserId(userid);
if (!IsValidClient(client))
{
return Plugin_Handled;
}
SelectWaveBasedZM(client, 0);
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Cmd_LoadManually(int client, int args)
{
AddDownloadContent();
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Cmd_zmarket(int client, int args)
{
Zmarket(client);
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Cmd_Humanize(int client, int args)
{
InfectionSlashHumanHandling(client, args, 0);
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Cmd_Zombienize(int client, int args)
{
InfectionSlashHumanHandling(client, args, 1);
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Cmd_Zclass(int client, int args)
{
Zclass(client);
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Cmd_ChangeWave(int client, int args)
{
char l_cChangeWave[4];
int l_iWave;
GetCmdArg(1, l_cChangeWave, sizeof(l_cChangeWave));
l_iWave = StringToInt(l_cChangeWave);
if (l_iWave > 0)
{
g_iWave = l_iWave;
PrintToChatAll("Admin %N Changing to Day %i: %s", client, g_iWave, g_cDaysTitles[g_iWave - 1]);
CS_TerminateRound(4.0, CSRoundEnd_Draw, true);
}
else
{
ReplyToCommand(client, "Incorrect input");
}
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Cmd_Say(int client, int args)
{
/*
getclientteam might be checked unnecesarily this way because its also checking in ZmarketGetWeapon
but this way most can be stopped to interferre from triggering cmd_say
*/
if (!IsValidClient(client))
{
return Plugin_Continue;
}
if (GetClientTeam(client) != CS_TEAM_CT || !IsPlayerAlive(client))
return Plugin_Continue;
char l_cBuffer[g_dLength];
char l_cBuffer2[g_dLength];
GetCmdArgString(l_cBuffer, sizeof(l_cBuffer));
if (StrContains(l_cBuffer, "!") == -1 && StrContains(l_cBuffer, "/") == -1)
return Plugin_Continue;
ReplaceString(l_cBuffer, sizeof(l_cBuffer), "\"", "");
ReplaceString(l_cBuffer, sizeof(l_cBuffer), "/", "");
ReplaceString(l_cBuffer, sizeof(l_cBuffer), "!", "");
if (StrContains(l_cBuffer, "sm_") == -1)
{
Format(l_cBuffer2, sizeof(l_cBuffer2), "sm_");
StrCat(l_cBuffer2, sizeof(l_cBuffer2), l_cBuffer);
}
for (int i = 0; i <= g_iWeaponIndex; i++)
{
if (strlen(g_cWeaponCommand[i][g_iLength]) < 1)
continue;
if (StrEqual(l_cBuffer, g_cWeaponCommand[i][g_iLength], false) || StrEqual(l_cBuffer2, g_cWeaponCommand[i][g_iLength], false))
{
ZmarketGetWeapon(client, i);
break;
}
}
return Plugin_Continue;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action InfectionSlashHumanHandling(int client, int args, int state)
{
if (args < 1)
{
ReplyToCommand(client, "[SM] Usage: sm_human <#userid|name>");
ReplyToCommand(client, "[SM] Usage: sm_infect <#userid|name>");
return Plugin_Handled;
}
findTarget(client, state);
return Plugin_Continue;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void findTarget(int client, int state)
{
//state 0 human, state 1 zm
char target[MAX_NAME_LENGTH];
char targetname[MAX_NAME_LENGTH];
int targets[g_dLength];
int result;
bool tn_is_ml;
GetCmdArg(1, target, sizeof(target));
// Find a target.
result = ProcessTargetString(target, client, targets, sizeof(targets), COMMAND_FILTER_ALIVE , targetname, sizeof(targetname), tn_is_ml);
// Check if there was a problem finding a client.
if (result != 1)
{
PrintToChat(client, "Found no specific Target!");
return;
}
if (!IsPlayerAlive(targets[0]))
{
PrintToChat(client, "Target is not alive. Cant be turned human or zombie.");
return;
}
if (state == 0)
{
PrintToChat(client, "Humanized: %N", targets[0]);
SelectWavebasedHuman(targets[0]);
g_iClientRespawnCount[client] = g_iClientRespawnCountNum;
}
else
{
g_iClientRespawnCount[client] = 0;
PrintToChat(client, "Infected: %N", targets[0]);
SelectWaveBasedZM(targets[0], 1);
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void Zmarket(int client)
{
Menu ZmarketMenu = CreateMenu(Zmarket_menu);
ZmarketMenu.SetTitle("Weapon Selection");
for (int i = 0; i < g_iWeaponIndex; i++)
{
ZmarketMenu.AddItem(g_cWeaponNames[i][g_iLength], g_cWeaponNames[i][g_iLength]);
}
ZmarketMenu.ExitButton = true;
ZmarketMenu.ExitBackButton = true;
ZmarketMenu.Display(client, 0);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
static void Zclass(int client)
{
char l_cHuman[g_dLength];
char l_cZM[g_dLength];
int l_iZMIndex = g_iClientZMClasses[client];
int l_iHumanIndex = g_iClientHumanClasses[client];
Menu ZclassMenu = CreateMenu(Zclass_Menu);
//if you did not pick a zm skin it picks the first for you
if (strlen(g_cZMRoundClasses[l_iZMIndex][g_iLength]) < 1)
{
for (int i = 0; i < g_dIndexes; i++)
{
if (strlen(g_cZMRoundClasses[i][g_iLength]) < 1)
continue;
l_iZMIndex = i;
break;
}
}
//if you did not pick a human skin it picks the first for you
if (strlen(g_cHumanClasses[l_iHumanIndex][g_iLength]) < 1)
{
for (int i = 0; i < g_dIndexes; i++)
{
if (strlen(g_cHumanClasses[i][g_iLength]) < 1)
continue;
l_iHumanIndex = i;
break;
}
}
Format(l_cZM, sizeof(l_cZM), "Active Zombie Class: %s", g_cZMRoundClasses[l_iZMIndex][g_iLength]);
Format(l_cHuman, sizeof(l_cHuman), "Active Human Class: %s", g_cHumanClasses[l_iHumanIndex][g_iLength]);
ZclassMenu.SetTitle("TeamClass Selection");
ZclassMenu.AddItem("", "Human Classes");
ZclassMenu.AddItem("", l_cHuman, ITEMDRAW_DISABLED);
ZclassMenu.AddItem("", "Zombie Classes");
ZclassMenu.AddItem("", l_cZM, ITEMDRAW_DISABLED);
ZclassMenu.ExitButton = true;
ZclassMenu.ExitBackButton = true;
ZclassMenu.Display(client, 0);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public int Zmarket_menu(Menu menu, MenuAction action, int client, int selection)
{
if (action == MenuAction_Select && IsValidClient(client))
{
char info[64];
menu.GetItem(selection, info, sizeof(info));
int weapon_index = 0;
for (int i = 0; i < g_iWeaponIndex; i++)
{
if (StrEqual(g_cWeaponNames[i][g_iLength], info))
{
weapon_index = i;
break;
}
}
ZmarketGetWeapon(client, weapon_index);
}
else if (action == MenuAction_End)
{
delete(menu);
}
return 0;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public int Zclass_Menu(Menu menu, MenuAction action, int client, int selection)
{
if (action == MenuAction_Select && IsValidClient(client))
{
ZclassTeamMenu(client, selection);
}
else if (action == MenuAction_End)
{
delete(menu);
}
return 0;
}
//----------------------------------------------------------------------------------------------------
// Purpose: //https://forums.alliedmods.net/showthread.php?t=305092
//----------------------------------------------------------------------------------------------------
public void ZmarketGetWeapon(int client, int index)
{
if (!IsValidClient(client) || GetClientTeam(client) != CS_TEAM_CT || !IsPlayerAlive(client))
{
PrintToChat(client, "You have to be Human for obtaining weapons");
return;
}
int l_iClientCash = GetEntProp(client, Prop_Send, "m_iAccount");
int l_iEntity;
int l_iWeapon;
float l_fClientPos[3];
if (g_iWeaponPrice[index] <= l_iClientCash)
{
l_iEntity = CreateEntityByName(g_cWeaponEntity[index][g_iLength]);
if (l_iEntity == -1)
{
ReplyToCommand(client, "Error occured. cry to jenz");
return;
}
GetClientAbsOrigin(client, l_fClientPos);
l_iWeapon = GetPlayerWeaponSlot(client, g_iWeaponSlot[index]);
if (IsValidEntity(l_iWeapon))
{
if (GetEntPropEnt(l_iWeapon, Prop_Send, "m_hOwnerEntity") != client)
{
SetEntPropEnt(l_iWeapon, Prop_Send, "m_hOwnerEntity", client);
}
CS_DropWeapon(client, l_iWeapon, false, true);
AcceptEntityInput(l_iWeapon, "Kill");
}
TeleportEntity(l_iEntity, l_fClientPos, NULL_VECTOR, NULL_VECTOR);
DispatchKeyValueInt(l_iEntity, "ammo", 4500);
DispatchSpawn(l_iEntity);
SetEntProp(client, Prop_Send, "m_iAccount", l_iClientCash - g_iWeaponPrice[index]);
PrintToChat(client, "you purchased: %s", g_cWeaponNames[index][g_iLength]);
}
else
{
PrintToChat(client, "Not enough money, requires: %i", g_iWeaponPrice[index]);
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
static void ZclassTeamMenu(int client, int state)
{
//0 human, 2 zm
Menu zclassMenu;
AdminId l_AdminID = GetUserAdmin(client);
int l_iAdminGroupCount = GetAdminGroupCount(l_AdminID);
int l_iFound;
int l_iFlags;
if (state == 2)
{
zclassMenu = CreateMenu(Zombieclass_Menu);
zclassMenu.SetTitle("Playerclass Zombie Selection");
for (int i = 0; i < g_dIndexes; i++)
{
if (strlen(g_cZMRoundClasses[i][g_iLength]) < 1)
continue;
if (strlen(g_cGroup[i][g_iLength]) < 1 && strlen(g_cSMFLAGS[i][g_iLength]) < 1)
{
zclassMenu.AddItem(g_cZMRoundClasses[i][g_iLength], g_cZMRoundClasses[i][g_iLength]);
l_iFound++;
}
else
{
l_iFound = 0;
if (strlen(g_cGroup[i][g_iLength]) > 0)
{
for (int j = 0; j < l_iAdminGroupCount; j++)
{
if (StrEqual(g_cGroup[i][g_iLength], g_cAdminGroups[client][j][g_iLength]))
{
zclassMenu.AddItem(g_cZMRoundClasses[i][g_iLength], g_cZMRoundClasses[i][g_iLength]);
l_iFound++;
break;
}
}
}
}
l_iFlags = ReadFlagString(g_cSMFLAGS[i][g_iLength]);
if (GetUserFlagBits(client) & l_iFlags && l_iFound < 1 && strlen(g_cSMFLAGS[i][g_iLength]) > 0)
{
zclassMenu.AddItem(g_cZMRoundClasses[i][g_iLength], g_cZMRoundClasses[i][g_iLength]);
l_iFound++;
}
if (l_iFound == 0)
{
zclassMenu.AddItem(g_cZMRoundClasses[i][g_iLength], g_cZMRoundClasses[i][g_iLength], ITEMDRAW_DISABLED);
}
}
}
else
{
zclassMenu = CreateMenu(Humanclass_Menu);
zclassMenu.SetTitle("Active Playerclass Human Selection");
for (int i = 0; i < g_dIndexes; i++)
{
if (strlen(g_cHumanClasses[i][g_iLength]) < 1)
continue;
if (strlen(g_cGroup[i][g_iLength]) < 1 && strlen(g_cSMFLAGS[i][g_iLength]) < 1)
{
zclassMenu.AddItem(g_cHumanClasses[i][g_iLength], g_cHumanClasses[i][g_iLength]);
l_iFound++;
}
else
{
l_iFound = 0;
if (strlen(g_cGroup[i][g_iLength]) > 0)
{
for (int j = 0; j < l_iAdminGroupCount; j++)
{
if (StrEqual(g_cGroup[i][g_iLength], g_cAdminGroups[client][j][g_iLength]))
{
zclassMenu.AddItem(g_cHumanClasses[i][g_iLength], g_cHumanClasses[i][g_iLength]);
l_iFound++;
break;
}
}
}
}
l_iFlags = ReadFlagString(g_cSMFLAGS[i][g_iLength]);
if (GetUserFlagBits(client) & l_iFlags && l_iFound < 1 && strlen(g_cSMFLAGS[i][g_iLength]) > 0)
{
zclassMenu.AddItem(g_cHumanClasses[i][g_iLength], g_cHumanClasses[i][g_iLength]);
l_iFound++;
}
if (l_iFound == 0)
{
zclassMenu.AddItem(g_cHumanClasses[i][g_iLength], g_cHumanClasses[i][g_iLength], ITEMDRAW_DISABLED);
}
}
}
zclassMenu.ExitButton = true;
zclassMenu.ExitBackButton = true;
zclassMenu.Display(client, 0);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public int Zombieclass_Menu(Menu menu, MenuAction action, int client, int selection)
{
if (action == MenuAction_Select && IsValidClient(client))
{
char info[64];
menu.GetItem(selection, info, sizeof(info));
//going through all zm classes by name until finding the one that matches the menu selection.
for (int i = g_iZMBeginindex; i < g_iLoadClassesIndex; i++)
{
if (StrEqual(g_cZMRoundClasses[i][g_iLength], info))
{
g_iClientZMClasses[client] = i; //we found the zm class selected in the menu
break;
}
}
char l_cInfo[4];
IntToString(g_iClientZMClasses[client], l_cInfo, sizeof(l_cInfo));
SetClientCookie(client, g_hClientZMCookie, l_cInfo);
if (g_bSwitchingIndex && GetClientTeam(client) == CS_TEAM_T && IsPlayerAlive(client)) //beginning of round, is correct team and alive
{
SelectWaveBasedZM(client, 1);
}
}
else if (action == MenuAction_End)
{
delete(menu);
}
return 0;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public int Humanclass_Menu(Menu menu, MenuAction action, int client, int selection)
{
if (action == MenuAction_Select && IsValidClient(client))
{
char info[64];
menu.GetItem(selection, info, sizeof(info));
//going through all human classes by name until finding the one that matches the menu selection.
for (int i = 0; i < g_iZMBeginindex; i++)
{
if (StrEqual(g_cHumanClasses[i][g_iLength], info))
{
g_iClientHumanClasses[client] = i; //we found the human class selected in the menu
break;
}
}
char l_cInfo[4];
IntToString(g_iClientHumanClasses[client], l_cInfo, sizeof(l_cInfo));
SetClientCookie(client, g_hClientHumanCookie, l_cInfo);
if (g_bSwitchingIndex && GetClientTeam(client) == CS_TEAM_CT && IsPlayerAlive(client)) //beginning of round, is correct team and alive
{
SelectWavebasedHuman(client);
}
}
else if (action == MenuAction_End)
{
delete(menu);
}
return 0;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action AddDownloadContent()
{
Handle l_hFile = INVALID_HANDLE;
char l_cLine[g_dLength];
l_hFile = OpenFile(g_cPathsDownload, "r");
if (l_hFile == INVALID_HANDLE)
{
Handle l_kv = CreateKeyValues("DownloadTable");
KeyValuesToFile(l_kv, g_cPathsDownload);
CloseHandle(l_kv);
delete l_hFile;
return Plugin_Handled;
}
while (!IsEndOfFile(l_hFile) && ReadFileLine(l_hFile, l_cLine, sizeof(l_cLine)))
{
TrimString(l_cLine);
if (strlen(l_cLine) > 0 && StrContains(l_cLine, "//") == -1 && StrContains(l_cLine, "\"") == -1 && StrContains(l_cLine, "{") == -1 &&
StrContains(l_cLine, "}") == -1)
{
AddFileToDownloadsTable(l_cLine);
}
}
delete l_hFile;
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void LoadExtraSettings()
{
g_iSoundIndexes = 0; //forgot to reset, would run out bounds as well.
Handle l_hFile = INVALID_HANDLE;
char l_cLine[g_dLength];
if (!FileExists(g_cPathsExtra))
{
delete l_hFile;
LogError("create a extrasettings.txt file!");
return;
}
l_hFile = OpenFile(g_cPathsExtra, "r");
while (!IsEndOfFile(l_hFile) && ReadFileLine(l_hFile, l_cLine, sizeof(l_cLine)))
{
if (StrContains(l_cLine, "Respawn Time") > -1)
{
ReplaceStrings(l_cLine, "Respawn Time");
if (StringToFloat(l_cLine) > 0.0)
g_fRespawnTimer = StringToFloat(l_cLine);
else
g_fRespawnTimer = 5.0;
}
if (StrContains(l_cLine, "Global command") > -1)
{
ReplaceStrings(l_cLine, "Global command");
if (strlen(l_cLine) > 1)
ServerCommand(l_cLine);
}
if (StrContains(l_cLine, "round start zclass time") > -1)
{
ReplaceStrings(l_cLine, "round start zclass time");
if (StringToFloat(l_cLine) > 0.0)
g_fSwitchingTimer = StringToFloat(l_cLine);
else
g_fSwitchingTimer = 15.0;
}
if (StrContains(l_cLine, "zm spawn protection") > -1)
{
ReplaceStrings(l_cLine, "zm spawn protection");
if (StringToFloat(l_cLine) > 0.0)
g_fZMSpawnProtection = StringToFloat(l_cLine);
else
g_fZMSpawnProtection = 1.0;
}
if (StrContains(l_cLine, "human spawn protection") > -1)
{
ReplaceStrings(l_cLine, "human spawn protection");
if (StringToFloat(l_cLine) > 0.0)
g_fHumanSpawnProtection = StringToFloat(l_cLine);
else
g_fHumanSpawnProtection = 4.0;
}
if (StrContains(l_cLine, "zmsoundInterval") > -1)
{
ReplaceStrings(l_cLine, "zmsoundInterval");
if (StringToFloat(l_cLine) > 0.0)
g_fZMSounds = StringToFloat(l_cLine);
else
g_fZMSounds = 15.0;
}
if (StrContains(l_cLine, "botStuckCount") > -1)
{
ReplaceStrings(l_cLine, "botStuckCount");
if (StringToInt(l_cLine) > 1)
g_iBotStuckCounts = StringToInt(l_cLine);
else
g_iBotStuckCounts = 3;
}
if (StrContains(l_cLine, "botStuckPush") > -1)
{
ReplaceStrings(l_cLine, "botStuckPush");
if (StringToInt(l_cLine) > 1)
g_fBotStuckPush = StringToFloat(l_cLine);
else
g_fBotStuckPush = 250.0;
}
if (StrContains(l_cLine, "zmsoundsFile") > -1)
{
ReplaceStrings(l_cLine, "zmsoundsFile");
ReplaceString(l_cLine, sizeof(l_cLine), "sound/", "*/");
Format(g_cZMSounds[g_iSoundIndexes][g_iLength], sizeof(g_cZMSounds), l_cLine);
PrecacheSound(g_cZMSounds[g_iSoundIndexes][g_iLength]);
g_iSoundIndexes++;
}
if (StrContains(l_cLine, "ambientSound", false) > -1)
{
ReplaceStrings(l_cLine, "ambientSound");
ExplodeString(l_cLine, ",", g_cAmbientSOund, 64, 512);
}
if (StrContains(l_cLine, "ambientLoopDuration") > -1)
{
ReplaceStrings(l_cLine, "ambientLoopDuration");
if (StringToInt(l_cLine) > 1)
g_fAmbientSoundLoopDuration = StringToFloat(l_cLine);
else
g_fAmbientSoundLoopDuration = 10.0;
}
if (StrContains(l_cLine, "bossSound", false) > -1)
{
ReplaceStrings(l_cLine, "bossSound");
Format(g_cBossSound, sizeof(g_cBossSound), l_cLine);
}
if (StrContains(l_cLine, "bossLoopDuration") > -1)
{
ReplaceStrings(l_cLine, "bossLoopDuration");
if (StringToInt(l_cLine) > 1)
g_fBossSoundLoopDuration = StringToFloat(l_cLine);
else
g_fBossSoundLoopDuration = 10.0;
}
}
delete l_hFile;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void loadWeapons()
{
KeyValues kv = CreateKeyValues("Weapons");
if (!FileExists(g_cPathsWeapons))
{
delete kv;
LogError("create kv file");
return;
}
g_iWeaponIndex = 0; //ofc this has to be reset, otherwise it ends up going out of bounds dx
kv.ImportFromFile(g_cPathsWeapons);
kv.GotoFirstSubKey();
kv.GetString("weaponentity", g_cWeaponEntity[g_iWeaponIndex][g_iLength], sizeof(g_cWeaponEntity));
kv.GetString("zmarketname", g_cWeaponNames[g_iWeaponIndex][g_iLength], sizeof(g_cWeaponNames));
g_iWeaponSlot[g_iWeaponIndex] = kv.GetNum("weaponslot");
g_iWeaponPrice[g_iWeaponIndex] = kv.GetNum("zmarketprice");
kv.GetString("zmarketcommand", g_cWeaponCommand[g_iWeaponIndex][g_iLength], sizeof(g_cWeaponCommand));
g_iWeaponIndex++;
while (kv.GotoNextKey())
{
kv.GetString("weaponentity", g_cWeaponEntity[g_iWeaponIndex][g_iLength], sizeof(g_cWeaponEntity));
kv.GetString("zmarketname", g_cWeaponNames[g_iWeaponIndex][g_iLength], sizeof(g_cWeaponNames));
g_iWeaponSlot[g_iWeaponIndex] = kv.GetNum("weaponslot");
g_iWeaponPrice[g_iWeaponIndex] = kv.GetNum("zmarketprice");
kv.GetString("zmarketcommand", g_cWeaponCommand[g_iWeaponIndex][g_iLength], sizeof(g_cWeaponCommand));
g_iWeaponIndex++;
}
delete kv;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action LoadClasses()
{
Handle l_hFile = INVALID_HANDLE;
Handle l_hFileZM = INVALID_HANDLE;
char l_cLine[g_dLength];
g_iLoadClassesIndex = 0;
l_hFile = OpenFile(g_cPathsClassHuman, "r");
l_hFileZM = OpenFile(g_cPathsClassZM, "r");
if (!FileExists(g_cPathsClassHuman) || !FileExists(g_cPathsClassZM))
{
delete l_hFile;
delete l_hFileZM;
LogError("You need to create the classeshuman.txt and the classeszm.txt");
return Plugin_Handled;
}
//first indexes go to human classes, all afterfollowing to zms
while (!IsEndOfFile(l_hFile) && ReadFileLine(l_hFile, l_cLine, sizeof(l_cLine)))
{
ReadingClassValuesFromFile(g_iLoadClassesIndex, l_cLine);
}
//after going through humans are all remaining indexes for zombies.
g_iZMBeginindex = g_iLoadClassesIndex;
while (!IsEndOfFile(l_hFileZM) && ReadFileLine(l_hFileZM, l_cLine, sizeof(l_cLine)))
{
ReadingClassValuesFromFile(g_iLoadClassesIndex, l_cLine);
}
delete l_hFileZM;
delete l_hFile;
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnMapStart()
{
g_iToolsVelocity = FindDataMapInfo(0, "m_vecAbsVelocity");
g_iWave = 1;
//load content
AddDownloadContent();
LoadClasses();
LoadExtraSettings();
loadWeapons();
}
//just checking the knife when they spawn is appereantly not good enough. this is just repeating what Timer_StopProtection does.
public Action Timer_FixKNife(Handle timer, any userid)
{
for (int client = 0; client < MaxClients; client++)
{
if (IsValidClient(client) && IsPlayerAlive(client))
{
//the fucking forwards wont give the bots the client tags. it should obviously work. cause it works on ze.
//too bad!
if (IsFakeClient(client))
{
char tag[64];
Format(tag, sizeof(tag), "UNLOZE ");
CS_SetClientClanTag(client, tag);
}
if (GetClientTeam(client) == CS_TEAM_T)
{
if (GetPlayerWeaponSlot(client, CS_SLOT_KNIFE) == -1) //just making sure everybody has a knife. otherwise giving them one
{
GivePlayerItem(client, "weapon_knife");
CreateTimer(1.0, Timer_SwitchKnife, GetClientOfUserId(client));
}
}
}
}
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnClientPostAdminCheck(int client)
{
g_iSpeedDelayClient[client] = 0;
g_bClientProtection[client] = false;
g_bFallDamage[client] = false;
g_fKnockBackIndex[client] = 1.0;
g_fJumpHeightIndex[client] = 1.0;
g_fJumpDistanceIndex[client] = 1.0;
g_fDamageMultiplier[client] = 1.0;
g_bClientIsBoss[client] = false;
g_iClientRespawnCount[client] = g_iClientRespawnCountNum;
char sCookieValue[12];
GetClientCookie(client, g_hClientZMCookie, sCookieValue, sizeof(sCookieValue));
if (sCookieValue[0])
{
g_iClientZMClasses[client] = StringToInt(sCookieValue);
}
else
{
g_iClientZMClasses[client] = g_iZMBeginindex;
}
GetClientCookie(client, g_hClientHumanCookie, sCookieValue, sizeof(sCookieValue));
if (sCookieValue[0])
{
g_iClientHumanClasses[client] = StringToInt(sCookieValue);
}
else
{
g_iClientHumanClasses[client] = 0;
}
SetAdminGroups(client);
}
public void OnClientPutInServer(int client)
{
SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
SDKHook(client, SDKHook_WeaponEquip, OnWeaponEquip);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void SetAdminGroups(int client)
{
AdminId l_AdminID = GetUserAdmin(client);
int l_iAdminGroupCount = GetAdminGroupCount(l_AdminID);
char l_cbuffer[g_dLength];
for (int j = 0; j < l_iAdminGroupCount; j++)
{
GetAdminGroup(l_AdminID, j, l_cbuffer, sizeof(l_cbuffer));
Format(g_cAdminGroups[client][j][g_iLength], sizeof(g_cAdminGroups), l_cbuffer);
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnClientDisconnect(int client)
{
g_iSpeedDelayClient[client] = 0;
g_bClientProtection[client] = false;
g_bFallDamage[client] = false;
g_fKnockBackIndex[client] = 1.0;
g_fJumpHeightIndex[client] = 1.0;
g_fJumpDistanceIndex[client] = 1.0;
g_fDamageMultiplier[client] = 1.0;
g_iClientRespawnCount[client] = 0;
g_bClientIsBoss[client] = false;
SDKUnhook(client, SDKHook_OnTakeDamage, OnTakeDamage);
SDKUnhook(client, SDKHook_WeaponEquip, OnWeaponEquip);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void Event_roundStart(Handle event, const char[] name, bool dontBroadcast)
{
g_iHumanCount = 999;
g_iZombieCount = 999;
g_bRoundInProgress = false;
g_bSwitchingIndex = true;
g_iBossBotCount = 0;
CreateTimer(g_fSwitchingTimer, Timer_switchingModel, INVALID_HANDLE);
if (g_hAmbient != null)
delete g_hAmbient;
if (StrContains(g_cDaysTitles[g_iWave - 1], "BOSS", false) != -1) //the daystitle contains the word boss in it
{
g_bIsBossRound = true; //boss rounds need BOSS in the title
EmitAmbience(g_cBossSound); //nobody will ever understand why megalovania was on the servers since 2020.
g_hAmbient = CreateTimer(g_fBossSoundLoopDuration, Timer_Ambient, INVALID_HANDLE, TIMER_REPEAT); // 0.3 seconds without sound
}
else
{
g_bIsBossRound = false; //boss rounds need BOSS in the title
int index = ambient_index();
EmitAmbience(g_cAmbientSOund[index]);
g_hAmbient = CreateTimer(g_fAmbientSoundLoopDuration, Timer_Ambient, INVALID_HANDLE, TIMER_REPEAT); // 0.3 seconds without sound
}
RetrieveWaveSettings(g_iWave);
for (int i = 1; i <= MaxClients; i++)
{
if (IsValidClient(i) && !IsClientSourceTV(i))
{
if (IsFakeClient(i))
{
g_bClientIsBoss[i] = false;
CreateTimer(0.3, Timer_delayedSelectWaveBasedZM, GetClientUserId(i));
continue;
}
g_iClientRespawnCount[i] = g_iClientRespawnCountNum; //even if not spawned in yet it should be set for every real player.
if (IsPlayerAlive(i))
{
SelectWavebasedHuman(i);
}
}
}
}
public int ambient_index()
{
int index = 0;
for (int i = 0; i < sizeof(g_cAmbientSOund); i++)
{
if (strlen(g_cAmbientSOund[i]) == 0)
{
index = (g_iWave - 1) % i;
break;
}
}
return index;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action RetrieveWaveSettings(int wave)
{
Handle l_hWave = INVALID_HANDLE;
l_hWave = OpenFile(g_cPathsWaveSettings, "r");
if (l_hWave == INVALID_HANDLE)
{
LogError("create a wavesettings.txt file");
delete l_hWave;
return Plugin_Handled;
}
int total_days = 23;
for (int i = 0; i < sizeof(g_cDaysTitles); i++)
{
if (strlen(g_cDaysTitles[i]) == 0)
{
total_days = i;
break;
}
}
char hostname[512];
Format(hostname, sizeof(hostname), "UNLOZE | [ZRiot: Day %i/%i] %s | Ranking", wave, total_days, g_cDaysTitles[wave - 1]);
ServerCommand("hostname \"%s\"", hostname);
PrintToChatAll("Day %i: %s", wave, g_cDaysTitles[wave - 1]);
LoadWave(wave);
delete l_hWave;
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Timer_switchingModel(Handle timer, any data)
{
g_bSwitchingIndex = false;
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void LoadWave(int wave)
{
KeyValues kv = CreateKeyValues("Waves");
KeyValues kv1 = CreateKeyValues("Waves");
int l_iBotQuote;
char l_cJumptokey[16];
char l_cJumptokey1[16];
char l_cLine[g_dLength];
bool l_bKeyIndex = false;
Handle l_hFile = INVALID_HANDLE;
l_hFile = OpenFile(g_cPathsWaveSettings, "r");
Format(l_cJumptokey, sizeof(l_cJumptokey), "Wave %i", wave);
Format(l_cJumptokey1, sizeof(l_cJumptokey1), "Wave %i", wave +1);
for (int i = 0; i < g_dIndexes; i++)
{
//resetting human and zombie classes each round/wave.
Format(g_cHumanClasses[i][g_iLength], sizeof(g_cHumanClasses), "");
Format(g_cZMRoundClasses[i][g_iLength], sizeof(g_cZMRoundClasses), "");
}
kv.ImportFromFile(g_cPathsWaveSettings);
kv1.ImportFromFile(g_cPathsWaveSettings);
if (!kv1.JumpToKey(l_cJumptokey1, false))
{
//next wave does not exist, so we reached end wave right now.
//according to the random guy from italy who made his identity smoking weed we force mapvotes on last day and then forcertv when restarting
//from day 1
PrintToChatAll("Reached last day. Initiating the mapvote!");
ServerCommand("sm_mapvote"); //old zombieRiot did this so just copying it
}
if (kv.JumpToKey(l_cJumptokey, false))
{
g_bRoundInProgress = true;
g_iZMScaleability = kv.GetFloat("PlayerScaleAbility", 5.0);
g_fZMHealthScaleability = kv.GetFloat("HealthScaleAbility", 1.0);
g_iZMCount = kv.GetNum("Zombie Count", 5);
int additional_zombie_per_player = RoundFloat(g_iZMCount * g_iZMScaleability);
int l_iPlayers;
for (int i = 1; i <= MaxClients; i++)
{
if (IsValidClient(i) && !IsFakeClient(i) && CS_TEAM_CT == GetClientTeam(i))
{
l_iPlayers++;
}
}
l_iPlayers -= 1; //first player equals the zombie count.
//first player takes the zombie count, each additional player adds to additional_zombie_per_player
//if 1 player then additional_zombie_per_player * 0. so just g_iZMCount
g_iZMCount += additional_zombie_per_player * l_iPlayers;
g_iClientRespawnCountNum = kv.GetNum("Respawns", 5);
l_iBotQuote = kv.GetNum("bot_scaling", 1);
int l_iBotQuoteStatic = kv.GetNum("bot_static", 1);
l_iPlayers = 0; //counting legit players for bot scaling.
for (int i = 1; i < MaxClients; i++)
{
if (IsValidClient(i) && !IsFakeClient(i) && CS_TEAM_CT == GetClientTeam(i))
{
l_iPlayers++;
}
}
if (g_bIsBossRound)
{
//its boss round. bot_scaling is used for minion bots. bot_static is used for boss bot amount
// bot_static + bot_scaling
addBots(l_iBotQuoteStatic + (l_iPlayers * l_iBotQuote));
g_iBossBotCount = l_iBotQuoteStatic;
}
else
{
//its not boss round.
if (l_iBotQuote == 0) //we use static bot amount instead of scaling bots based on playercount.
{
addBots(l_iBotQuoteStatic);
}
else
{
//we use bot_scaling.
addBots(l_iPlayers * l_iBotQuote);
}
}
while (!IsEndOfFile(l_hFile) && ReadFileLine(l_hFile, l_cLine, sizeof(l_cLine)))
{
if (StrContains(l_cLine, l_cJumptokey) == -1 && !l_bKeyIndex)
{
continue;
}
l_bKeyIndex = true;
if (StrContains(l_cLine, "wavecommand") > -1)
{
ReplaceStrings(l_cLine, "wavecommand");
if (strlen(l_cLine) > 0)
ServerCommand(l_cLine);
}
else if (StrContains(l_cLine, "Zombie Class") > -1)
{
ReplaceStrings(l_cLine, "Zombie Class");
if (StrContains(l_cLine, "@all") > -1)
{
//in this case it just goes through all zombie classes
for (int i = g_iZMBeginindex; i < g_iLoadClassesIndex; i++)
{
Format(g_cZMRoundClasses[i][g_iLength], sizeof(g_cZMRoundClasses), g_cUniqueName[i][g_iLength]);
}
}
else if (StrContains(l_cLine, "@groups") > -1)
{
for (int i = 0; i < g_dIndexes; i++)
{
if (skipIndex(i))
{
continue;
}
if ((strlen(g_cGroup[i][g_iLength]) > 0) && StrEqual(g_cTeam[i][g_iLength], "ZM"))
{
Format(g_cZMRoundClasses[i][g_iLength], sizeof(g_cZMRoundClasses), g_cUniqueName[i][g_iLength]);
}
}
}
else if (StrContains(l_cLine, "@flags") > -1)
{
for (int i = 0; i < g_dIndexes; i++)
{
if (skipIndex(i))
{
continue;
}
if (strlen(g_cSMFLAGS[i][g_iLength]) > 0 && StrEqual(g_cTeam[i][g_iLength], "ZM"))
{
Format(g_cZMRoundClasses[i][g_iLength], sizeof(g_cZMRoundClasses), g_cUniqueName[i][g_iLength]);
}
}
}
else
{
for (int i = 0; i < g_dIndexes; i++)
{
if (skipIndex(i))
{
continue;
}
if (StrEqual(l_cLine, g_cUniqueName[i][g_iLength], false))
{
Format(g_cZMRoundClasses[i][g_iLength], sizeof(g_cZMRoundClasses), g_cUniqueName[i][g_iLength]);
break;
}
}
}
}
else if (StrContains(l_cLine, "Human Class") > -1)
{
ReplaceStrings(l_cLine, "Human Class");
if (StrContains(l_cLine, "@all") > -1)
{
for (int i = 0; i < g_iZMBeginindex; i++)
{
Format(g_cHumanClasses[i][g_iLength], sizeof(g_cHumanClasses), g_cUniqueName[i][g_iLength]);
}
}
else if (StrContains(l_cLine, "@groups") > -1)
{
for (int i = 0; i < g_dIndexes; i++)
{
if (skipIndex(i))
{
continue;
}
if (strlen(g_cGroup[i][g_iLength]) > 0 && StrEqual(g_cTeam[i][g_iLength], "Human"))
{
Format(g_cHumanClasses[i][g_iLength], sizeof(g_cHumanClasses), g_cUniqueName[i][g_iLength]);
}
}
}
else if (StrContains(l_cLine, "@flags") > -1)
{
for (int i = 0; i < g_dIndexes; i++)
{
if (skipIndex(i))
{
continue;
}
if (strlen(g_cSMFLAGS[i][g_iLength]) > 0 && StrEqual(g_cTeam[i][g_iLength], "Human"))
{
Format(g_cHumanClasses[i][g_iLength], sizeof(g_cHumanClasses), g_cUniqueName[i][g_iLength]);
}
}
}
else
{
for (int i = 0; i < g_dIndexes; i++)
{
if (skipIndex(i))
{
continue;
}
if (StrEqual(l_cLine, g_cUniqueName[i][g_iLength], false))
{
Format(g_cHumanClasses[i][g_iLength], sizeof(g_cHumanClasses), g_cUniqueName[i][g_iLength]);
break;
}
}
}
}
if (StrContains(l_cLine, l_cJumptokey1) > -1)
{
break;
}
}
}
else
{
g_iWave = 1;
PrintToChatAll("Finished last Day! Forcing map change...");
ServerCommand("sm_forcertv"); //old zombieRiot did this so just copying it
CS_TerminateRound(4.0, CSRoundEnd_CTWin, true); //without this it wont change map i guess? or at least without it they get a wave without settings set.
}
delete kv;
delete kv1;
delete l_hFile;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void addBots(int botcount)
{
if (botcount > 44)
{
botcount = 44;
}
ServerCommand("bot_quota %i", botcount);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public bool skipIndex(int index)
{
if (strlen(g_cTeam[index][g_iLength]) < 1 || strlen(g_cUniqueName[index][g_iLength]) < 1)
{
return true;
}
return false;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void ReadingClassValuesFromFile(int index, char[] Line)
{
char li_c[g_dLength];
Format(li_c, sizeof(li_c), Line);
if (StrContains(Line, "unique name") > -1)
{
ReplaceStrings(li_c, "unique name");
Format(g_cUniqueName[index][g_iLength], sizeof(g_cUniqueName), li_c);
}
else if (StrContains(Line, "team") > -1)
{
ReplaceStrings(li_c, "team");
Format(g_cTeam[index][g_iLength], sizeof(g_cTeam), li_c);
}
else if (StrContains(Line, "group") > -1)
{
ReplaceStrings(li_c, "group");
Format(g_cGroup[index][g_iLength], sizeof(g_cGroup), li_c);
}
else if (StrContains(Line, "sm_flags") > -1)
{
ReplaceStrings(li_c, "sm_flags");
Format(g_cSMFLAGS[index][g_iLength], sizeof(g_cSMFLAGS), li_c);
}
else if (StrContains(Line, "model path") > -1)
{
ReplaceStrings(li_c, "model path");
Format(g_cModelPath[index][g_iLength], sizeof(g_cModelPath), li_c);
PrecacheModel(li_c);
}
else if (StrContains(Line, "no_fall_damage") > -1)
{
ReplaceStrings(li_c, "no_fall_damage");
Format(g_cNoFallDmg[index][g_iLength], sizeof(g_cNoFallDmg), li_c);
}
else if (StrContains(Line, "health") > -1)
{
ReplaceStrings(li_c, "health");
Format(g_cHealth[index][g_iLength], sizeof(g_cHealth), li_c);
}
else if (StrContains(Line, "speed") > -1)
{
ReplaceStrings(li_c, "speed");
Format(g_cSpeed[index][g_iLength], sizeof(g_cSpeed), li_c);
}
else if (StrContains(Line, "knockback") > -1)
{
ReplaceStrings(li_c, "knockback");
Format(g_cKnockback[index][g_iLength], sizeof(g_cKnockback), li_c);
}
else if (StrContains(Line, "jump_height") > -1)
{
ReplaceStrings(li_c, "jump_height");
Format(g_cJumpHeight[index][g_iLength], sizeof(g_cJumpHeight), li_c);
}
else if (StrContains(Line, "jump_distance") > -1)
{
ReplaceStrings(li_c, "jump_distance");
Format(g_cJumpDistance[index][g_iLength], sizeof(g_cJumpDistance), li_c);
}
else if (StrContains(Line, "damage_multiplier") > -1)
{
ReplaceStrings(li_c, "damage_multiplier");
Format(g_cDamageMultiplier[index][g_iLength], sizeof(g_cDamageMultiplier), li_c);
}
else if (StrContains(Line, "boss_class") > -1)
{
ReplaceStrings(li_c, "boss_class");
g_iZombieBossIndex[index] = StringToInt(li_c);
g_iLoadClassesIndex++; //use this at the last keyvalue to indicate we are done.
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
//we should only be able to land in here if terrorist or CT.
public Action SelectWavebasedHuman(int client)
{
if (!IsValidClient(client))
return Plugin_Handled;
if (GetClientTeam(client) == CS_TEAM_T)
{
ChangeClientTeam(client, CS_TEAM_CT); //default putting humans to CT team
CreateTimer(1.0, Timer_delayedRespawn, GetClientUserId(client));
return Plugin_Continue;
}
if (!IsPlayerAlive(client) && CS_TEAM_CT) //this should help if you spawn late into a round so that you actually respawn
{
CreateTimer(1.0, Timer_delayedRespawn, GetClientUserId(client));
return Plugin_Continue;
}
ModelSelection(client, 2, g_iClientHumanClasses[client]);
return Plugin_Continue;
}
public Action Timer_delayedRespawn(Handle timer, any userid)
{
int client = GetClientOfUserId(userid);
if (!IsValidClient(client))
{
return Plugin_Handled;
}
CS_RespawnPlayer(client); //respawning because changeclientteam kills the player on css
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action SelectWaveBasedZM(int client, int state)
{
if (!IsValidClient(client))
return Plugin_Handled;
if (GetClientTeam(client) == CS_TEAM_CT)
{
ChangeClientTeam(client, CS_TEAM_T); //default putting bots to t
CreateTimer(0.3, Timer_delayedRespawn, GetClientUserId(client));
return Plugin_Handled;
}
//state 0 was bot, state 1 was real player.
if (!IsValidClient(client))
return Plugin_Handled;
int l_iZMIndex;
int l_ibotIndex;
if (state == 0)
{
if (g_bIsBossRound && g_iBossBotCount > 0 && !g_bClientIsBoss[client]) //does not work setting on roundstart. so instead doing when applying ZM skin.
{
g_bClientIsBoss[client] = true;
g_iBossBotCount--; //picking certain bots as the boss bots. all other bots are the minions.
}
if (g_bIsBossRound)
{
if (g_bClientIsBoss[client])
{
//its boss round and we set class for a boss bot
for (int i = 0; i < g_dIndexes; i++)
{
if (strlen(g_cZMRoundClasses[i][g_iLength]) > 0 && strlen(g_cGroup[i][g_iLength]) < 1 && strlen(g_cSMFLAGS[i][g_iLength]) < 1
&& g_iZombieBossIndex[i])
{
l_iZMIndex++; //we set amount of boss classes that the boss bot can pick between.
}
}
l_ibotIndex = GetRandomInt(0, l_iZMIndex -1);
l_iZMIndex = 0;
for (int i = 0; i < g_dIndexes; i++)
{
if (strlen(g_cZMRoundClasses[i][g_iLength]) > 0 && strlen(g_cGroup[i][g_iLength]) < 1 && strlen(g_cSMFLAGS[i][g_iLength]) < 1)
{
if (!g_iZombieBossIndex[i])
{
continue;
}
else if (l_ibotIndex == l_iZMIndex)
{
g_iClientZMClasses[client] = i;
break;
}
else
{
l_iZMIndex++;
}
}
}
}
else
{
//its boss round and we set class for a minion bot
for (int i = 0; i < g_dIndexes; i++)
{
if (strlen(g_cZMRoundClasses[i][g_iLength]) > 0 && strlen(g_cGroup[i][g_iLength]) < 1 && strlen(g_cSMFLAGS[i][g_iLength]) < 1
&& !g_iZombieBossIndex[i])
{
l_iZMIndex++; //we set amount of normal zombie classes the minion bot can pick between. skipping out the boss classes.
}
}
l_ibotIndex = GetRandomInt(0, l_iZMIndex -1);
l_iZMIndex = 0;
for (int i = 0; i < g_dIndexes; i++)
{
if (strlen(g_cZMRoundClasses[i][g_iLength]) > 0 && strlen(g_cGroup[i][g_iLength]) < 1 && strlen(g_cSMFLAGS[i][g_iLength]) < 1)
{
if (g_iZombieBossIndex[i])
{
continue;
}
else if (l_ibotIndex == l_iZMIndex)
{
g_iClientZMClasses[client] = i;
break;
}
else
{
l_iZMIndex++;
}
}
}
}
}
else
{
//its normal round. just setting the classes randomly.
for (int i = 0; i < g_dIndexes; i++)
{
if (strlen(g_cZMRoundClasses[i][g_iLength]) > 0 && strlen(g_cGroup[i][g_iLength]) < 1 && strlen(g_cSMFLAGS[i][g_iLength]) < 1)
{
l_iZMIndex++; //here we get to know what the last index is, that way the randomint can pick between index 0 and last index for ZM classes.
}
}
l_ibotIndex = GetRandomInt(0, l_iZMIndex -1);
l_iZMIndex = 0;
for (int i = 0; i < g_dIndexes; i++)
{
if (strlen(g_cZMRoundClasses[i][g_iLength]) > 0 && strlen(g_cGroup[i][g_iLength]) < 1 && strlen(g_cSMFLAGS[i][g_iLength]) < 1)
{
if (l_ibotIndex == l_iZMIndex)
{
g_iClientZMClasses[client] = i;
break;
}
else
{
l_iZMIndex++;
}
}
}
}
}
//if no model selected just picks the first available for players
else if (strlen(g_cZMRoundClasses[g_iClientZMClasses[client]][g_iLength]) < 1)
{
for (int i = 0; i < g_dIndexes; i++)
{
if (strlen(g_cZMRoundClasses[i][g_iLength]) > 0)
{
g_iClientZMClasses[client] = i;
break;
}
}
}
//im just getting desperate at this point for fixing the client crash by adding random ass delays.
CreateTimer(0.3, Timer_delayedModelSelection, GetClientUserId(client));
return Plugin_Handled;
}
public Action Timer_delayedModelSelection(Handle timer, any userid)
{
int client = GetClientOfUserId(userid);
if (!IsValidClient(client) || !IsPlayerAlive(client))
{
return Plugin_Handled;
}
ModelSelection(client, 1, g_iClientZMClasses[client]);
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action ModelSelection(int client, int state, int modelIndex)
{
//state 1 = zombie players, state 2 = human players
char l_cUniqueModel[g_dLength];
int l_iModelIndex;
l_iModelIndex = modelIndex;
if (state < 2)
{
Format(l_cUniqueModel, sizeof(l_cUniqueModel), g_cZMRoundClasses[l_iModelIndex][g_iLength]);
}
else if (state == 2)
{
Format(l_cUniqueModel, sizeof(l_cUniqueModel), g_cHumanClasses[l_iModelIndex][g_iLength]);
}
for (int i = 0; i < g_dIndexes; i++)
{
if (strlen(g_cUniqueName[i][g_iLength]) < 1)
{
continue;
}
if (StrContains(g_cUniqueName[i][g_iLength], l_cUniqueModel, false) > -1)
{
if (StrContains(g_cModelPath[i][g_iLength], ".mdl") != -1)
{
//if its a public skin we go in here. we skip this if its the "store skin". in those cases we let the store decide the .mdl for the player.
//otherwise we assign the .mdl here.
//in practise only one human skin will not have .mdl set. we only do not end here when its that one human model.
SetEntityModel(client, g_cModelPath[i][g_iLength]);
}
g_bClientProtection[client] = true;
if (StrContains(g_cNoFallDmg[i][g_iLength], "YES") > -1)
g_bFallDamage[client] = true;
else
g_bFallDamage[client] = false;
g_iSpeedDelayClient[client] = i;
//setting this shit with a delay because it otherwise causes client crashes.
CreateTimer(3.0, Timer_SetSpeed, GetClientUserId(client));
if (state < 2)
{
CreateTimer(g_fZMSpawnProtection, Timer_StopProtection, GetClientUserId(client));
}
else
{
CreateTimer(g_fHumanSpawnProtection, Timer_StopProtection, GetClientUserId(client));
}
g_fKnockBackIndex[client] = StringToFloat(g_cKnockback[i][g_iLength]);
g_fJumpHeightIndex[client] = StringToFloat(g_cJumpHeight[i][g_iLength]);
g_fJumpDistanceIndex[client] = StringToFloat(g_cJumpDistance[i][g_iLength]);
g_fDamageMultiplier[client] = StringToFloat(g_cDamageMultiplier[i][g_iLength]);
return Plugin_Handled;
}
}
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Timer_CheckIfBotsStuck(Handle timer, any userid)
{
float l_fClientVelocity[3];
for (int i = 1; i < MaxClients; i++)
{
if (IsValidClient(i) && IsFakeClient(i) && IsPlayerAlive(i))
{
GetEntPropVector(i, Prop_Data, "m_vecAbsVelocity", l_fClientVelocity);
if (l_fClientVelocity[0] < 30.0 && l_fClientVelocity[0] > -30.0 &&
l_fClientVelocity[1] < 30.0 && l_fClientVelocity[1] > -30.0)
{
g_iBotStuckindex[i]++;
}
else
{
g_iBotStuckindex[i] = 0;
}
if (g_iBotStuckindex[i] > g_iBotStuckCounts)
{
l_fClientVelocity[0] -= GetRandomInt(50, 250);
l_fClientVelocity[1] -= GetRandomInt(50, 250);
l_fClientVelocity[2] = g_fBotStuckPush * 5;
Entity_SetAbsVelocity(i, l_fClientVelocity);
g_iBotStuckindex[i] = 0;
}
}
}
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Timer_zombieSounds(Handle timer, any userid)
{
int[] l_clients = new int[MaxClients + 1];
int l_client;
int l_iclientCount;
int l_iSoundIndexes;
for (int i = 1; i < MaxClients; i++)
{
if (IsValidClient(i) && GetClientTeam(i) == CS_TEAM_T)
{
l_clients[l_iclientCount++] = i;
}
}
l_client = l_clients[GetRandomInt(0, l_iclientCount - 1)];
l_iSoundIndexes = GetRandomInt(0, g_iSoundIndexes - 1);
for (int i = 1; i < MaxClients; i++)
{
if (IsValidClient(i) && !IsFakeClient(i))
{
EmitSoundToClient(i, g_cZMSounds[l_iSoundIndexes][g_iLength], l_client);
}
}
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Timer_Respawn(Handle timer, any userid)
{
int client = GetClientOfUserId(userid);
if (client == 0)
return Plugin_Continue;
if (!IsValidClient(client) || IsPlayerAlive(client) || (GetClientTeam(client) != CS_TEAM_T && GetClientTeam(client) != CS_TEAM_CT))
{
return Plugin_Continue;
}
UpdateWaveCount(client);
if (!IsFakeClient(client) && g_iClientRespawnCount[client] < 1)
{
ChangeClientTeam(client, CS_TEAM_T); //ran out of respawns for CT
}
else if (IsFakeClient(client) && GetClientTeam(client) != CS_TEAM_T)
{
ChangeClientTeam(client, CS_TEAM_T);
}
else if (!IsFakeClient(client) && GetClientTeam(client) != CS_TEAM_CT)
{
ChangeClientTeam(client, CS_TEAM_CT); //default putting humans to CT team
}
CreateTimer(1.0, Timer_delayedRespawn, GetClientUserId(client));
return Plugin_Continue;
}
//this shit has to be delayed because it otherwise causes client crashes
public Action Timer_SetSpeed(Handle timer, any userid)
{
int client = GetClientOfUserId(userid);
if (client == 0)
return Plugin_Continue;
if (IsValidClient(client) && IsPlayerAlive(client) && g_iSpeedDelayClient[client] != 0)
{
//setting the class speed simply.
SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", StringToFloat(g_cSpeed[g_iSpeedDelayClient[client]][g_iLength]));
if (GetClientTeam(client) == CS_TEAM_T) //setting the zombie health here using the HealthScaleAbility.
{
int l_iPlayers;
for (int j = 1; j <= MaxClients; j++)
{
if (IsValidClient(j) && !IsFakeClient(j) && CS_TEAM_CT == GetClientTeam(j))
{
l_iPlayers++;
}
}
l_iPlayers -= 1; //first player indicates the full health of the class, each additional uses scaleability health.
int additional_zombie_health_per_player = RoundFloat(g_fZMHealthScaleability * StringToInt(g_cHealth[g_iSpeedDelayClient[client]][g_iLength]));
SetEntityHealth(client, StringToInt(g_cHealth[g_iSpeedDelayClient[client]][g_iLength]) + (additional_zombie_health_per_player * l_iPlayers));
}
else if (CS_TEAM_CT == GetClientTeam(client))
{
// smrpg
//checking if the health perk is used by the player, this basically makes the hp setting in the config useless most of the time.
//but looks like people just anyways will want CT to always have 100 HP.
if (SMRPG_Health_GetClientMaxHealth(client) == 100)
{
SetEntityHealth(client, StringToInt(g_cHealth[g_iSpeedDelayClient[client]][g_iLength]));
}
}
}
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Timer_StopProtection(Handle timer, any userid)
{
int client = GetClientOfUserId(userid);
if (client == 0)
return Plugin_Continue;
if (IsValidClient(client) && IsPlayerAlive(client))
{
g_bClientProtection[client] = false;
if (GetClientTeam(client) == CS_TEAM_T)
{
Client_ChangeWeapon(client, "weapon_knife");
}
if (GetPlayerWeaponSlot(client, CS_SLOT_KNIFE) == -1) //just making sure everybody has a knife. otherwise giving them one
{
GivePlayerItem(client, "weapon_knife");
if (GetClientTeam(client) == CS_TEAM_T)
{
CreateTimer(1.0, Timer_SwitchKnife, GetClientOfUserId(client));
}
}
}
return Plugin_Handled;
}
public Action Timer_SwitchKnife(Handle timer, any userid)
{
int client = GetClientOfUserId(userid);
if (client == 0)
return Plugin_Continue;
if (!IsValidClient(client) || !IsPlayerAlive(client))
{
return Plugin_Continue;
}
Client_ChangeWeapon(client, "weapon_knife");
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Event_OnPlayerDeath(Handle event, const char[] name, bool dontBroadcast)
{
int client = GetClientOfUserId(GetEventInt(event, "userid"));
if(!client || !IsClientInGame(client))
return Plugin_Continue;
if (IsFakeClient(client))
{
CreateTimer(1.0, Timer_Respawn, GetClientUserId(client), TIMER_FLAG_NO_MAPCHANGE);
}
else
{
if (g_iClientRespawnCount[client] > 0)
{
PrintToChat(client, "You have %i respawns left as human. You will respawn in %f seconds.", g_iClientRespawnCount[client], g_fRespawnTimer);
}
else
{
PrintToChat(client, "You will respawn as a zombie in %f seconds.", g_fRespawnTimer);
}
CreateTimer(g_fRespawnTimer, Timer_Respawn, GetClientUserId(client), TIMER_FLAG_NO_MAPCHANGE);
}
return Plugin_Continue;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action UpdateWaveCount(int client)
{
if (GetClientTeam(client) == CS_TEAM_CT)
{
g_iClientRespawnCount[client]--;
for (int i = 1; i <= MaxClients; i++)
{
if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == CS_TEAM_CT)
{
return Plugin_Handled;
}
}
PrintToChatAll("All Humans died!");
CS_TerminateRound(4.0, CSRoundEnd_TerroristWin, true);
return Plugin_Handled;
}
else if (GetClientTeam(client) == CS_TEAM_T)
{
int zombieCount = 0;
int humanCount = 0;
for (int i = 1; i <= MaxClients; i++)
{
if (IsValidClient(i))
{
if (GetClientTeam(i) == CS_TEAM_CT)
{
humanCount++;
}
else if (GetClientTeam(i) == CS_TEAM_T)
{
zombieCount++;
}
}
}
if (g_bIsBossRound)
{
//we only reduce zombie count if the killed bot had a boss zombie class.
//if the killed bot instead had a zombie class of a minion we do not reduce the zombie count.
if (g_bClientIsBoss[client])
{
g_iZMCount--;
PrintHintTextToAll("Day %i: %s\nRemaining Zombies: %i\nHumans: %i\nZombies: %i", g_iWave, g_cDaysTitles[g_iWave - 1], g_iZMCount, humanCount, zombieCount);
g_iHumanCount = humanCount;
g_iZombieCount = zombieCount;
}
}
else
{
g_iZMCount--;
PrintHintTextToAll("Day %i: %s\nRemaining Zombies: %i\nHumans: %i\nZombies: %i", g_iWave, g_cDaysTitles[g_iWave - 1], g_iZMCount, humanCount, zombieCount);
g_iHumanCount = humanCount;
g_iZombieCount = zombieCount;
}
}
if (g_iZMCount <= 0 && g_bRoundInProgress)
{
PrintToChatAll("Won Round!");
CS_TerminateRound(4.0, CSRoundEnd_CTWin, true);
g_iWave++;
g_bRoundInProgress = false;
}
return Plugin_Continue;
}
public Action CS_OnTerminateRound(float& delay, CSRoundEndReason& reason)
{
//generally we only want to block round termination when all (or the only) zombies are dead but the count requires that there
//are more left to kill. we wait for the zombie to respawn so we can kill him again until g_iZMCount reaches 0.
if (g_iZMCount > 0)
{
for (int i = 1; i <= MaxClients; i++)
{
if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == CS_TEAM_CT)
{
return Plugin_Handled;
}
}
}
return Plugin_Changed;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action OnTakeDamage(int client, int &attacker, int &inflictor, float &damage, int &damagetype)
{
//it was requested that if round ended that CT and ZM should not be able to damage each other anymore.
if (!g_bRoundInProgress)
return Plugin_Handled;
if (g_bClientProtection[client])
return Plugin_Handled;
else if (damagetype & DMG_FALL && g_bFallDamage[client])
return Plugin_Handled;
if (IsValidClient(attacker) && !IsFakeClient(attacker))
{
if (g_iHumanCount != 999) //very lazy fix so its not looking stupid at round start when no zombie died yet.
{
PrintHintText(attacker, "Zombie HP: %i\nDay %i: %s\nRemaining Zombies: %i\nHumans: %i\nZombies: %i",
GetClientHealth(client) , g_iWave, g_cDaysTitles[g_iWave - 1], g_iZMCount, g_iHumanCount, g_iZombieCount);
}
else
{
PrintHintText(attacker, "Zombie HP: %i\nDay %i: %s\nRemaining Zombies: %i",
GetClientHealth(client) , g_iWave, g_cDaysTitles[g_iWave - 1], g_iZMCount);
}
}
if (IsValidClient(attacker) && g_fDamageMultiplier[attacker] != 1.0) //damage multiplier
{
//value lower than 1.0 will reduce the actual damage.
damage *= g_fDamageMultiplier[attacker];
return Plugin_Changed;
}
return Plugin_Continue;
}
//why do retards suggest using OnWeaponCanUse instead when its not even stopping zombies from using weapons that you drop to them.
public Action OnWeaponEquip(int client, int weapon)
{
if (GetClientTeam(client) == CS_TEAM_T)
{
char sWeapon[64];
GetEdictClassname(weapon, sWeapon, sizeof(sWeapon));
if(!StrEqual(sWeapon, "weapon_knife"))
{
return Plugin_Handled;
}
}
return Plugin_Continue;
}
//----------------------------------------------------------------------------------------------------
// Purpose: zombie reloaded copied knockback
//----------------------------------------------------------------------------------------------------
public Action EventPlayerHurt(Handle event, const char[] name, bool dontBroadcast)
{
// Get all required event info.
int client = GetClientOfUserId(GetEventInt(event, "userid"));
int attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
int l_iDmg_health = GetEventInt(event, "dmg_health");
char l_cWeapon[g_dIndexes];
if (client < 1 || attacker < 1)
{
return Plugin_Continue;
}
if (GetClientTeam(client) != CS_TEAM_T || GetClientTeam(attacker) != CS_TEAM_CT)
{
return Plugin_Continue;
}
GetEventString(event, "weapon", l_cWeapon, sizeof(l_cWeapon));
KnockbackOnClientHurt(client, attacker, l_cWeapon, l_iDmg_health);
return Plugin_Continue;
}
//----------------------------------------------------------------------------------------------------
// Purpose: zombie reloaded copy paste
//----------------------------------------------------------------------------------------------------
public void KnockbackOnClientHurt(int client, int attacker, const char[] weapon, int dmg_health)
{
float l_fKnockback = g_fKnockBackIndex[client];
float l_fClientloc[3];
float l_fAttackerloc[3];
GetClientAbsOrigin(client, l_fClientloc);
if (StrEqual(weapon, "hegrenade"))
{
if (KnockbackFindExplodingGrenade(l_fAttackerloc) == -1)
{
return;
}
}
else
{
GetClientEyePosition(attacker, l_fAttackerloc);
float l_fAttackerange[3];
GetClientEyeAngles(attacker, l_fAttackerange);
TR_TraceRayFilter(l_fAttackerloc, l_fAttackerange, MASK_ALL, RayType_Infinite, KnockbackTRFilter);
TR_GetEndPosition(l_fClientloc);
}
l_fKnockback *= float(dmg_health);
KnockbackSetVelocity(client, l_fAttackerloc, l_fClientloc, l_fKnockback);
}
//----------------------------------------------------------------------------------------------------
// Purpose: Zombie reloaded knockback
//----------------------------------------------------------------------------------------------------
public void KnockbackSetVelocity(int client, const float startpoint[3], const float endpoint[3], float magnitude)
{
float vector[3];
MakeVectorFromPoints(startpoint, endpoint, vector);
NormalizeVector(vector, vector);
ScaleVector(vector, magnitude);
if (GetEngineVersion() == Engine_CSGO)
{
int flags = GetEntityFlags(client);
float velocity[3];
//tools_functions.inc
ToolsGetClientVelocity(client, velocity);
if (velocity[2] > CSGO_KNOCKBACK_BOOST_MAX)
{
vector[2] = 0.0;
}
else if (flags & FL_ONGROUND && vector[2] < CSGO_KNOCKBACK_BOOST)
{
vector[2] = CSGO_KNOCKBACK_BOOST;
}
}
// ADD the given vector to the clients current velocity. tools_functions.inc
ToolsClientVelocity(client, vector);
}
//----------------------------------------------------------------------------------------------------
// Purpose: Zombie reloaded trfilter
//----------------------------------------------------------------------------------------------------
public bool KnockbackTRFilter(int entity, int contentsMask)
{
if (entity > 0 && entity < MAXPLAYERS)
{
return false;
}
return true;
}
//----------------------------------------------------------------------------------------------------
// Purpose: Zombie reloaded applying grenades
//----------------------------------------------------------------------------------------------------
public int KnockbackFindExplodingGrenade(float heLoc[3])
{
char l_cClassname[g_dIndexes];
// Find max entities and loop through all of them.
int l_iMaxentities = GetMaxEntities();
for (int x = MaxClients; x <= l_iMaxentities; x++)
{
// If entity is invalid, then stop.
if (!IsValidEdict(x))
{
continue;
}
// If entity isnt a grenade, then stop.
GetEdictClassname(x, l_cClassname, sizeof(l_cClassname));
if (!StrEqual(l_cClassname, "hegrenade_projectile", false))
{
continue;
}
// If m_takedamage is set to 0, we found our grenade.
int takedamage = GetEntProp(x, Prop_Data, "m_takedamage");
if (takedamage == 0)
{
// Return its location.
GetEntPropVector(x, Prop_Send, "m_vecOrigin", heLoc);
// Return its entity index.
return x;
}
}
// Didnt find the grenade.
return -1;
}
//----------------------------------------------------------------------------------------------------
// Purpose: zombie reloaded jump height
//----------------------------------------------------------------------------------------------------
public Action EventPlayerJump(Handle event, const char[] name, bool dontBroadcast)
{
// Get all required event info.
int index = GetClientOfUserId(GetEventInt(event, "userid"));
// Fire post player_jump event.
CreateTimer(0.0, EventPlayerJumpPost, GetClientUserId(index));
return Plugin_Handled;
}
public Action EventPlayerJumpPost(Handle timer, any userid)
{
int client = GetClientOfUserId(userid);
if (!IsValidClient(client))
{
return Plugin_Handled;
}
// If client isnt in-game, then stop.
if (!IsClientInGame(client))
{
return Plugin_Handled;
}
// Get class jump multipliers.
float distancemultiplier = g_fJumpDistanceIndex[client];
float heightmultiplier = g_fJumpHeightIndex[client];
// If both are set to 1.0, then stop here to save some work.
if (distancemultiplier == 1.0 && heightmultiplier == 1.0)
{
return Plugin_Continue;
}
float vecVelocity[3];
// Get clients current velocity.
ToolsClientVelocity(client, vecVelocity, false);
//maybe check JumpBoostIsBHop here
// Apply height multiplier to jump vector.
vecVelocity[2] *= heightmultiplier;
// Set new velocity.
ToolsClientVelocity(client, vecVelocity, true, false);
return Plugin_Continue;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock bool IsValidClient(int client)
{
if (client > 0 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client))
{
return true;
}
return false;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock void ToolsGetClientVelocity(int client, float vecVelocity[3])
{
GetEntDataVector(client, g_iToolsVelocity, vecVelocity);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock void ToolsClientVelocity(int client, float vecVelocity[3], bool apply = true, bool stack = true)
{
// If retrieve is true, then get clients velocity.
if (!apply)
{
ToolsGetClientVelocity(client, vecVelocity);
// Stop here.
return;
}
// If stack is true, then add clients velocity.
if (stack)
{
// Get clients velocity.
float vecClientVelocity[3];
ToolsGetClientVelocity(client, vecClientVelocity);
AddVectors(vecClientVelocity, vecVelocity, vecVelocity);
}
// Apply velocity on client.
SetEntDataVector(client, g_iToolsVelocity, vecVelocity);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock void ReplaceStrings(char[] str, char[] strReplace)
{
char l_cstrFix[g_dLength];
Format(l_cstrFix, sizeof(l_cstrFix), str);
ReplaceString(l_cstrFix, sizeof(l_cstrFix), "\"", "");
ReplaceString(l_cstrFix, sizeof(l_cstrFix), strReplace, "");
TrimString(l_cstrFix);
Format(str, sizeof(l_cstrFix), l_cstrFix);
}
//ambience
void EmitAmbience(const char[] sound)
{
PrecacheSound(sound);
StopAmbience(sound);
EmitSoundToAll(sound, SOUND_FROM_PLAYER, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, 1.0, SNDPITCH_NORMAL, -1, NULL_VECTOR, NULL_VECTOR, true, 0.0);
}
void StopAmbience(const char []sound)
{
for (int i = 0; i < MaxClients; i++)
{
if (!IsValidClient(i))
{
continue;
}
StopSound(i, SNDCHAN_AUTO, sound);
}
}
public Action Timer_Ambient(Handle timer, any userid)
{
if (StrContains(g_cDaysTitles[g_iWave - 1], "BOSS", false) != -1) //the daystitle contains the word boss in it
{
EmitAmbience(g_cBossSound); //nobody will ever understand why megalovania was on the servers since 2020.
}
else
{
int index = ambient_index();
EmitAmbience(g_cAmbientSOund[index]);
}
return Plugin_Handled;
}