projects-jenz/AutismBotIngame/python/ingamefollowct.py

178 lines
7.0 KiB
Python

import os
import sys
import subprocess
import atexit
from threading import Timer
import string
import random
import time
import socket
import codecs
looptestPath = '/home/gameservers/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/cfg/looptest.cfg'
chatmsg = ""
ladder_counter = 0
message_counter = 0
def writeCfgInput(Input):
with open(looptestPath, 'w') as f:
f.write(Input)
def resetCfgInputShortWait():
str = "wait 5; "
with open(looptestPath, 'w') as f:
f.write(str)
time.sleep(0.5)
def exit_handler():
print('reached exithandler')
resetCfgInputShortWait()
def joinTeam():
str = "jointeam 2; wait 2; zspawn; wait 1; {0}; wait 5;"
writeCfgInput(str)
time.sleep(4.5)
print('jointeam func: ')
def bot_process_keyinput(input_line):
movement_input = input_line[input_line.index("keyinput:") + len("keyinput:"):input_line.index("dist_target:")]
dist_target = input_line[input_line.index("dist_target:") + len("dist_target:"):]
dist_target = float(dist_target)
strInput = ""
for _ in range(2):
strInput += f"""{movement_input}; wait 5; """
strInput += "-jump; wait 5; -duck; wait 5;"
writeCfgInput(strInput)
print('dist_target: ', dist_target, ' movement strinput: ', strInput)
time.sleep(0.2)
writeCfgInput("wait 5;")
def bot_process_movement(input_line):
global message_counter
message_counter += 1
dist_target = input_line[input_line.index("dist_target:") + len("dist_target:"):input_line.index("targethuman:")]
targethuman = input_line[input_line.index("targethuman:") + len("targethuman:"):input_line.index("bot_on_type:")]
bot_on_type = input_line[input_line.index("bot_on_type:") + len("bot_on_type:"):input_line.index("enemy_distance:")]
enemy_distance = input_line[input_line.index("enemy_distance:") + len("enemy_distance:"):input_line.index("bot_stuck:")]
bot_stuck = input_line[input_line.index("bot_stuck:") + len("bot_stuck:"):input_line.index("targeteam:")]
targeteam = input_line[input_line.index("targeteam:") + len("targeteam:"):]
dist_target = float(dist_target)
enemy_distance = float(enemy_distance)
bot_on_type = int(bot_on_type)
bot_stuck = int(bot_stuck)
targeteam = int(targeteam)
strInput = "-attack; wait 2; -use; wait 5; -jump; wait 5; -duck; wait 5; +attack; wait 5; cl_minmodels 1; wait 2; +use; "
if bot_stuck:
print('bot stuck')
for _ in range(2):
strInput += "+jump; wait 15; +duck; wait 15; -jump; wait 15; -duck; wait 3;"
if dist_target > 2.5:
strInput += "use weapon_elite; wait 3; "
elif targeteam == 3:
strInput += "use weapon_p90; wait 3; "
elif targeteam == 2:
strInput += "use weapon_knife; wait 5; "
global ladder_counter
if bot_on_type == 0 and ladder_counter < 500:
print('bot_on_type ladder, ladder_counter: ', ladder_counter)
strInput += "setang -90 90 0; wait 5; -back; wait 3; -moveleft; wait 3; -moveright; wait 5; -jump; wait 3; -duck; wait 3; +forward; wait 5;"
ladder_counter += 1
elif bot_on_type == 2:
print('bot surfing')
#make some setup to allow surfing/mimic
else:
ladder_counter = 0
min_distance_target_human = 2.0
if bot_on_type == 1:
print('bot_on_type water')
strInput += "+jump; wait 5;"
if message_counter > 10:
print('target human: ', targethuman, ' dist_target: ', dist_target, ' enemy distance: ', enemy_distance)
message_counter = 0
if enemy_distance < 0 or dist_target > min_distance_target_human or targeteam == 2:
strInput += "+forward; wait 5; "
boolean_val = random.choice([True, False])
for _ in range(10):
if boolean_val:
strInput += "+moveleft; wait 15; -moveleft; "
else:
strInput += "+moveright; wait 15; -moveright; "
else:
strInput += "-forward; wait 5;"
#print('strInput final:', strInput)
writeCfgInput(strInput)
time.sleep(0.2)
writeCfgInput("wait 5;")
def bot_connect_ze():
#use whatever ip you want here to connect with
strdev = "connect 151.80.230.149:27019/test132;"
str1 = "connect 151.80.230.149:27015;"
writeCfgInput(str1)
time.sleep(0.2)
writeCfgInput("wait 5;")
time.sleep(15.50)
print('not yet connected')
if __name__ == '__main__':
atexit.register(exit_handler)
resetCfgInputShortWait()
local_ip = "127.0.0.1"
local_port = 48477
udp_external_ip = "62.210.110.245"
buffer_size = 4096 #potentially not large enough?
with socket.socket(socket.AF_INET, socket.SOCK_DGRAM) as sock:
with socket.socket(socket.AF_INET, socket.SOCK_DGRAM) as sock_external:
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.bind(("", local_port))
print('reached deadlock')
try:
while True:
data, addr = sock.recvfrom(buffer_size)
databyte = data
data = codecs.decode(data, "utf-8", "ignore")
ip = addr[0]
port = addr[1]
#print('port: ', port, " ip: ", ip)
if not data:
continue
if ip not in [local_ip, udp_external_ip]:
continue
if ip == udp_external_ip:
print("enabled remote UDP packet")
response_msg = f"""say {data}"""
writeCfgInput(response_msg)
time.sleep(0.5)
resetCfgInputShortWait()
time.sleep(0.2)
#print('data: ', data)
if data == "autismo connected":
print('Bot connected!')
time.sleep(2)
joinTeam()
elif data == "connect to ze":
bot_connect_ze()
elif "clientmessage:" in data:
sock_external.sendto(databyte, (udp_external_ip, local_port))
print('sent databyte: ', databyte)
elif data.startswith("dist_target:"):
bot_process_movement(data)
elif data.startswith("keyinput:"):
bot_process_keyinput(data)
except KeyboardInterrupt:
pass
#/home/gameservers/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/cfg/autoexec.cfg:
#/home/nonroot/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/cfg/autoexec.cfg:
#alias loop "exec looptest.cfg; wait 5; loop;"; wait 5; loop;
#-condebug
#cd /home/nonroot/.steam/
#cd /home/gameservers/.steam/debian-installation/
#./steam.sh -applaunch 240 -textmode -textmessagedebug -novid -nosound -noipx -nojoy -noshaderapi +exec looptest.cfg
#cd /home/gameservers/ze_runner_files
#./play.sh
#screen -A -d -m -S ze_runner ./play.sh