503 lines
14 KiB
SourcePawn
503 lines
14 KiB
SourcePawn
#pragma semicolon 1
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#define DEBUG
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#define PLUGIN_AUTHOR "jenz"
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#define PLUGIN_VERSION "1.3"
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#define generic_length 256
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#include <sourcemod>
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#include <sdktools>
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#include <socket>
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//#pragma newdecls required
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int present = 0;
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int targethuman = 0;
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int bot_mini_count_stucker = 0;
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int client_mini_stuck_counter[MAXPLAYERS + 1];
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bool round_start_stuck = false;
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float bot_old_coords[3];
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float client_old_coords[MAXPLAYERS + 1][3];
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bool face_teleporter = false;
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//admins & vips
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bool admins[MAXPLAYERS + 1];
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bool vips[MAXPLAYERS + 1];
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//socket for bot input
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Handle global_socket;
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public Plugin myinfo =
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{
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name = "coordinates for the bot",
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author = PLUGIN_AUTHOR,
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description = "hello ",
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version = PLUGIN_VERSION,
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url = ""
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};
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public void OnPluginStart()
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{
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//talking
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RegConsoleCmd("sm_autism", cmd_talk, "talking to the bot through java application");
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//hooks
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HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
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//socket otherwise declare in public OnConfigsExecuted(){}
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Handle socket = SocketCreate(SOCKET_UDP, OnSocketError);
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SocketSetOption(socket, SocketReuseAddr, 1);
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SocketBind(socket, "127.0.0.1", 48475);
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connect(socket);
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global_socket = socket;
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}
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public Action cmd_talk(int client, int args)
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{
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char msg[generic_length];
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char info[generic_length];
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GetCmdArgString(info, sizeof(info));
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if (strlen(info) == 0)
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{
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PrintToChat(client, "Add a message to the command if autism bot is ingame and running on discord");
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return Plugin_Handled;
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}
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Format(msg, sizeof(msg), "clientmessage: %s", info);
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send_socket_msg(msg, strlen(msg));
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return Plugin_Handled;
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}
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public void Event_RoundStart(Handle event, const char[] name, bool dontBroadcast)
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{
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round_start_stuck = false;
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face_teleporter = false;
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targethuman = 0;
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bot_mini_count_stucker = 0;
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CreateTimer(7.0, permitStuck);
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}
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public Action permitStuck(Handle timer, any data)
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{
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round_start_stuck = true;
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return Plugin_Continue;
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}
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public void OnMapStart()
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{
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CreateTimer(0.2, recursive_pressing, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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CreateTimer(2.0, clients_coordinates, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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CreateTimer(10.0, bot_check_connect, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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}
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public Action clients_coordinates(Handle timer, any data)
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{
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if (IsValidClient(present) && IsPlayerAlive(present))
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{
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int min_cap = 5;
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for (int i = 1; i <= MaxClients; i++)
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if (IsValidClient(i) && IsPlayerAlive(i) && i != present && client_mini_stuck_counter[i] < min_cap)
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GetEntPropVector(i, Prop_Send, "m_vecOrigin", client_old_coords[i]);
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if (bot_mini_count_stucker < min_cap)
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GetEntPropVector(present, Prop_Send, "m_vecOrigin", bot_old_coords);
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if (face_teleporter)
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if (IsValidClient(targethuman))
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face_teleporter = get_power_distance(targethuman, client_old_coords[targethuman]) <= 1.0 ? false : true;
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else
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face_teleporter = false;
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}
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return Plugin_Continue;
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}
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public void send_socket_msg(char[] query_msg, int len)
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{
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if (global_socket != INVALID_HANDLE && SocketIsConnected(global_socket))
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SocketSendTo(global_socket, query_msg, len, "127.0.0.1", 48477); //udp
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}
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public Action bot_check_connect(Handle timer, any data)
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{
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if (!IsValidClient(present) && GetClientCount(false) < 63)
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{
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char msg[generic_length];
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//PrintToChatAll("sending UDP message...");
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Format(msg, sizeof(msg), "connect to ze");
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send_socket_msg(msg, strlen(msg));
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}
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return Plugin_Continue;
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}
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public bool TraceRayable(int client, int target)
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{
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float pos_client[3];
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float pos_target[3];
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GetClientEyePosition(client, pos_client);
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GetClientEyePosition(target, pos_target);
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Handle trace = TR_TraceRayFilterEx(pos_client, pos_target, MASK_NPCSOLID, RayType_EndPoint, FilterClient, client);
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if (TR_DidHit(trace))
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{
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if(TR_GetEntityIndex(trace) == target)
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{
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CloseHandle(trace);
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return true;
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}
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}
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CloseHandle(trace);
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return false;
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}
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public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype,
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int cmdnum, int tickcount, int seed, const int mouse[2])
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{
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if (!IsClientInGame(client)) return;
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if (client == targethuman && round_start_stuck)
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{
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char keyinput[generic_length * 5];
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if (buttons & IN_JUMP)
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Format(keyinput, sizeof(keyinput), "+jump; wait 5; ", keyinput);
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if (buttons & IN_DUCK)
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Format(keyinput, sizeof(keyinput), "%s +duck; wait 5; ", keyinput);
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if (strlen(keyinput) > 0)
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{
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float pos[3];
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GetEntPropVector(present, Prop_Send, "m_vecOrigin", pos);
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float dist_target = get_power_distance(targethuman, pos);
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float dist_cap = 3.0;
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if (dist_target <= dist_cap)
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{
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Format(keyinput, sizeof(keyinput), "keyinput: %s dist_target: %f", keyinput, dist_target);
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send_socket_msg(keyinput, strlen(keyinput));
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}
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}
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}
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}
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public Action recursive_pressing(Handle timer, any data)
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{
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if (IsValidClient(present) && IsPlayerAlive(present))
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{
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char message[generic_length * 7];
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float present_bot_coords[3];
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GetClientAbsOrigin(present, present_bot_coords);
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int targeteam = 0;
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if (GetClientTeam(present) != 3)
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{
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//2 = autismo is zm and should follow closest moving zm
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targeteam = 2;
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}
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else
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{
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//3 = autismo is human and should follow closest moving ct
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targeteam = 3;
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}
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bool find_closest_match = true;
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if (IsValidClient(targethuman) && GetClientTeam(targethuman) == targeteam && IsPlayerAlive(targethuman))
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{
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find_closest_match = is_client_stuck_or_afk(targethuman);
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if (!find_closest_match)
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{
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face_call(targethuman);
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find_closest_match = TraceRayable(present, targethuman) ? false : true;
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if (find_closest_match)
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{
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//check for targethuman entering teleport maybe good enough as this
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float dist_target = get_power_distance(targethuman, client_old_coords[targethuman]);
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float min_required_distance = 850.0;
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if (dist_target > min_required_distance)
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{
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find_closest_match = false;
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face_teleporter = true;
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float ClientPos[3];
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float Result[3];
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GetClientEyePosition(present, ClientPos);
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MakeVectorFromPoints(ClientPos, client_old_coords[targethuman], Result);
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GetVectorAngles(Result, Result);
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TeleportEntity(present, NULL_VECTOR, Result, NULL_VECTOR);
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}
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}
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}
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}
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if (find_closest_match)
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targethuman = GetClosestClient_option1(present, targeteam);
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if (IsValidClient(targethuman))
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{
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float pos[3];
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GetEntPropVector(present, Prop_Send, "m_vecOrigin", pos);
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float dist_target = get_power_distance(targethuman, pos);
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float enemy_distance = -1.0;
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//check ladder = 0, water = 1, in air(surfing) = 2 TODO
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int bot_on_type = -1;
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if (GetEntityMoveType(present) == MOVETYPE_LADDER)
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bot_on_type = 0;
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int ilevel = GetEntProp(present, Prop_Data, "m_nWaterLevel");
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if (ilevel >= 2)
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bot_on_type = 1;
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bool bot_stuck = false;
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if (bot_on_type != 0 && bot_on_type != 2)
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{
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int target_enemy = find_closest_enemy(present, targeteam);
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if (IsValidClient(target_enemy))
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{
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float min_distance_target_human = 2.0;
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float min_enemy_distance = 100.0;
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enemy_distance = get_power_distance(target_enemy, pos);
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//human aiming for zombie
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if (targeteam == 3 && dist_target < min_distance_target_human && enemy_distance > min_enemy_distance)
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face_call(target_enemy);
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//zombie aiming for human
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else if (targeteam == 2 && min_distance_target_human * min_enemy_distance > enemy_distance && enemy_distance > 0)
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face_call(target_enemy);
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//human aiming human && zombie aiming zombie
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else
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face_call(targethuman);
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}
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else
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face_call(targethuman);
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if (round_start_stuck)
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{
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bot_stuck = is_bot_stuck();
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if (bot_stuck)
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bot_mini_count_stucker = 0;
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}
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}
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Format(message, sizeof(message), "dist_target: %f targethuman: %N bot_on_type: %i enemy_distance: %f bot_stuck: %i targeteam: %i", dist_target, targethuman, bot_on_type, enemy_distance, bot_stuck, targeteam);
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send_socket_msg(message, strlen(message));
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}
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}
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return Plugin_Continue;
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}
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public bool is_bot_stuck()
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{
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float min_distance_cap = 5.0;
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int min_cap = 5;
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float bot_own_distance = get_power_distance(present, bot_old_coords);
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if (bot_own_distance < min_distance_cap)
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bot_mini_count_stucker++;
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return bot_mini_count_stucker > min_cap;
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}
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public void face_call(int client)
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{
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if (!face_teleporter)
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for (int j = 0; j < 5; j++)
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faceclient(client);
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}
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public void faceclient(int target_human)
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{
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if (IsValidClient(present) && IsValidClient(target_human) && GetEntityMoveType(present) != MOVETYPE_LADDER)
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{
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float TargetPos[3];
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float ClientPos[3];
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float Result[3];
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GetClientEyePosition(target_human, TargetPos);
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GetClientEyePosition(present, ClientPos);
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MakeVectorFromPoints(ClientPos, TargetPos, Result);
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GetVectorAngles(Result, Result);
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TeleportEntity(present, NULL_VECTOR, Result, NULL_VECTOR);
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}
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}
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stock bool IsValidClient(int client)
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{
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if (client > 0 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client))
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return true;
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return false;
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}
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stock bool is_client_stuck_or_afk(int client)
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{
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float min_distance_cap = 2.5;
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int min_cap = 5;
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float client_own_distance = get_power_distance(client, client_old_coords[client]);
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if (client_own_distance < min_distance_cap)
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client_mini_stuck_counter[client]++;
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else
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client_mini_stuck_counter[client] = 0;
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return client_mini_stuck_counter[client] > min_cap;
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}
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public int find_closest_enemy(int entity, int targeteam)
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{
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float pos[3];
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float nearestdistance = -1.0;
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int nearest = -1;
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GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos);
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for (int i = 1; i <= MaxClients; i++)
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if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) != targeteam)
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{
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float dist_target = get_power_distance(i, pos);
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bool traceable = false;
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face_call(i);
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if (TraceRayable(present, i))
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traceable = true;
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if (!traceable)
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continue;
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if (is_client_stuck_or_afk(i))
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continue;
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if (nearestdistance < 0 || dist_target < nearestdistance)
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{
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nearest = i;
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nearestdistance = dist_target;
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}
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}
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return nearest;
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}
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public int GetClosestClient_option1(int entity, int targeteam)
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{
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bool adminpresent = false;
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bool vippresent = false;
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float pos[3];
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float nearestdistance = -1.0;
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int nearest = -1;
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GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos);
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for (int i = 1; i <= MaxClients; i++)
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if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == targeteam && i != present)
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{
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bool traceable = false;
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face_call(i);
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if (TraceRayable(present, i))
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traceable = true;
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if (is_client_stuck_or_afk(i))
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continue;
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if (admins[i] && traceable)
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{
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adminpresent = true;
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vippresent = false;
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}
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else if (vips[i] && !adminpresent && traceable)
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{
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vippresent = true;
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}
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if (adminpresent)
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{
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if (!admins[i])
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continue;
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}
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else if (vippresent)
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{
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if (!vips[i])
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continue;
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}
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float dist_target = get_power_distance(i, pos);
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if (!traceable)
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dist_target = dist_target * dist_target;
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if (nearestdistance < 0 || dist_target < nearestdistance)
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{
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nearest = i;
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nearestdistance = dist_target;
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}
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}
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return nearest;
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}
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public float get_power_distance(int target_player, float [3]pos)
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{
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float vec[3];
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GetClientAbsOrigin(target_player, vec);
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float x_axis = Pow(vec[0] - pos[0], 2.0);
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float y_axis = Pow(vec[1] - pos[1], 2.0);
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float z_axis = FloatAbs(Pow(vec[2] - pos[2], 3.0));
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float power_distance = SquareRoot(x_axis * x_axis + y_axis * y_axis + z_axis * z_axis);
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float defaultcap = 1000.0;
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return power_distance / defaultcap;
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}
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public bool FilterClient(int entity, int contentsMask, int client)
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{
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if (entity == client)
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return false;
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return true;
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}
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public void OnClientPostAdminCheck(int client)
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{
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//STEAM_0:1:34783317
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//STEAM_0:1:60189040
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//[U:1:120378081]
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//[U:1:69566635]
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char auth[50];
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GetClientAuthId(client, AuthId_Engine, auth, sizeof(auth));
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if (StrEqual("[U:1:120378081]", auth, false))
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{
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present = client;
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bot_old_coords[0] = 0.0;
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bot_old_coords[1] = 0.0;
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bot_old_coords[2] = 0.0;
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bot_send_connected_msg();
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}
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else if (StrEqual("STEAM_0:1:60189040", auth, false))
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{
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present = client;
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bot_old_coords[0] = 0.0;
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bot_old_coords[1] = 0.0;
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bot_old_coords[2] = 0.0;
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bot_send_connected_msg();
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}
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if (CheckCommandAccess(client, "sm_kick", ADMFLAG_KICK))
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admins[client] = true;
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else if (CheckCommandAccess(client, "sm_reserved", ADMFLAG_RESERVATION))
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vips[client] = true;
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client_old_coords[client][0] = 0.0;
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client_old_coords[client][1] = 0.0;
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client_old_coords[client][2] = 0.0;
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client_mini_stuck_counter[client] = 0;
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}
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public OnSocketError(Handle socket, const int errorType, const int errorNum, any args)
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{
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LogError("[MR] Socket error: %d (errno %d)", errorType, errorNum);
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CreateTimer(120.0, TimerConnect, socket, TIMER_HNDL_CLOSE);
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}
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stock void connect(Handle socket)
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{
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if (!SocketIsConnected(socket))
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SocketConnect(socket, OnSocketConnected, OnSocketReceive, OnSocketDisconnected, "127.0.0.1", 48475);
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}
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public void OnClientDisconnect(int client)
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{
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if (present == client)
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{
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present = 0;
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}
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admins[client] = false;
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vips[client] = false;
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client_old_coords[client][0] = 0.0;
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client_old_coords[client][1] = 0.0;
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client_old_coords[client][2] = 0.0;
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client_mini_stuck_counter[client] = 0;
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}
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public void bot_send_connected_msg()
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{
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char msg[generic_length];
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Format(msg, sizeof(msg), "autismo connected");
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send_socket_msg(msg, strlen(msg));
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}
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//Socket callback
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public OnSocketConnected(Handle socket, any arg)
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{
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}
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//manage message
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public OnSocketReceive(Handle socket, char[] receiveData, const dataSize, any hFile)
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{
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//PrintToChatAll("receiveData: %s", receiveData);
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}
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public OnSocketDisconnected(Handle socket, any arg)
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{
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CreateTimer(120.0, TimerConnect, socket, TIMER_HNDL_CLOSE);
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}
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public Action TimerConnect(Handle timer, any arg)
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{
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connect(arg);
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return Plugin_Handled;
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} |