projects-jenz/AutismBotIngame/scripting/bot_surfing.sp

428 lines
12 KiB
SourcePawn

#include <sourcemod>
#include <cstrike>
#include <smlib>
#include <sdktools>
#include <sdkhooks>
#include <botmimic>
//for recording surfing properly with things such as trigger_pushes should sm_botmimic_snapshotinterval be set to 50
public Plugin myinfo =
{
name = "test surfing plugin",
author = "jenzur",
description = "hello ",
version = "1.1",
url = "www.unloze.com"
};
//is botplayer
bool is_bot_player[MAXPLAYERS + 1];
bool is_player_jenz[MAXPLAYERS + 1];
float bot_finished_surf_coords[MAXPLAYERS + 1][3];
char map_coorindates[65][256];
char map_recordname[65][256];
bool round_switch = false;
Handle g_hTraceTimer = null;
Database g_dDatabase;
public void OnPluginStart()
{
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i))
{
reset_client(i);
reset_bot_finished_surf(i);
}
g_hTraceTimer = CreateTimer(0.30, update_mimic_coords, _, TIMER_REPEAT);
OnMapStart();
HookEvent("round_start", Event_RoundStart, EventHookMode_Pre);
HookEvent("round_end", OnRoundEnd, EventHookMode_Pre);
}
public void OnPluginEnd()
{
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i))
{
reset_client(i);
reset_bot_finished_surf(i);
}
if (g_hTraceTimer != null)
delete g_hTraceTimer;
}
public Action OnRoundEnd(Handle event, const char[] name, bool dontBroadcast)
{
perform_resets();
return Plugin_Handled;
}
public void Event_RoundStart(Handle event, const char[] name, bool dontBroadcast)
{
perform_resets();
}
public void perform_resets()
{
round_switch = true;
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i))
{
reset_client(i);
reset_bot_finished_surf(i);
}
CreateTimer(7.00, reset_round_switch, INVALID_HANDLE);
}
public Action reset_round_switch(Handle timer, any data)
{
round_switch = false;
return Plugin_Handled;
}
stock bool IsValidClient(int client)
{
if (client > 0 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client))
return true;
return false;
}
public void OnClientPostAdminCheck(int client)
{
is_bot_player[client] = false;
is_player_jenz[client] = false;
is_bot_player_call(client);
reset_bot_finished_surf(client);
}
public void OnClientDisconnect(int client)
{
is_bot_player[client] = false;
is_player_jenz[client] = false;
reset_bot_finished_surf(client);
}
public void reset_bot_finished_surf(int client)
{
bot_finished_surf_coords[client][0] = 0.0;
bot_finished_surf_coords[client][1] = 0.0;
bot_finished_surf_coords[client][2] = 0.0;
}
public void reset_client(int client)
{
if (BotMimic_IsPlayerMimicing(client))
{
BotMimic_StopPlayerMimic(client);
if (GetClientTeam(client) == CS_TEAM_T)
{
Client_switch_to_knife(client);
}
}
}
public int BotMimic_OnPlayerMimicLoops(int client)
{
char map_name[256];
GetCurrentMap(map_name, sizeof(map_name));
if (StrContains(map_name, "ze_surf", false) == -1)
{
reset_client(client);
reset_bot_finished_surf(client);
}
else if (bot_finished_surf_coords[client][0] != 0.0)
{
reset_client(client);
TeleportEntity(client, bot_finished_surf_coords[client], NULL_VECTOR, NULL_VECTOR);
reset_bot_finished_surf(client);
}
else
{
GetEntPropVector(client, Prop_Send, "m_vecOrigin", bot_finished_surf_coords[client]);
}
}
public Action update_mimic_coords(Handle timer, any data)
{
for (int i = 1; i <= MaxClients; i++)
{
if (IsValidClient(i) && is_bot_player[i])
{
if (bot_finished_surf_coords[i][0] != 0.0)
{
GetEntPropVector(i, Prop_Send, "m_vecOrigin", bot_finished_surf_coords[i]);
}
}
}
if (round_switch)
{
return Plugin_Continue;
}
Handle records_list = BotMimic_GetLoadedRecordList();
for (int i = 0; i < sizeof(map_coorindates); i++)
{
bool found = false;
char char_coord[3][256];
if (strlen(map_coorindates[i]) > 0)
{
ExplodeString(map_coorindates[i], " ", char_coord, sizeof(char_coord[]), sizeof(char_coord[]));
float coords[3];
coords[0] = StringToFloat(char_coord[0]);
coords[1] = StringToFloat(char_coord[1]);
coords[2] = StringToFloat(char_coord[2]);
for (int j = 1; j <= MaxClients; j++)
{
if (IsValidClient(j) && bot_finished_surf_coords[j][0] == 0.0 && is_bot_player[j])
{
float distance = get_power_distance(j, coords);
if (distance < 225.0)
{
char path[1024];
for (int f = 0; f < GetArraySize(records_list); f++)
{
if (f != i) continue;
GetArrayString(records_list, f, path, sizeof(path));
for (int h = 0; h < sizeof(map_recordname); h++)
{
//i != h assures coordinates match the right iterated name
if (strlen(map_recordname[h]) == 0 || i != h)
{
continue;
}
if (StrEqual(path, map_recordname[h], false))
{
BotMimic_PlayRecordFromFile(j, path);
found = true;
}
if (found)
break;
}
if (found)
break;
}
}
}
if (found)
break;
}
}
if (found)
break;
}
return Plugin_Continue;
}
public float get_power_distance(int target_player, float pos[3])
{
float vec[3];
GetClientAbsOrigin(target_player, vec);
return GetVectorDistance(vec, pos);
}
public int BotMimic_OnRecordSaved(int client, char[] name, char[] category, char[] subdir, char[] file)
{
//file = The actual path to the saved .rec file.
char sQuery[256];
Format(sQuery, sizeof(sQuery), "UPDATE `maps_coordinates` SET `recordname` = '%s' WHERE `recordname` = 'unknown'", file);
g_dDatabase.Query(SQL_insertQuery_record_saved, sQuery, _, DBPrio_Low);
}
public Action BotMimic_OnStartRecording(int client, char[] name, char[] category, char[] subdir, char[] path)
{
float bot_start_coords[3];
GetEntPropVector(client, Prop_Send, "m_vecOrigin", bot_start_coords);
char map_name[256];
GetCurrentMap(map_name, sizeof(map_name));
char sQuery[256];
char coords[3][256];
FloatToString(bot_start_coords[0], coords[0], sizeof(coords[]));
FloatToString(bot_start_coords[1], coords[1], sizeof(coords[]));
FloatToString(bot_start_coords[2], coords[2], sizeof(coords[]));
Format(sQuery, sizeof(sQuery), "insert into `maps_coordinates` (`mapname`, `recordname`, `coordinate`) VALUES ('%s', 'unknown', '%s %s %s')", map_name, coords[0], coords[1], coords[2]);
g_dDatabase.Query(SQL_insertQuery, sQuery, _, DBPrio_Low);
}
public void select_map_related_surfs()
{
char map_name[256];
GetCurrentMap(map_name, sizeof(map_name));
char sQuery[256];
Format(sQuery, sizeof(sQuery), "select recordname, coordinate from `maps_coordinates` where mapname = '%s'", map_name);
g_dDatabase.Query(SQL_OnQueryCompleted, sQuery, _, DBPrio_Low);
}
public void SQL_OnQueryCompleted(Database db, DBResultSet results, const char[] error, DataPack data)
{
if (!db || strlen(error))
{
LogError("Query error: %s", error);
return;
}
int iterator = 0;
for (int i = 0; i < sizeof(map_coorindates); i++)
{
Format(map_coorindates[i], sizeof(map_coorindates[]), "");
Format(map_recordname[i], sizeof(map_recordname[]), "");
}
while (results.RowCount > 0 && results.FetchRow())
{
results.FetchString(0, map_recordname[iterator], sizeof(map_recordname[]));
results.FetchString(1, map_coorindates[iterator], sizeof(map_coorindates[]));
iterator++;
}
}
public void OnMapStart()
{
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i))
{
reset_bot_finished_surf(i);
}
char map_name[256];
GetCurrentMap(map_name, sizeof(map_name));
if (!g_dDatabase)
Database.Connect(SQL_OnDatabaseConnect, "bot_surfing");
else if(StrContains(map_name, "ze_surf", false) != -1)
{
//should not be needed
for (int i = 0; i < sizeof(map_coorindates); i++)
{
Format(map_coorindates[i], sizeof(map_coorindates[]), "");
Format(map_recordname[i], sizeof(map_recordname[]), "");
}
select_map_related_surfs();
}
}
public void SQL_OnDatabaseConnect(Database db, const char[] error, any data)
{
if(!db || strlen(error))
{
LogError("Database error: %s", error);
return;
}
g_dDatabase = db;
char sQuery[256];
Format(sQuery, sizeof(sQuery), "CREATE TABLE IF NOT EXISTS `maps_coordinates` (`mapname` VARCHAR(254) NOT NULL, `coordinate` VARCHAR(254) NOT NULL, `recordname` VARCHAR(254) NOT NULL, PRIMARY KEY (`mapname`, `recordname`, `coordinate`))");
g_dDatabase.Query(SQL_FinishedQuery_creating_tables, sQuery, _, DBPrio_Low);
}
public void SQL_insertQuery_record_saved(Database db, DBResultSet results, const char[] error, DataPack data)
{
if (!db || strlen(error))
{
LogError("Query error: %s", error);
}
select_map_related_surfs();
}
public void SQL_insertQuery(Database db, DBResultSet results, const char[] error, DataPack data)
{
if (!db || strlen(error))
{
LogError("Query error: %s", error);
}
}
public void SQL_FinishedQuery_creating_tables(Database db, DBResultSet results, const char[] error, DataPack data)
{
if (!db || strlen(error))
{
LogError("Query error: %s", error);
}
char map_name[256];
GetCurrentMap(map_name, sizeof(map_name));
if (StrContains(map_name, "ze_surf", false) != -1)
{
select_map_related_surfs();
}
}
public void is_bot_player_call(int client)
{
bool debug_b = false;
if (debug_b && is_jenz(client))
{
is_player_jenz[client] = true;
}
is_autism_bot1(client);
is_autism_bot2(client);
is_autism_bot3(client);
is_autism_bot4(client);
}
public bool is_jenz(int client)
{
char auth[50];
GetClientAuthId(client, AuthId_Engine, auth, sizeof(auth));
if(StrEqual("[U:1:69566635]", auth, false) || StrEqual("STEAM_0:1:34783317", auth, false))
{
return true;
}
return false;
}
public bool is_autism_bot1(int client)
{
char auth[50];
GetClientAuthId(client, AuthId_Engine, auth, sizeof(auth));
if (StrEqual("[U:1:120378081]", auth, false) || StrEqual("STEAM_0:1:60189040", auth, false))
{
is_bot_player[client] = true;
return true;
}
return false;
}
public bool is_autism_bot2(int client)
{
char auth[50];
GetClientAuthId(client, AuthId_Engine, auth, sizeof(auth));
if (StrEqual("[U:1:1036189204]", auth, false) || StrEqual("STEAM_0:0:518094602", auth, false))
{
is_bot_player[client] = true;
return true;
}
return false;
}
public bool is_autism_bot3(int client)
{
char auth[50];
GetClientAuthId(client, AuthId_Engine, auth, sizeof(auth));
if (StrEqual("[U:1:408797742]", auth, false) || StrEqual("STEAM_0:0:204398871", auth, false))
{
is_bot_player[client] = true;
return true;
}
return false;
}
public bool is_autism_bot4(int client)
{
char auth[50];
GetClientAuthId(client, AuthId_Engine, auth, sizeof(auth));
if (StrEqual("[U:1:1221121532]", auth, false) || StrEqual("STEAM_0:0:610560766", auth, false))
{
is_bot_player[client] = true;
return true;
}
return false;
}
stock Client_switch_to_knife(int client)
{
//2 is always knife
int weapon = GetPlayerWeaponSlot(client, 2);
if (Weapon_IsValid(weapon)) {
Client_SetActiveWeapon(client, weapon);
}
}