#pragma semicolon 1 #define DEBUG #define PLUGIN_AUTHOR "jenz" #define PLUGIN_VERSION "1.3" #define generic_length 256 #include #include #include //#pragma newdecls required int present = 0; int targethuman = 0; int client_out_balancer[MAXPLAYERS + 1]; //admins & vips bool admins[MAXPLAYERS + 1]; bool vips[MAXPLAYERS + 1]; //socket for bot input Handle global_socket; public Plugin myinfo = { name = "coordinates for the bot", author = PLUGIN_AUTHOR, description = "hello ", version = PLUGIN_VERSION, url = "" }; public void OnPluginStart() { //talking RegConsoleCmd("sm_autism", cmd_talk, "talking to the bot through java application"); //hooks HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy); //socket otherwise declare in public OnConfigsExecuted(){} Handle socket = SocketCreate(SOCKET_UDP, OnSocketError); SocketSetOption(socket, SocketReuseAddr, 1); SocketBind(socket, "127.0.0.1", 48475); connect(socket); global_socket = socket; } public Action cmd_talk(int client, int args) { char msg[generic_length]; char info[generic_length]; GetCmdArgString(info, sizeof(info)); if (strlen(info) == 0) { PrintToChat(client, "Add a message to the command if autism bot is ingame and running on discord"); return Plugin_Handled; } Format(msg, sizeof(msg), "clientmessage: %s", info); send_socket_msg(msg, strlen(msg)); return Plugin_Handled; } public void Event_RoundStart(Handle event, const char[] name, bool dontBroadcast) { targethuman = 0; } public void OnMapStart() { CreateTimer(0.2, recursive_pressing, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE); CreateTimer(10.0, bot_check_connect, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE); } public void send_socket_msg(char[] query_msg, int len) { if (global_socket != INVALID_HANDLE && SocketIsConnected(global_socket)) SocketSendTo(global_socket, query_msg, len, "127.0.0.1", 48477); //udp } public Action bot_check_connect(Handle timer, any data) { if (!IsValidClient(present) && GetClientCount(false) < 63) { char msg[generic_length]; //PrintToChatAll("sending UDP message..."); Format(msg, sizeof(msg), "connect to ze"); send_socket_msg(msg, strlen(msg)); } return Plugin_Continue; } public bool TraceRayable(int client, int target) { float pos_client[3]; float pos_target[3]; GetClientEyePosition(client, pos_client); GetClientEyePosition(target, pos_target); Handle trace = TR_TraceRayFilterEx(pos_client, pos_target, MASK_NPCSOLID, RayType_EndPoint, FilterClient, client); if (TR_DidHit(trace)) { if(TR_GetEntityIndex(trace) == target) { CloseHandle(trace); return true; } } CloseHandle(trace); return false; } public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype, int cmdnum, int tickcount, int seed, const int mouse[2]) { if (!IsClientInGame(client)) return; if (client == targethuman) { char keyinput[generic_length * 5]; if (buttons & IN_JUMP) Format(keyinput, sizeof(keyinput), "+jump; wait 5; ", keyinput); if (buttons & IN_DUCK) Format(keyinput, sizeof(keyinput), "%s +duck; wait 5; ", keyinput); if (strlen(keyinput) > 0) { float pos[3]; GetEntPropVector(present, Prop_Send, "m_vecOrigin", pos); float dist_target = get_power_distance(targethuman, pos); float dist_cap = 2.0; if (dist_target <= dist_cap) { Format(keyinput, sizeof(keyinput), "keyinput: %s dist_target: %f", keyinput, dist_target); send_socket_msg(keyinput, strlen(keyinput)); } } } } public Action recursive_pressing(Handle timer, any data) { if (IsValidClient(present) && IsPlayerAlive(present)) { char message[generic_length * 7]; float present_bot_coords[3]; GetClientAbsOrigin(present, present_bot_coords); int targeteam = 0; if (GetClientTeam(present) != 3) { //2 = autismo is zm and should follow closest moving zm targeteam = 2; } else { //3 = autismo is human and should follow closest moving ct targeteam = 3; } bool find_closest_match = true; if (IsValidClient(targethuman) && GetClientTeam(targethuman) == targeteam && IsPlayerAlive(targethuman)) { float distance_limit = 50.0; if (admins[targethuman]) distance_limit = distance_limit * 5; else if (vips[targethuman]) distance_limit = distance_limit * 2.5; find_closest_match = is_client_stuck_or_afk(targethuman); if (!find_closest_match) { float pos[3]; GetEntPropVector(present, Prop_Send, "m_vecOrigin", pos); float dist_target = get_power_distance(targethuman, pos); if (!TraceRayable(present, targethuman)) dist_target = dist_target * 2; find_closest_match = dist_target < distance_limit ? false : true; } } if (find_closest_match) targethuman = GetClosestClient_option1(present, targeteam); if (IsValidClient(targethuman)) { float pos[3]; GetEntPropVector(present, Prop_Send, "m_vecOrigin", pos); float dist_target = get_power_distance(targethuman, pos); int target_enemy = find_closest_enemy(present, targeteam); float enemy_cap = 2.5; float enemy_distance = -1.0; //check ladder = 0, water = 1, in air(surfing) = 2 TODO int bot_on_type = -1; if (GetEntityMoveType(present) == MOVETYPE_LADDER) bot_on_type = 0; int ilevel = GetEntProp(present, Prop_Data, "m_nWaterLevel"); if (ilevel >= 2) bot_on_type = 1; bool bot_stuck = false; if (bot_on_type != 0 && bot_on_type != 2) { if (IsValidClient(target_enemy)) { enemy_distance = get_power_distance(target_enemy, pos); if (enemy_distance < enemy_cap) faceclient(target_enemy); } if (enemy_distance == -1.0 || enemy_distance > enemy_cap) faceclient(targethuman); bot_stuck = is_client_stuck_or_afk(present); } Format(message, sizeof(message), "dist_target: %f targethuman: %N bot_on_type: %i enemy_distance: %f bot_stuck: %i", dist_target, targethuman, bot_on_type, enemy_distance, bot_stuck); send_socket_msg(message, strlen(message)); } } return Plugin_Continue; } public void faceclient(int target_human) { float TargetPos[3]; float ClientPos[3]; float Result[3]; GetClientEyePosition(targethuman, TargetPos); GetClientEyePosition(present, ClientPos); MakeVectorFromPoints(ClientPos, TargetPos, Result); GetVectorAngles(Result, Result); TeleportEntity(present, NULL_VECTOR, Result, NULL_VECTOR); } stock bool IsValidClient(int client) { if (client > 0 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client)) return true; return false; } stock bool is_client_stuck_or_afk(int client) { float flVel[3]; GetEntPropVector(client, Prop_Data, "m_vecAbsVelocity", flVel); flVel[0] < 10.0 && flVel[1] < 10.0 ? client_out_balancer[client]++ : client_out_balancer[client]--; if (client_out_balancer[client] < -50) client_out_balancer[client] = -50; if (client_out_balancer[client] > 50) client_out_balancer[client] = 50; return client_out_balancer[client] > 25; } public int find_closest_enemy(int entity, int targeteam) { float pos[3]; float nearestdistance = -1.0; int nearest = -1; GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos); for (int i = 1; i <= MaxClients; i++) if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) != targeteam) { float dist_target = get_power_distance(i, pos); if (!TraceRayable(present, i)) dist_target = dist_target * dist_target; if (nearestdistance < 0 || dist_target < nearestdistance) { nearest = i; nearestdistance = dist_target; } } return nearest; } public int GetClosestClient_option1(int entity, int targeteam) { bool adminpresent = false; bool vippresent = false; float pos[3]; float nearestdistance = -1.0; int nearest = -1; GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos); for (int i = 1; i <= MaxClients; i++) if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == targeteam && i != present) { float dist_target = get_power_distance(i, pos); bool traceable = false; if (TraceRayable(present, i)) traceable = true; if (admins[i] && traceable) { adminpresent = true; vippresent = false; } else if (vips[i] && !adminpresent && traceable) { vippresent = true; } if (adminpresent) { if (!admins[i]) continue; } else if (vippresent) { if (!vips[i]) continue; } if (is_client_stuck_or_afk(i)) continue; if (!traceable) dist_target = dist_target * dist_target; if (nearestdistance < 0 || dist_target < nearestdistance) { nearest = i; nearestdistance = dist_target; } } return nearest; } public float get_power_distance(int target_player, float [3]pos) { float vec[3]; GetClientAbsOrigin(target_player, vec); float x_axis = Pow(vec[0] - pos[0], 2.0); float y_axis = Pow(vec[1] - pos[1], 2.0); float z_axis = FloatAbs(Pow(vec[2] - pos[2], 1.0)); float power_distance = SquareRoot(x_axis * x_axis + y_axis * y_axis + z_axis * z_axis); float defaultcap = 1000.0; return power_distance / defaultcap; } public bool FilterClient(int entity, int contentsMask, int client) { if (entity == client) return false; return true; } public void OnClientPostAdminCheck(int client) { //STEAM_0:1:34783317 //STEAM_0:1:60189040 //[U:1:120378081] //[U:1:69566635] char auth[50]; GetClientAuthId(client, AuthId_Engine, auth, sizeof(auth)); if (StrEqual("[U:1:120378081]", auth, false)) { present = client; bot_send_connected_msg(); } else if (StrEqual("STEAM_0:1:60189040", auth, false)) { present = client; bot_send_connected_msg(); } if (CheckCommandAccess(client, "sm_kick", ADMFLAG_KICK)) admins[client] = true; else if (CheckCommandAccess(client, "sm_reserved", ADMFLAG_RESERVATION)) vips[client] = true; client_out_balancer[client] = 0; } public OnSocketError(Handle socket, const int errorType, const int errorNum, any args) { LogError("[MR] Socket error: %d (errno %d)", errorType, errorNum); CreateTimer(120.0, TimerConnect, socket, TIMER_HNDL_CLOSE); } stock void connect(Handle socket) { if (!SocketIsConnected(socket)) SocketConnect(socket, OnSocketConnected, OnSocketReceive, OnSocketDisconnected, "127.0.0.1", 48475); } public void OnClientDisconnect(int client) { if (present == client) { present = 0; } admins[client] = false; vips[client] = false; client_out_balancer[client] = 0; } public void bot_send_connected_msg() { char msg[generic_length]; Format(msg, sizeof(msg), "autismo connected"); send_socket_msg(msg, strlen(msg)); } //Socket callback public OnSocketConnected(Handle socket, any arg) { } //manage message public OnSocketReceive(Handle socket, char[] receiveData, const dataSize, any hFile) { //PrintToChatAll("receiveData: %s", receiveData); } public OnSocketDisconnected(Handle socket, any arg) { CreateTimer(120.0, TimerConnect, socket, TIMER_HNDL_CLOSE); } public Action TimerConnect(Handle timer, any arg) { connect(arg); return Plugin_Handled; }