import os import sys import subprocess import atexit from threading import Timer import string import random import signal import socket import codecs import datetime import time who_am_i = subprocess.getoutput(["whoami"]) looptestPath = f"""/home/{who_am_i}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/cfg/looptest.cfg""" chatmsg = "" def colored(r, g, b, text): return "\033[38;2;{};{};{}m{} \033[38;2;255;255;255m".format(r, g, b, text) def writeCfgInput(Input_user): with open(looptestPath, 'w') as f: colored_text = colored(255, 0, 0, ('Input: ' + Input_user)) #print(colored_text) f.write(Input_user) def exit_handler(): print('reached exithandler') writeCfgInput('') def joinTeam(): str = "jointeam 2; joinclass 3; zspawn;" writeCfgInput(str) print('jointeam func: ') time.sleep(4.5) writeCfgInput('') def bot_process_surf(input_line): bot_surf_plane = input_line[input_line.index("surfing:") + len("surfing:"):] bot_surf_plane = bot_surf_plane.strip() bot_surf_plane = [float(i.replace('\U00002013', '-')) for i in bot_surf_plane.split(' ')] #X axis positive = hold A #X axis negative = hold D #if Y axis = 0.0 use X instead #Y axis negative = hold A #Y axis positive = hold D strInput = "-forward; wait 3; " if bot_surf_plane[1] < 0.0: strInput += "+moveleft; wait 3; " elif bot_surf_plane[1] > 0.0: strInput += "+moveright; wait 3;" elif bot_surf_plane[0] < 0.0: strInput += "+moveleft; wait 3; " elif bot_surf_plane[0] > 0.0: strInput += "+moveright; wait 3; " print('date: ', datetime.datetime.now().time(),'bot surfing bot_surf_plane: ', bot_surf_plane) writeCfgInput(strInput) time.sleep(0.1) writeCfgInput("") def bot_process_movement(input_line): dist_target = input_line[input_line.index("dist_target:") + len("dist_target:"):input_line.index("targethuman:")] targethuman = input_line[input_line.index("targethuman:") + len("targethuman:"):input_line.index("enemy_distance:")] enemy_distance = input_line[input_line.index("enemy_distance:") + len("enemy_distance:"):input_line.index("targeteam:")] targeteam = input_line[input_line.index("targeteam:") + len("targeteam:"):input_line.index("target_enemy:")] target_enemy = input_line[input_line.index("target_enemy:") + len("target_enemy:"):] dist_target = float(dist_target) enemy_distance = float(enemy_distance) targeteam = int(targeteam) min_distance_target_human = 50.0 strInput = "-attack; wait 2; -use; wait 5; +attack; wait 5; cl_minmodels 1; wait 2; +use; +forward; wait 2; " if dist_target > min_distance_target_human and targeteam == 3: #print('dist_target: ', dist_target) strInput += "use weapon_elite; wait 3; " elif targeteam == 3: strInput += "use weapon_p90; wait 3; " elif targeteam == 2: strInput += "use weapon_knife; wait 5; " print('date: ', datetime.datetime.now().time(), ' target_enemy: ', target_enemy, ' enemy distance: ', enemy_distance, ' target human: ', targethuman, ' dist_target: ', dist_target) strInput = strinput_append(strInput, 2) #print('strInput final:', strInput) writeCfgInput(strInput) time.sleep(0.1) writeCfgInput("") def strinput_append(strInput, nth): for _ in range(10 * nth): boolean_val = random.choice([True, False]) if boolean_val: strInput += "+moveleft; wait 15; -moveleft; " else: strInput += "+moveright; wait 15; -moveright; " return strInput def kill_css_process(): css_pid = subprocess.getoutput(["pidof hl2_linux"]) if css_pid: for pid in css_pid.split(" "): username = subprocess.getoutput([f"""ps -o user= -p {pid}"""]) if username == who_am_i: print('pid: ', pid, 'shutting the bots game down....') pid = int(pid.strip()) os.kill(pid, signal.SIGTERM) time.sleep(15) print('preparing to launch game....') os.chdir(f"""/home/{who_am_i}/.steam/debian-installation/""") subprocess.check_call("./steam.sh %s" % ("-applaunch 240 -textmode -textmessagedebug -novid -nosound -noipx -nojoy -noshaderapi"), shell=True) print('finished starting game') def bot_connect_ze(): #use whatever ip you want here to connect with strdev = "connect 144.76.218.19:27019/test132;" str1 = "connect 144.76.218.19:27015;" writeCfgInput(str1) time.sleep(0.2) writeCfgInput('') print('not yet connected') def pairwise(it): it = iter(it) while True: try: yield next(it), next(it) except StopIteration: # no more elements in the iterator return if __name__ == '__main__': atexit.register(exit_handler) local_ip = "127.0.0.1" local_port = 48477 udp_external_ip = "164.132.201.173" buffer_size = 4096 #potentially not large enough? connection_issue_counter = 0; sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) sock_external = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) sock.bind(("", local_port)) messager_name = "" print('reached deadlock') try: while True: data, addr = sock.recvfrom(buffer_size) data = codecs.decode(data, "utf-8", "ignore") ip = addr[0] port = addr[1] #print('port: ', port, " ip: ", ip) #print(data) if not data: continue if ip not in [local_ip, udp_external_ip]: continue if ip == udp_external_ip: if messager_name in data: messager_name = "" response_msg = f"""say {messager_name} {data}""" print("remote UDP packet response_msg: ", response_msg) writeCfgInput(response_msg) #needs mini delay to have time to write input to console time.sleep(0.1) writeCfgInput("") if data == "autismo connected": print('Bot connected!') connection_issue_counter = 0 joinTeam() elif data == "bot kicked server full": print('bot kicked server full: ', datetime.datetime.now().time()) elif data == "connect to ze": if connection_issue_counter == 5 or connection_issue_counter > 50: kill_css_process() connection_issue_counter += 1 print('connection_issue_counter: ', connection_issue_counter) bot_connect_ze() elif "clientmessage:" in data: messager_name = data.split("clientmessage:", 1)[1].split(" 72DqZ84")[0] databyte_send_message = messager_name + data.split("72DqZ84")[1] sock_external.sendto(databyte_send_message.encode(), (udp_external_ip, local_port)) print('databyte_send_message: ', databyte_send_message) elif data.startswith("dist_target:"): bot_process_movement(data) elif data.startswith("surfing:"): bot_process_surf(data) elif data.startswith("hull info:"): hull_info = data[data.index("hull info:") + len("hull info:"):] colored_text = colored(255, 0, 0, ('hull_info: ' + hull_info)) strInput = "" if hull_info == "jump": strInput += "+jump; wait 5; -jump; +duck; wait 50; -duck; wait 5; " elif hull_info == "crouch": strInput += "+duck; wait 50; -duck; wait 5; " writeCfgInput(strInput) #print(colored_text) time.sleep(0.1) writeCfgInput("") except KeyboardInterrupt: pass finally: sock.close() sock_external.close() #/home/gameservers/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/cfg/autoexec.cfg: #alias loop "exec looptest.cfg; wait 5; loop;"; wait 5; loop; #-condebug #cd /home/gameservers/.steam/debian-installation/ #./steam.sh -applaunch 240 -textmode -textmessagedebug -novid -nosound -noipx -nojoy -noshaderapi #cd /home/gameservers/ze_runner_files #python3 ingamefollowct.py #screen -d -m -S ze_runner python3 ingamefollowct.py #before steam login: export SDL_VIDEO_X11_VISUALID=0x074 #to find correct SDL_VIDEO_X11_VISUALID use glxinfo in X2GO