#!/usr/bin/python3
# -*- coding: utf-8 -*-
import asyncio
import logging
import requests
from .Constants import *

session = requests.Session()

def usteamid_to_steamid(usteamid):
    for ch in ['[', ']']:
        if ch in usteamid:
            usteamid = usteamid.replace(ch, '')
    usteamid_split = usteamid.split(':')
    steamid = []
    steamid.append('STEAM_0:')
    z = int(usteamid_split[2])
    if z % 2 == 0:
      steamid.append('0:')
    else:
      steamid.append('1:')
    steamacct = z // 2
    steamid.append(str(steamacct))
    return ''.join(steamid)

class PlayerManager():
    def __init__(self, master):
        self.Logger = logging.getLogger(__class__.__name__)
        self.Torchlight = master

        self.Players = [None] * (MAXPLAYERS + 1)
        self.Storage = self.StorageManager(self)

        self.Torchlight().GameEvents.HookEx("player_connect", self.Event_PlayerConnect)
        self.Torchlight().GameEvents.HookEx("player_activate", self.Event_PlayerActivate)
        self.Torchlight().Forwards.HookEx("OnClientPostAdminCheck", self.OnClientPostAdminCheck)
        self.Torchlight().GameEvents.HookEx("player_info", self.Event_PlayerInfo)
        self.Torchlight().GameEvents.HookEx("player_disconnect", self.Event_PlayerDisconnect)
        self.Torchlight().GameEvents.HookEx("server_spawn", self.Event_ServerSpawn)

    def Event_PlayerConnect(self, name, index, userid, networkid, address, bot):
        index += 1
        self.Logger.info("OnConnect(name={0}, index={1}, userid={2}, networkid={3}, address={4}, bot={5})"
            .format(name, index, userid, networkid, address, bot))
        if self.Players[index] != None:
            self.Logger.error("!!! Player already exists, overwriting !!!")

        self.Players[index] = self.Player(self, index, userid, networkid, address, name)
        self.Players[index].OnConnect()

    def Event_PlayerActivate(self, userid):
        self.Logger.info("Pre_OnActivate(userid={0})".format(userid))
        index = self.FindUserID(userid).Index
        self.Logger.info("OnActivate(index={0}, userid={1})".format(index, userid))

        self.Players[index].OnActivate()

    def OnClientPostAdminCheck(self, client):
        self.Logger.info("OnClientPostAdminCheck(client={0})".format(client))

        asyncio.ensure_future(self.Players[client].OnClientPostAdminCheck())

    def Event_PlayerInfo(self, name, index, userid, networkid, bot):
        index += 1
        self.Logger.info("OnInfo(name={0}, index={1}, userid={2}, networkid={3}, bot={4})"
            .format(name, index, userid, networkid, bot))

        # We've connected to the server and receive info events about the already connected players
        # Emulate connect message
        if not self.Players[index]:
            self.Event_PlayerConnect(name, index - 1, userid, networkid, bot)
        else:
            self.Players[index].OnInfo(name)

    def Event_PlayerDisconnect(self, userid, reason, name, networkid, bot):
        index = self.FindUserID(userid).Index
        self.Logger.info("OnDisconnect(index={0}, userid={1}, reason={2}, name={3}, networkid={4}, bot={5})"
            .format(index, userid, reason, name, networkid, bot))

        self.Players[index].OnDisconnect(reason)
        self.Players[index] = None

    def Event_ServerSpawn(self, hostname, address, ip, port, game, mapname, maxplayers, os, dedicated, password):
        self.Logger.info("ServerSpawn(mapname={0})"
            .format(mapname))

        self.Storage.Reset()

        for i in range(1, len(self.Players)):
            if self.Players[i]:
                self.Players[i].OnDisconnect("mapchange")
                self.Players[i].OnConnect()

    def FindUniqueID(self, uniqueid):
        for Player in self.Players:
            if Player and Player.UniqueID == uniqueid:
                return Player

    def FindUserID(self, userid):
        for Player in self.Players:
            if Player and Player.UserID == userid:
                return Player

    def FindName(self, name):
        for Player in self.Players:
            if Player and Player.Name == name:
                return Player

    def __len__(self):
        Count = 0
        for i in range(1, len(self.Players)):
            if self.Players[i]:
                Count += 1
        return Count

    def __setitem__(self, key, value):
        if key > 0 and key <= MAXPLAYERS:
            self.Players[key] = value

    def __getitem__(self, key):
        if key > 0 and key <= MAXPLAYERS:
            return self.Players[key]

    def __iter__(self):
        for i in range(1, len(self.Players)):
            if self.Players[i]:
                yield self.Players[i]

    class StorageManager():
        def __init__(self, master):
            self.PlayerManager = master
            self.Storage = dict()

        def Reset(self):
            self.Storage = dict()

        def __getitem__(self, key):
            if not key in self.Storage:
                self.Storage[key] = dict()

            return self.Storage[key]

    class Admin():
        def __init__(self):
            self._FlagBits = 0

        def FlagBits(self):
            return self._FlagBits

        def Reservation(self): return (self._FlagBits & ADMFLAG_RESERVATION)
        def Generic(self): return (self._FlagBits & ADMFLAG_GENERIC)
        def Kick(self): return (self._FlagBits & ADMFLAG_KICK)
        def Ban(self): return (self._FlagBits & ADMFLAG_BAN)
        def Unban(self): return (self._FlagBits & ADMFLAG_UNBAN)
        def Slay(self): return (self._FlagBits & ADMFLAG_SLAY)
        def Changemap(self): return (self._FlagBits & ADMFLAG_CHANGEMAP)
        def Convars(self): return (self._FlagBits & ADMFLAG_CONVARS)
        def Config(self): return (self._FlagBits & ADMFLAG_CONFIG)
        def Chat(self): return (self._FlagBits & ADMFLAG_CHAT)
        def Vote(self): return (self._FlagBits & ADMFLAG_VOTE)
        def Password(self): return (self._FlagBits & ADMFLAG_PASSWORD)
        def RCON(self): return (self._FlagBits & ADMFLAG_RCON)
        def Cheats(self): return (self._FlagBits & ADMFLAG_CHEATS)
        def Root(self): return (self._FlagBits & ADMFLAG_ROOT)
        def Custom1(self): return (self._FlagBits & ADMFLAG_CUSTOM1)
        def Custom2(self): return (self._FlagBits & ADMFLAG_CUSTOM2)
        def Custom3(self): return (self._FlagBits & ADMFLAG_CUSTOM3)
        def Custom4(self): return (self._FlagBits & ADMFLAG_CUSTOM4)
        def Custom5(self): return (self._FlagBits & ADMFLAG_CUSTOM5)
        def Custom6(self): return (self._FlagBits & ADMFLAG_CUSTOM6)

    class Player():
        def __init__(self, master, index, userid, uniqueid, address, name):
            self.PlayerManager = master
            self.Torchlight = self.PlayerManager.Torchlight
            self.Index = index
            self.UserID = userid
            self.UniqueID = uniqueid
            self.Address = address
            self.Name = name
            self.Access = None
            self.Admin = self.PlayerManager.Admin()
            self.Storage = None
            self.Active = False
            self.ChatCooldown = 0

        def OnConnect(self):
            self.Storage = self.PlayerManager.Storage[self.UniqueID]

            if not "Audio" in self.Storage:
                self.Storage["Audio"] = dict({"Uses": 0, "LastUse": 0.0, "LastUseLength": 0.0, "TimeUsed": 0.0})

            self.Access = self.Torchlight().Access[self.UniqueID]

        def OnActivate(self):
            self.Active = True

        async def OnClientPostAdminCheck(self):
            self.Admin._FlagBits = (await self.Torchlight().API.GetUserFlagBits(self.Index))["result"]
            self.PlayerManager.Logger.info("#{0} \"{1}\"({2}) FlagBits: {3}".format(self.UserID, self.Name, self.UniqueID, self.Admin._FlagBits))
            if not self.Access:
                if self.Admin.RCON():
                    self.Access = dict({"level": 9, "name": "SAdmin"})
                elif self.Admin.Generic():
                    self.Access = dict({"level": 6, "name": "Admin"})
                elif self.Admin.Custom1():
                    self.Access = dict({"level": 5, "name": "VIP"})
                elif self.UniqueID != 'BOT':
                    #self.PlayerManager.Logger.info(f"self.UniqueID: {self.UniqueID}")
                    #2024 20th may. giving level based on racetimer rank
                    steam2 = usteamid_to_steamid(self.UniqueID) #converting steam3 to steam2
                    r = session.get(f"https://racebackend.unloze.com/racetimer_endpoints-1.0/api/timers/player/{steam2}")
                    if "Rank" in r.json():
                        rank = r.json()["Rank"]
                        #self.PlayerManager.Logger.info(f"rank: {rank}")
                        if rank <= 250:
                            self.Access = dict({"level": 4, "name": "top 250"})
                        elif rank <= 500:
                            self.Access = dict({"level": 3, "name": "top 500"})
                        elif rank <= 1000:
                            self.Access = dict({"level": 2, "name": "top 1000"})

            if self.PlayerManager.Torchlight().Config["DefaultLevel"]:
                if self.Access and self.Access["level"] < self.PlayerManager.Torchlight().Config["DefaultLevel"]:
                    self.Access = dict({"level": self.PlayerManager.Torchlight().Config["DefaultLevel"], "name": "Default"})

        def OnInfo(self, name):
            self.Name = name

        def OnDisconnect(self, message):
            self.Active = False
            self.Storage = None
            self.Torchlight().AudioManager.OnDisconnect(self)