Compare commits

..

57 Commits

Author SHA1 Message Date
52bc3ba196 in unloze zones fixing warnings and using onmapinit forward for initializing the global variable to be used by natives 2025-01-09 16:57:01 +01:00
74c34b41ba i had forgotten re-adding the file after removing the magic value 2025-01-07 15:17:13 +01:00
efbd9800c3 added changes to the public store plugin with a readme 2025-01-03 14:24:01 +01:00
254cad32de that was probably a mistake 2024-12-31 12:38:29 +01:00
c69a5641cf late 2024 update for the racetimer zones on all maps 2024-12-20 20:51:48 +01:00
3e246c1f60 re-added shell script but with IP's replaced 2024-12-20 15:56:28 +01:00
9c3aca61d2 removing the magic code value 2024-12-20 15:20:34 +01:00
fbaa4dca20 removed port and IP (was not used since years anyways) 2024-12-20 14:16:44 +01:00
747bd0a190 removed username and password 2024-12-20 02:08:43 +01:00
0b5e6b72a2 re-added file with secrets removed 2024-12-20 02:05:59 +01:00
0a1a286cf5 readding json file with secrets removed 2024-12-20 02:03:43 +01:00
5cc0538fe6 re-adding json file with secrets removed 2024-12-20 01:46:12 +01:00
13de07f9eb re-adding php file but without secret 2024-12-20 01:42:41 +01:00
b4d98218e3 hopefully just having the prop_dynamics killed and not respawned very early will suffice to prevent that stupid edict overflow 2024-12-01 21:39:02 +01:00
f3600d6a03 hopefully this prevents occasionaly edicts going over limit related to mapchanges? 2024-11-27 16:12:11 +01:00
e576c7afa9 i probably never get this right 2024-11-27 12:00:45 +01:00
4eaf995b73 we had a guy without steam ID stored in here. caused the python part to crash 2024-11-14 20:37:12 +01:00
545517b7f6 goodbye oauth 2024-11-09 22:48:19 +01:00
4b7e4da6da forgot these additions 2024-10-15 20:20:02 +02:00
0f40b8e51f added feature for playing sounds backwards 2024-10-15 19:04:18 +02:00
3d7285b7af accidentaly uploaded wrong content 2024-09-13 15:16:44 +02:00
f8258420de files for lowercasing downloadable content from svencoop 2024-09-13 15:15:35 +02:00
duagust
526b5251c1 Fix santa's workshop not syncing 2024-09-12 18:20:12 +02:00
99f425e288 made ranges larger so can fit level 1000 2024-09-06 12:27:49 +02:00
dd3f65d939 fixed kinda dumb mistake that caused the zones files to never be read 2024-08-08 19:32:33 +02:00
28daec6572 fixing when no space 2024-08-06 15:28:12 +02:00
08938d3e19 added support for pitch= and tempo= to yt yts and sayen 2024-08-06 14:42:15 +02:00
c1d8d3a2e2 fixed so aliases work again 2024-08-06 00:34:13 +02:00
4fe28ea100 made dec talk work again, fixed so pitch and tempo can work with random chosen, example playb, train 2024-08-05 21:37:42 +02:00
fdc22b7338 adding support for pitch and tempo commands on torchlight through rubberband 2024-08-05 16:28:51 +02:00
114595eebf updated icecap plugins so its not interfering with ztele and events. also made zombie hunting plugin aln always active 2024-08-01 20:24:16 +02:00
4b104ea7f0 instead of unloading the plugin are we only using the features on the specific map 2024-08-01 18:32:31 +02:00
33b9eb69b0 modified run-fastdl.sh to include sven setup. added shinos edit of the fastdl_ftp to just copy files uncompressed to the fastdl for svencoop 2024-07-30 20:30:04 +02:00
6ee4167adf moved it into two seperate timers 2024-07-29 02:25:04 +02:00
047430c39a initial commit of plugin that loads and unloads plugins based on what map it is. tries to prevent slow map changes 2024-07-28 22:36:22 +02:00
79f72faaa7 commented out name changing 2024-07-27 17:31:17 +02:00
a72e8aaede updated requirements with relevant pip plugin 2024-07-18 00:56:06 +02:00
24c9749cb8 added support for oauth2 login 2024-07-18 00:55:28 +02:00
1843b7a399 added a bit delay on mapchange before writing data to file 2024-06-30 01:18:58 +02:00
4e57e79392 reduced priority from high to low 2024-06-30 00:50:02 +02:00
aa13b2e2b4 using cmd to set mapname instead of performing mapswitch 2024-06-29 23:51:23 +02:00
0015aea908 forgot to update timer 2024-06-29 15:26:03 +02:00
6c10f3071b fixed names, maybe fixed random kicks 2024-06-29 15:11:24 +02:00
f171b0f6c7 added random delay for name changes as well 2024-06-29 12:35:22 +02:00
df6aa91352 adding random delay to name update 2024-06-29 02:57:20 +02:00
c6cebc68a7 initial release to simulate clients from ze server on another server to get us advertised on gametracker again hehe 2024-06-29 00:26:24 +02:00
5a337bd369 ignoring the new fastdl on hetzner host 2024-06-17 19:35:06 +02:00
671b0fd8eb solved json object handle issue 2024-06-13 17:38:39 +02:00
1fb89a4ea4 Revert "temporarily fucking with giving weapons to clients"
This reverts commit 1054cd8fb7.
2024-06-09 14:49:36 +02:00
3845d0507a temporarily fucking with giving weapons to clients 2024-06-08 23:02:58 +02:00
69ad267c0a fixed rewards and maybe time too? 2024-06-08 22:20:57 +02:00
a03b287077 initial release of almost completely automatic event rewarder 2024-06-08 20:39:58 +02:00
59ff41f042 initial release to log anything happening to givenamedItem 2024-06-06 12:41:07 +02:00
f6fc6c7bd1 outcommented kick and post method. now just logging everything 2024-06-01 21:35:36 +02:00
e34fa3374b added mor details to readme 2024-05-31 20:23:52 +02:00
9c6eab7f73 added readme note and updated the shell script 2024-05-31 20:22:33 +02:00
76f1720f2e just storing madness elite ze hack detector 2024-05-29 23:08:37 +02:00

View File

@ -0,0 +1,46 @@
#pragma semicolon 1
#define PLUGIN_AUTHOR "null138"
#define PLUGIN_VERSION "3.00"
#include <sourcemod>
#include <sdktools>
Handle g_hOnReportkickForward;
#pragma newdecls required
public Plugin myinfo =
{
name = "testing ust",
author = PLUGIN_AUTHOR,
version = PLUGIN_VERSION,
url = "https://steamcommunity.com/id/null138/"
}
public void OnPluginStart()
{
g_hOnReportkickForward = CreateGlobalForward("KickEliteHackDetectorPost", ET_Ignore, Param_Cell);
}
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3])
{
if(IsPlayerAlive(client) && !IsFakeClient(client))
{
if(vel[0] == 399.999969 || vel[0] == -399.999969 || \
vel[0] == 400.000030 || vel[0] == -400.000030 || \
vel[0] == 0.000017 || vel[0] == -0.000017 || \
vel[0] == 205.600189 || vel[0] == -205.600189 || \
vel[0] == 205.600219 || -vel[0] == -205.600219 || \
vel[1] == 205.600204 || vel[1] == -205.600204)
{
if(IsClientInGame(client))
{
Call_StartForward(g_hOnReportkickForward);
Call_PushCell(client);
Call_Finish();
KickClientEx(client, "get out thx");
}
}
}
}