removed non afk requirement when counting active players

This commit is contained in:
jenz 2023-09-17 19:33:58 +02:00
parent df6fa1f6b5
commit fda848f0f7

View File

@ -157,7 +157,7 @@ public int GetAveragePlayerActiveTimeServer()
{
//checking player count before deciding if including or excluding spectators from actual average
//the purpose of this is me (jenz) not boosting the hour average insanely when the server is very empty. (i often sit spec without playing and that ruins the generated average when low population because the count gets way too high due to me. But if i were actually playing it would instead be fine)
if (IsValidClient(i) && !IsFakeClient(i) && !IsClientSourceTV(i) && !is_bot_player[i] && PM_IsPlayerSteam(i) && GetClientIdleTime(i) < g_iPlayerAFKTime
if (IsValidClient(i) && !IsFakeClient(i) && !IsClientSourceTV(i) && !is_bot_player[i] && PM_IsPlayerSteam(i)
&& (GetClientTeam(i) == CS_TEAM_T || GetClientTeam(i) == CS_TEAM_CT))
{
active_player_count++;
@ -167,7 +167,7 @@ public int GetAveragePlayerActiveTimeServer()
{
if (IsValidClient(i) && !IsFakeClient(i) && !IsClientSourceTV(i) && !is_bot_player[i] && PM_IsPlayerSteam(i) && GetClientIdleTime(i) < g_iPlayerAFKTime)
{
if (active_player_count <= g_iPlayerCount_excludeSpec && GetClientTeam(i) != CS_TEAM_T && GetClientTeam(i) != CS_TEAM_CT)
if (active_player_count < g_iPlayerCount_excludeSpec && GetClientTeam(i) != CS_TEAM_T && GetClientTeam(i) != CS_TEAM_CT)
{
continue;
}