further attempt at avoiding bot falling off edges
This commit is contained in:
parent
a3a0b640d0
commit
fb6e8d9166
@ -306,7 +306,7 @@ public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float
|
||||
TR_GetEndPosition(ground_pos);
|
||||
ground_distance = GetVectorDistance(feet_origin, ground_pos);
|
||||
float forward_distance = GetVectorDistance(feet_origin, ground_pos);
|
||||
if (forward_distance > 250)
|
||||
if (forward_distance > 280)
|
||||
{
|
||||
float ClientPos[3];
|
||||
float Result[3];
|
||||
@ -316,6 +316,10 @@ public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float
|
||||
GetVectorAngles(Result, Result);
|
||||
TeleportEntity(client, NULL_VECTOR, Result, NULL_VECTOR);
|
||||
bot_avoid_edge[client] = 0;
|
||||
ApplyBoost(client, 500.0, Result);
|
||||
buttons_old[client] = buttons;
|
||||
flags_old[client] = flags;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -327,6 +331,14 @@ public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float
|
||||
}
|
||||
}
|
||||
|
||||
void ApplyBoost(int client, float amount, float vel[3]){
|
||||
float direction[3];
|
||||
NormalizeVector(vel, direction);
|
||||
ScaleVector(direction, amount);
|
||||
AddVectors(vel, direction, vel);
|
||||
TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, vel);
|
||||
}
|
||||
|
||||
public bool is_bot_player(int client)
|
||||
{
|
||||
char auth[50];
|
||||
@ -354,7 +366,7 @@ public Action recursive_pressing(Handle timer, any data)
|
||||
ChangeClientTeam(client, 2);
|
||||
continue;
|
||||
}
|
||||
if (bot_avoid_edge[client] >= 4)
|
||||
if (bot_avoid_edge[client] >= 3)
|
||||
bot_avoid_edge[client] = -1;
|
||||
if (bot_avoid_edge[client] > -1)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user