adding sprays as a tier instead of hour requirement
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@@ -21,5 +21,6 @@ native int GetPlayerWorthRTV_boost_(int client);
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* @int Game time minutes the client has on the server.
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*/
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native int GetPlayerTier_native(int client); //just the clients tier
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forward void GetPlayerHoursServer(int client, int hours, int minutes);
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forward void GetPlayerTier(int client, int tier);
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