From f7263ffdeffe731def6fdfa1bc3da9eae9dee9ad Mon Sep 17 00:00:00 2001 From: jenz Date: Fri, 19 Jun 2026 16:00:06 +0200 Subject: [PATCH] removed team check --- discord_verificiation/scripting/unloze_player_time.sp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/discord_verificiation/scripting/unloze_player_time.sp b/discord_verificiation/scripting/unloze_player_time.sp index 4753233..3d676fb 100644 --- a/discord_verificiation/scripting/unloze_player_time.sp +++ b/discord_verificiation/scripting/unloze_player_time.sp @@ -233,11 +233,6 @@ public int GetAveragePlayerActiveTimeServer() { if (IsValidClient(i) && !IsFakeClient(i) && !IsClientSourceTV(i) && !is_bot_player[i] && GetClientIdleTime(i) < g_iPlayerAFKTime) { - if (GetClientTeam(i) != CS_TEAM_T && GetClientTeam(i) != CS_TEAM_CT) - { - continue; - } - //re-introducing the hour capacity but putting it here is better than putting it at the mysql query //at the time of making this change its only affeting me jenz and nobody else. this is meant to prevent //the average hour from being too skewed by high playtime people.