added option to comma separate the soundfiles
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@ -13,7 +13,7 @@
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"human spawn protection" "10.0"
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"Global command" "mp_afterroundmoney 16000"
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"Global command" "bot_difficulty 3"
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"ambientSound" "ambient/zr/zr_ambience.mp3"
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"ambientSound" "ambient/zr/zr_ambience.mp3,ambient/zr/ambience_1.mp3"
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"ambientLoopDuration" "60.3"
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"bossSound" "ambient/zr/satanic_demona.mp3"
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"bossLoopDuration" "155.3"
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@ -44,8 +44,8 @@ char g_cZMSounds[g_dIndexes][g_dLength];
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char g_cWeaponEntity[g_dIndexes][g_dLength];
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char g_cWeaponNames[g_dIndexes][g_dLength];
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char g_cWeaponCommand[g_dIndexes][g_dLength];
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char g_cAmbientSOund[512];
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char g_cBossSound[512];
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char g_cAmbientSOund[64][512];
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float g_fAmbientSoundLoopDuration;
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float g_fBossSoundLoopDuration;
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@ -913,7 +913,7 @@ public void LoadExtraSettings()
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if (StrContains(l_cLine, "ambientSound", false) > -1)
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{
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ReplaceStrings(l_cLine, "ambientSound");
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Format(g_cAmbientSOund, sizeof(g_cAmbientSOund), l_cLine);
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ExplodeString(l_cLine, ",", g_cAmbientSOund, 64, 512);
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}
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if (StrContains(l_cLine, "ambientLoopDuration") > -1)
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{
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@ -1157,10 +1157,25 @@ public void Event_roundStart(Handle event, const char[] name, bool dontBroadcast
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}
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else
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{
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EmitAmbience(g_cAmbientSOund);
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int index = ambient_index();
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EmitAmbience(g_cAmbientSOund[index]);
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g_hAmbient = CreateTimer(g_fAmbientSoundLoopDuration, Timer_Ambient, INVALID_HANDLE, TIMER_REPEAT); // 0.3 seconds without sound
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}
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}
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public int ambient_index()
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{
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int index = 0;
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for (int i = 0; i < sizeof(g_cAmbientSOund); i++)
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{
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if (strlen(g_cAmbientSOund[i]) == 0)
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{
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index = (g_iWave - 1) % i;
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break;
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}
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}
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return index;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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@ -2248,7 +2263,8 @@ public Action Timer_Ambient(Handle timer, any userid)
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}
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else
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{
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EmitAmbience(g_cAmbientSOund);
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int index = ambient_index();
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EmitAmbience(g_cAmbientSOund[index]);
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}
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return Plugin_Handled;
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}
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