added option to comma separate the soundfiles
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				| @ -13,7 +13,7 @@ | |||||||
|         "human spawn protection" "10.0" |         "human spawn protection" "10.0" | ||||||
|         "Global command"    "mp_afterroundmoney 16000" |         "Global command"    "mp_afterroundmoney 16000" | ||||||
|         "Global command"    "bot_difficulty 3" |         "Global command"    "bot_difficulty 3" | ||||||
|         "ambientSound"      "ambient/zr/zr_ambience.mp3" |         "ambientSound"      "ambient/zr/zr_ambience.mp3,ambient/zr/ambience_1.mp3" | ||||||
|         "ambientLoopDuration" "60.3" |         "ambientLoopDuration" "60.3" | ||||||
|         "bossSound"         "ambient/zr/satanic_demona.mp3" |         "bossSound"         "ambient/zr/satanic_demona.mp3" | ||||||
|         "bossLoopDuration"     "155.3" |         "bossLoopDuration"     "155.3" | ||||||
|  | |||||||
| @ -44,8 +44,8 @@ char g_cZMSounds[g_dIndexes][g_dLength]; | |||||||
| char g_cWeaponEntity[g_dIndexes][g_dLength]; | char g_cWeaponEntity[g_dIndexes][g_dLength]; | ||||||
| char g_cWeaponNames[g_dIndexes][g_dLength]; | char g_cWeaponNames[g_dIndexes][g_dLength]; | ||||||
| char g_cWeaponCommand[g_dIndexes][g_dLength]; | char g_cWeaponCommand[g_dIndexes][g_dLength]; | ||||||
| char g_cAmbientSOund[512]; |  | ||||||
| char g_cBossSound[512]; | char g_cBossSound[512]; | ||||||
|  | char g_cAmbientSOund[64][512]; | ||||||
| 
 | 
 | ||||||
| float g_fAmbientSoundLoopDuration; | float g_fAmbientSoundLoopDuration; | ||||||
| float g_fBossSoundLoopDuration; | float g_fBossSoundLoopDuration; | ||||||
| @ -913,7 +913,7 @@ public void LoadExtraSettings() | |||||||
|         if (StrContains(l_cLine, "ambientSound", false) > -1) |         if (StrContains(l_cLine, "ambientSound", false) > -1) | ||||||
|         { |         { | ||||||
|             ReplaceStrings(l_cLine, "ambientSound"); |             ReplaceStrings(l_cLine, "ambientSound"); | ||||||
|             Format(g_cAmbientSOund, sizeof(g_cAmbientSOund), l_cLine); |             ExplodeString(l_cLine, ",", g_cAmbientSOund, 64, 512); | ||||||
|         } |         } | ||||||
|         if (StrContains(l_cLine, "ambientLoopDuration") > -1) |         if (StrContains(l_cLine, "ambientLoopDuration") > -1) | ||||||
|         { |         { | ||||||
| @ -1157,10 +1157,25 @@ public void Event_roundStart(Handle event, const char[] name, bool dontBroadcast | |||||||
|     } |     } | ||||||
|     else |     else | ||||||
|     { |     { | ||||||
|         EmitAmbience(g_cAmbientSOund); |         int index = ambient_index(); | ||||||
|  |         EmitAmbience(g_cAmbientSOund[index]); | ||||||
|         g_hAmbient = CreateTimer(g_fAmbientSoundLoopDuration, Timer_Ambient, INVALID_HANDLE, TIMER_REPEAT); // 0.3 seconds without sound |         g_hAmbient = CreateTimer(g_fAmbientSoundLoopDuration, Timer_Ambient, INVALID_HANDLE, TIMER_REPEAT); // 0.3 seconds without sound | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | 
 | ||||||
|  | public int ambient_index() | ||||||
|  | { | ||||||
|  |     int index = 0; | ||||||
|  |     for (int i = 0; i < sizeof(g_cAmbientSOund); i++) | ||||||
|  |     { | ||||||
|  |         if (strlen(g_cAmbientSOund[i]) == 0) | ||||||
|  |         { | ||||||
|  |             index = (g_iWave - 1) % i; | ||||||
|  |             break; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     return index; | ||||||
|  | } | ||||||
| //---------------------------------------------------------------------------------------------------- | //---------------------------------------------------------------------------------------------------- | ||||||
| // Purpose:  | // Purpose:  | ||||||
| //---------------------------------------------------------------------------------------------------- | //---------------------------------------------------------------------------------------------------- | ||||||
| @ -2248,7 +2263,8 @@ public Action Timer_Ambient(Handle timer, any userid) | |||||||
|     } |     } | ||||||
|     else |     else | ||||||
|     { |     { | ||||||
|         EmitAmbience(g_cAmbientSOund); |         int index = ambient_index(); | ||||||
|  |         EmitAmbience(g_cAmbientSOund[index]); | ||||||
|     } |     } | ||||||
|     return Plugin_Handled; |     return Plugin_Handled; | ||||||
| } | } | ||||||
|  | |||||||
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