should make autism bots join second ze server instead of gg
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parent
7981416183
commit
e84d9a8c46
@ -3,7 +3,6 @@
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"chat_external_port": 48475,
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"steam_port": 29074,
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"server_ip_port_ze": "135.125.188.157:27015",
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"server_ip_port_gg": "135.125.188.157:27021",
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"server_ip_port_zr": "135.125.188.157:27016"
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"server_ip_port_ze2": "135.125.188.157:27035"
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}
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@ -118,13 +118,11 @@ def launch_css_process():
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def bot_connect(server, connected_to_other):
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#use whatever ip you want here to connect with
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str1 = ""
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if "ze" in server:
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if "connect to ze" == server:
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str1 = f"connect {data_ports['server_ip_port_ze']}"
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connected_to_other = False
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elif "gg" in server and not connected_to_other:
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str1 = f"connect {data_ports['server_ip_port_gg']}"
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elif not connected_to_other:
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str1 = f"connect {data_ports['server_ip_port_zr']}"
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elif "connect to ze2" == server and not connected_to_other:
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str1 = f"connect {data_ports['server_ip_port_ze2']}"
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writeCfgInput(str1)
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print('not yet connected')
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@ -201,7 +199,8 @@ if __name__ == '__main__':
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launch_css_process()
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connected_to_other = False
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connection_issue_counter = -10
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if not connected_to_other or "ze" in data:
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if not connected_to_other or "connect to ze" == data:
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print('data: ', data)
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connection_issue_counter += 1
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print('connection_issue_counter: ', connection_issue_counter)
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bot_connect(data, connected_to_other)
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@ -247,5 +246,3 @@ if [[ $DISPLAY ]]; then
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steam
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fi
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"""
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@ -19,7 +19,7 @@ int target_enemy[MAXPLAYERS + 1];
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int buttons_old[MAXPLAYERS + 1];
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int flags_old[MAXPLAYERS + 1];
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int ports[7] = {48470, 48471, 48472, 48473, 48474, 48479, 48480}; //last three indexes are ports its sending udp from in plugin
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int server_ports[3] = {27015, 27021, 27016}; //server ports: ze, gg, zr
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int server_ports[2] = {27015, 27035}; //server ports: ze, ze2
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bool surf_cooldown = false;
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int bot_avoid_edge[MAXPLAYERS + 1];
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float client_old_coords[MAXPLAYERS + 1][3];
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@ -360,9 +360,8 @@ public Action bot_check_connect(Handle timer, any data)
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found_bot2 = true;
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found_bot3 = true;
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found_bot4 = true;
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Format(msg, sizeof(msg), "connect to gg");
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Format(msg, sizeof(msg), "connect to ze2");
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send_socket_msg(msg, strlen(msg), ports[0]);
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//Format(msg, sizeof(msg), "connect to zr");
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send_socket_msg(msg, strlen(msg), ports[1]);
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send_socket_msg(msg, strlen(msg), ports[2]);
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send_socket_msg(msg, strlen(msg), ports[3]);
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@ -371,18 +370,17 @@ public Action bot_check_connect(Handle timer, any data)
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}
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else
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{
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//respawning bot on the GG server because they dont respawn for whatever reason
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if (is_bot_player(i))
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{
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Format(msg, sizeof(msg), "connected to ze2");
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}
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if (is_autism_bot1(i))
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{
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Format(msg, sizeof(msg), "connected to gg");
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send_socket_msg(msg, strlen(msg), ports[0]);
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found_bot1 = true;
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CreateTimer(1.0, respawn_bot, i);
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}
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else if (is_bot_player(i))
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{
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Format(msg, sizeof(msg), "connected to gg");
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}
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if (is_autism_bot2(i))
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{
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send_socket_msg(msg, strlen(msg), ports[1]);
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@ -409,22 +407,22 @@ public Action bot_check_connect(Handle timer, any data)
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Format(msg, sizeof(msg), "not connected");
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if (!found_bot1 && i_port == server_ports[1])
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{
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//gg
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//ze2
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send_socket_msg(msg, strlen(msg), ports[0]);
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}
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if (!found_bot2 && i_port == server_ports[1])
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{
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//zr
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//ze2
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send_socket_msg(msg, strlen(msg), ports[1]);
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}
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if (!found_bot3 && i_port == server_ports[1])
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{
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//zr
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//ze2
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send_socket_msg(msg, strlen(msg), ports[2]);
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}
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if (!found_bot4 && i_port == server_ports[1])
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{
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//zr
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//ze2
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send_socket_msg(msg, strlen(msg), ports[3]);
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}
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}
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@ -1013,14 +1011,9 @@ stock void connect_socket()
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int target_port = ports[4]; //default ze
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if (i_port == server_ports[1])
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{
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//gg
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//ze2
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target_port = ports[5];
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}
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else if (i_port == server_ports[2])
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{
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//zr
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target_port = ports[6];
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}
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//socket otherwise declare in public OnConfigsExecuted(){}
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global_socket = SocketCreate(SOCKET_UDP, OnSocketError);
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SocketSetOption(global_socket, SocketReuseAddr, 1);
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