fixed water/ladder tp issue probably
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20f540256f
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e80286157d
@ -129,14 +129,14 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
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if (!IsValidClient(client) || !IsPlayerAlive(client) || !is_bot_player[client]) return Plugin_Continue;
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if (!IsValidClient(client) || !IsPlayerAlive(client) || !is_bot_player[client]) return Plugin_Continue;
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if ((GetEntityMoveType(client) & MOVETYPE_LADDER))
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if ((GetEntityMoveType(client) & MOVETYPE_LADDER))
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{
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{
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has_to_jump_bots[client] = 0;
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has_to_jump_bots[client] = 2;
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GetEntPropVector(client, Prop_Send, "m_vecOrigin", coords_run_cmd[client]);
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GetEntPropVector(client, Prop_Send, "m_vecOrigin", coords_run_cmd[client]);
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return Plugin_Continue;
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return Plugin_Continue;
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}
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}
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if (GetEntProp(client, Prop_Data, "m_nWaterLevel") != 0)
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if (GetEntProp(client, Prop_Data, "m_nWaterLevel") != 0)
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{
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{
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has_to_jump_bots[client] = 0;
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has_to_jump_bots[client] = 2;
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return Plugin_Continue;
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return Plugin_Continue;
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}
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}
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//make sure fell of an edge instead of actually jumping
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//make sure fell of an edge instead of actually jumping
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