changed respawning and team joining for gg server
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87a053e338
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d6fc4b7c38
@ -30,11 +30,6 @@ def exit_handler():
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writeCfgInput('')
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#securing the looptest.cfg wont be stuck accidently with commands
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def joinTeam():
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str = "jointeam 2; joinclass 3; zspawn;"
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writeCfgInput(str)
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print('jointeam func: ')
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def bot_process_movement(input_line):
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dist_target = input_line[input_line.index("dist_target:") + len("dist_target:"):input_line.index("targethuman:")]
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targethuman = input_line[input_line.index("targethuman:") + len("targethuman:"):input_line.index("enemy_distance:")]
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@ -187,7 +182,6 @@ if __name__ == '__main__':
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if data == "autismo connected":
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print('Bot connected!')
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connection_issue_counter = 0
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joinTeam()
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elif data == "rtv":
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response_msg = "say rtv"
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writeCfgInput(response_msg)
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@ -362,7 +362,7 @@ public Action bot_check_connect(Handle timer, any data)
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found_bot4 = true;
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Format(msg, sizeof(msg), "connect to gg");
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send_socket_msg(msg, strlen(msg), ports[0]);
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Format(msg, sizeof(msg), "connect to zr");
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//Format(msg, sizeof(msg), "connect to zr");
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send_socket_msg(msg, strlen(msg), ports[1]);
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send_socket_msg(msg, strlen(msg), ports[2]);
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send_socket_msg(msg, strlen(msg), ports[3]);
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@ -371,30 +371,35 @@ public Action bot_check_connect(Handle timer, any data)
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}
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else
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{
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//respawning bot on the GG server because they dont respawn for whatever reason
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if (is_autism_bot1(i))
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{
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Format(msg, sizeof(msg), "connected to gg");
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send_socket_msg(msg, strlen(msg), ports[0]);
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found_bot1 = true;
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CreateTimer(1.0, respawn_bot, i);
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}
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else if (is_bot_player(i))
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{
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Format(msg, sizeof(msg), "connected to zr");
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Format(msg, sizeof(msg), "connected to gg");
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}
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if (is_autism_bot2(i))
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{
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send_socket_msg(msg, strlen(msg), ports[1]);
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found_bot2 = true;
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CreateTimer(1.0, respawn_bot, i);
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}
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if (is_autism_bot3(i))
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{
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send_socket_msg(msg, strlen(msg), ports[2]);
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found_bot3 = true;
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CreateTimer(1.0, respawn_bot, i);
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}
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if (is_autism_bot4(i))
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{
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send_socket_msg(msg, strlen(msg), ports[3]);
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found_bot4 = true;
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CreateTimer(1.0, respawn_bot, i);
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}
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}
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}
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@ -407,17 +412,17 @@ public Action bot_check_connect(Handle timer, any data)
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//gg
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send_socket_msg(msg, strlen(msg), ports[0]);
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}
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if (!found_bot2 && i_port == server_ports[2])
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if (!found_bot2 && i_port == server_ports[1])
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{
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//zr
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send_socket_msg(msg, strlen(msg), ports[1]);
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}
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if (!found_bot3 && i_port == server_ports[2])
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if (!found_bot3 && i_port == server_ports[1])
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{
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//zr
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send_socket_msg(msg, strlen(msg), ports[2]);
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}
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if (!found_bot4 && i_port == server_ports[2])
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if (!found_bot4 && i_port == server_ports[1])
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{
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//zr
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send_socket_msg(msg, strlen(msg), ports[3]);
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@ -522,6 +527,12 @@ public bool is_bot_player(int client)
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public Action recursive_pressing(Handle timer, any data)
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{
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int i_port = GetConVarInt(FindConVar("hostport"));
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bool is_host_ze = false;
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if (i_port == server_ports[0])
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{
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is_host_ze = true;
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}
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bool found_valid_ct = false;
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for (int client = 1; client <= MaxClients; client++)
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{
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@ -534,7 +545,35 @@ public Action recursive_pressing(Handle timer, any data)
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{
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if (GetClientTeam(client) == 1 || GetClientTeam(client) == 0)
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{
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ChangeClientTeam(client, 2);
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if (is_host_ze)
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{
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ChangeClientTeam(client, 2);
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}
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else
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{
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int T_client_count = 0;
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int CT_client_count = 0;
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for (int clientI = 1; clientI <= MaxClients; clientI++)
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{
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if (!IsValidClient(clientI)) continue;
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if (GetClientTeam(clientI) == 2)
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{
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T_client_count++;
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}
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else if (GetClientTeam(clientI) == 3)
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{
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CT_client_count++;
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}
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}
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if (T_client_count > CT_client_count)
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{
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ChangeClientTeam(client, 3);
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}
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else
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{
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ChangeClientTeam(client, 2);
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}
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}
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continue;
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}
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if (bot_avoid_edge[client] >= 3)
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@ -634,7 +673,7 @@ public Action recursive_pressing(Handle timer, any data)
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for (int client = 1; client <= MaxClients; client++)
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{
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if (!IsValidClient(client)) continue;
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if (is_bot_player(client) && GetClientTeam(client) == 3)
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if (is_bot_player(client) && GetClientTeam(client) == 3 && is_host_ze)
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{
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ForcePlayerSuicide(client);
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}
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