hopefully now deleting only bz2 files when they are left over and not still being downloaded. hopefully the client now has a better chance at connecting than before
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@ -12,11 +12,15 @@ import codecs
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import json
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import datetime
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import time
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import glob
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connection_issue_counter = 0;
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call_bot_connect = True
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whoami = subprocess.getoutput(["whoami"])
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with open(f'/home/{whoami}/ze_runner/config.json') as jsonfile:
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data_ports = json.load(jsonfile)
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looptestPath = f"/home/{whoami}/.var/app/com.valvesoftware.Steam/data/Steam/steamapps/common/Counter-Strike Source/cstrike/cfg/looptest.cfg"
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data_ports = json.load(jsonfile)
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looptestPath = f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/cfg/looptest.cfg"
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chatmsg = ""
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def writeCfgInput(Input_user):
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@ -60,7 +64,7 @@ def bot_process_movement(input_line):
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elif state == 8:
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strInput += "use weapon_knife; wait 5; +forward; wait 2;"
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print('dist_target: ', dist_target, ' enemy distance: ', enemy_distance, ' targeteam: ', targeteam, ' state:', state)
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#print('dist_target: ', dist_target, ' enemy distance: ', enemy_distance, ' targeteam: ', targeteam, ' state:', state)
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if state not in [0, 2, 5, 7, 8]:
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strInput = strinput_append(strInput, 2)
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#print('strInput final:', strInput)
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@ -120,7 +124,7 @@ def restart_sdl_and_steam():
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print(f'xterm_cmd: {xterm_cmd}')
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subprocess.getoutput([xterm_cmd])
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print('reached .bashrc executing steam and variables')
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time.sleep(90)
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time.sleep(40)
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#we sleep here to wait for .bashrc to launch steam. It takes some time
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def bot_connect(data):
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@ -129,32 +133,55 @@ def bot_connect(data):
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if "connect to ze" == data:
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str1 = f"connect {data_ports['server_ip_port_ze']}"
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elif "connect to ze2" == data:
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str1 = f"connect {data_ports['server_ip_port_ze2']}"
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str1 = f"connect {data_ports['server_ip_port_ze2']}; wait 15000;"
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writeCfgInput(str1)
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time.sleep(0.5)
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time.sleep(1)
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writeCfgInput("")
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print('not yet connected')
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t = Timer(60, attempt_bot_connect)
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t.start()
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def attempt_bot_connect():
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global connection_issue_counter
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global call_bot_connect
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connection_issue_counter += 1
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call_bot_connect = True
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print('finished timer callback')
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if __name__ == '__main__':
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atexit.register(exit_handler)
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local_port = data_ports['udp_port']
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external_port_messages = data_ports['chat_external_port']
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buffer_size = 4096 #potentially not large enough?
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connection_issue_counter = 0;
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#deleting left over bz2 files because they give missing map issue
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subprocess.run([f"rm /home/{whoami}/.var/app/com.valvesoftware.Steam/data/Steam/steamapps/common/Counter-Strike\ Source/cstrike/download/maps/*.bz2"], shell=True)
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#deleting maps
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maps_folder_size = subprocess.Popen(["du", "-sh", f"/home/{whoami}/.var/app/com.valvesoftware.Steam/data/Steam/steamapps/common/Counter-Strike Source/cstrike/download/maps"], stdout=subprocess.PIPE).communicate()[0].decode().split("\t")[0]
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#if downloading maps we give it 10 seconds delay to see if the size changed, if not its probably safe to delete the .bz2 file as no download in progress
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bz2_maps = {}
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while True:
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found = False
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for f in glob.glob(f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/download/maps/*.bz2"):
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found = True
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fsize = subprocess.Popen(["du", "-sh", f], stdout=subprocess.PIPE).communicate()[0].decode().split("\t")[0]
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#deleting left over bz2 files because they give missing map issue
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if f in bz2_maps:
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#if the size is still the same it should be abandoned bz2 file that we can delete
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if bz2_maps[f] == fsize:
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subprocess.Popen(["rm", f], stdout=subprocess.PIPE).communicate()[0]
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bz2_maps[f] = fsize
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#no bz2 maps left to be concerned about
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if not found:
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break
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time.sleep(10)
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maps_folder_size = subprocess.Popen(["du", "-sh", f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/download/maps"], stdout=subprocess.PIPE).communicate()[0].decode().split("\t")[0]
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#deleting when maps folder larger than 150GB
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if maps_folder_size.endswith("G"):
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maps_folder_size = float(maps_folder_size[:-1])
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if maps_folder_size > 150.0:
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subprocess.getoutput([f"rm '/home/{whoami}/.var/app/com.valvesoftware.Steam/data/Steam/steamapps/common/Counter-Strike Source/cstrike/download/maps/'*"])
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if maps_folder_size > 40.0:
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for f in glob.glob(f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/download/maps/*"):
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subprocess.Popen(["rm", f], stdout=subprocess.PIPE).communicate()[0]
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#deleting POSIX shared memory objects, as long as one process has them open they exist. so probably until steam gets turned off. THis is to prevent /dev/shm from being full
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subprocess.getoutput([f"rm /dev/shm/u1001-Shm_*"])
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subprocess.getoutput([f"rm /dev/shm/u1002-Shm_*"])
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#subprocess.getoutput([f"rm /dev/shm/u1001-Shm_*"])
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#subprocess.getoutput([f"rm /dev/shm/u1002-Shm_*"])
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#NOTE since not running vm's anymore i quit doing this. instead just restarting the service every 10 hours.
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restart_sdl_and_steam()
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is_bot_connected_to_ze2 = False
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@ -164,6 +191,7 @@ if __name__ == '__main__':
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sock.bind(("", local_port))
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sock.settimeout(5.0)
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messager_name = ""
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try:
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while True:
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try:
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@ -177,6 +205,7 @@ if __name__ == '__main__':
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#print('data: ', data)
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if not data:
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continue
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#print("ip: ", ip, " port: ", port)
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if ip == data_ports['discord_bot_ip'] and port == external_port_messages:
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if messager_name in data:
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messager_name = ""
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@ -201,20 +230,21 @@ if __name__ == '__main__':
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connection_issue_counter = 0
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is_bot_connected_to_ze2 = True
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elif "connect to ze" == data or ("connect to ze2" == data and not is_bot_connected_to_ze2):
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if connection_issue_counter == 20:
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if connection_issue_counter == 5:
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kill_owned_process("pidof hl2_linux")
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print('exiting')
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sys.exit(1)
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else:
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print('data: ', data)
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connection_issue_counter += 1
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print('connection_issue_counter: ', connection_issue_counter)
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bot_connect(data)
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if call_bot_connect:
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call_bot_connect = False
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print('data: ', data)
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print("connection_issue_counter: ", connection_issue_counter)
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bot_connect(data)
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elif "clientmessage:" in data:
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messager_name = data.split("clientmessage:", 1)[1].split(" 72DqZ84")[0]
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databyte_send_message = messager_name + data.split("72DqZ84")[1]
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sock.sendto(databyte_send_message.encode(), (data_ports["discord_bot_ip"], external_port_messages))
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print('databyte_send_message: ', databyte_send_message)
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#print('databyte_send_message: ', databyte_send_message)
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elif data.startswith("dist_target:"):
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bot_process_movement(data)
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elif data.startswith("surfing:"):
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