fixed resetting gravity and damage
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@ -83,6 +83,14 @@ public Action announce_zone_controlls(Handle hTimer)
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float zm_controlled_zone = 0.0;
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if (g_zoneCount == 0 || !g_permit_zone_benefits)
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{
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g_human_damage_addition = 1.0; //indicating no damage buffs
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for (int i = 0; i < MaxClients; i++)
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{
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if (IsValidClient(i) && IsPlayerAlive(i))
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{
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SetEntityGravity(i, 1.0);
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}
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}
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return Plugin_Handled;
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}
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for (int i = 0; i < g_zoneCount; i++)
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