fixed resetting gravity and damage

This commit is contained in:
jenz 2024-05-08 22:17:54 +02:00
parent 71ddf57bd3
commit d3b862cdf2

View File

@ -83,6 +83,14 @@ public Action announce_zone_controlls(Handle hTimer)
float zm_controlled_zone = 0.0;
if (g_zoneCount == 0 || !g_permit_zone_benefits)
{
g_human_damage_addition = 1.0; //indicating no damage buffs
for (int i = 0; i < MaxClients; i++)
{
if (IsValidClient(i) && IsPlayerAlive(i))
{
SetEntityGravity(i, 1.0);
}
}
return Plugin_Handled;
}
for (int i = 0; i < g_zoneCount; i++)