fixed random knife swtiching for humans, reduced timer for respawning zombies and fixed mapchange when last day is beaten
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parent
4a5c556e66
commit
d3b1a59885
@ -291,7 +291,7 @@ public Action ApplySettings(Event event, const char[] name, bool dontBroadcast)
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}
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}
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else if (IsFakeClient(client)) //bot getting respawned as zm
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else if (IsFakeClient(client)) //bot getting respawned as zm
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{
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{
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CreateTimer(1.0, Timer_delayedSelectWaveBasedZM, GetClientUserId(client));
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CreateTimer(0.3, Timer_delayedSelectWaveBasedZM, GetClientUserId(client));
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}
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}
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else
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else
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{
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{
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@ -996,6 +996,8 @@ public Action Timer_FixKNife(Handle timer, any userid)
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CS_SetClientClanTag(client, tag);
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CS_SetClientClanTag(client, tag);
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}
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}
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if (GetClientTeam(client) == CS_TEAM_T)
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{
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if (GetPlayerWeaponSlot(client, CS_SLOT_KNIFE) == -1) //just making sure everybody has a knife. otherwise giving them one
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if (GetPlayerWeaponSlot(client, CS_SLOT_KNIFE) == -1) //just making sure everybody has a knife. otherwise giving them one
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{
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{
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GivePlayerItem(client, "weapon_knife");
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GivePlayerItem(client, "weapon_knife");
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@ -1003,6 +1005,7 @@ public Action Timer_FixKNife(Handle timer, any userid)
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}
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}
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}
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}
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}
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}
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}
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return Plugin_Handled;
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return Plugin_Handled;
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}
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}
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@ -1093,7 +1096,7 @@ public void Event_roundStart(Handle event, const char[] name, bool dontBroadcast
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{
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{
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if (IsFakeClient(i))
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if (IsFakeClient(i))
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{
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{
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CreateTimer(1.0, Timer_delayedSelectWaveBasedZM, GetClientUserId(i));
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CreateTimer(0.3, Timer_delayedSelectWaveBasedZM, GetClientUserId(i));
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continue;
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continue;
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}
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}
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g_iClientRespawnCount[i] = g_iClientRespawnCountNum; //even if not spawned in yet it should be set for every real player.
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g_iClientRespawnCount[i] = g_iClientRespawnCountNum; //even if not spawned in yet it should be set for every real player.
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@ -1327,6 +1330,7 @@ public void LoadWave(int wave)
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g_iWave = 1;
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g_iWave = 1;
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PrintToChatAll("Finished last Day! Forcing map change...");
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PrintToChatAll("Finished last Day! Forcing map change...");
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ServerCommand("sm_forcertv"); //old zombieRiot did this so just copying it
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ServerCommand("sm_forcertv"); //old zombieRiot did this so just copying it
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CS_TerminateRound(4.0, CSRoundEnd_CTWin, true); //without this it wont change map i guess? or at least without it they get a wave without settings set.
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}
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}
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delete kv;
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delete kv;
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delete kv1;
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delete kv1;
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@ -1490,7 +1494,7 @@ public Action SelectWaveBasedZM(int client, int state)
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if (GetClientTeam(client) == CS_TEAM_CT)
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if (GetClientTeam(client) == CS_TEAM_CT)
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{
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{
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ChangeClientTeam(client, CS_TEAM_T); //default putting bots to t
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ChangeClientTeam(client, CS_TEAM_T); //default putting bots to t
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CreateTimer(1.0, Timer_delayedRespawn, GetClientUserId(client));
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CreateTimer(0.3, Timer_delayedRespawn, GetClientUserId(client));
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return Plugin_Handled;
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return Plugin_Handled;
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}
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}
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//state 0 was bot, state 1 was real player.
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//state 0 was bot, state 1 was real player.
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@ -1538,7 +1542,7 @@ public Action SelectWaveBasedZM(int client, int state)
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}
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}
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//im just getting desperate at this point for fixing the client crash by adding random ass delays.
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//im just getting desperate at this point for fixing the client crash by adding random ass delays.
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CreateTimer(1.0, Timer_delayedModelSelection, GetClientUserId(client));
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CreateTimer(0.3, Timer_delayedModelSelection, GetClientUserId(client));
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return Plugin_Handled;
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return Plugin_Handled;
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}
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}
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@ -1748,13 +1752,19 @@ public Action Timer_StopProtection(Handle timer, any userid)
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if (IsValidClient(client) && IsPlayerAlive(client))
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if (IsValidClient(client) && IsPlayerAlive(client))
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{
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{
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g_bClientProtection[client] = false;
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g_bClientProtection[client] = false;
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if (GetClientTeam(client) == CS_TEAM_T)
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{
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Client_ChangeWeapon(client, "weapon_knife");
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Client_ChangeWeapon(client, "weapon_knife");
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}
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if (GetPlayerWeaponSlot(client, CS_SLOT_KNIFE) == -1) //just making sure everybody has a knife. otherwise giving them one
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if (GetPlayerWeaponSlot(client, CS_SLOT_KNIFE) == -1) //just making sure everybody has a knife. otherwise giving them one
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{
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{
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GivePlayerItem(client, "weapon_knife");
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GivePlayerItem(client, "weapon_knife");
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if (GetClientTeam(client) == CS_TEAM_T)
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{
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CreateTimer(1.0, Timer_SwitchKnife, GetClientOfUserId(client));
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CreateTimer(1.0, Timer_SwitchKnife, GetClientOfUserId(client));
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}
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}
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}
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}
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}
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return Plugin_Handled;
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return Plugin_Handled;
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}
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}
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