changed to float to hopefully not accidentally hit over limit of 5.0
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				| @ -235,7 +235,7 @@ public int GetPlayerWorthRTV(int client) | ||||
|         g_fPlayerRTVWorth[client] = 1.0; | ||||
|         return avg; | ||||
|     } | ||||
|     if ((g_iPlayerTimeServer[client] / avg) > g_iPlayerRTVCapacity) | ||||
|     if ((float(g_iPlayerTimeServer[client]) / float(avg)) > g_iPlayerRTVCapacity) | ||||
|     { | ||||
|         g_fPlayerRTVWorth[client] = float(g_iPlayerRTVCapacity); | ||||
|         return avg * g_iPlayerRTVCapacity; | ||||
| @ -246,7 +246,7 @@ public int GetPlayerWorthRTV(int client) | ||||
| 
 | ||||
| public int GetAveragePlayerActiveTimeServerRTV() | ||||
| { | ||||
|     //for rockthevote average we include spectators and afks. just not fakes, nosteamers and autismbots, thats why a different function is made. | ||||
|     //for rockthevote and mapvote average we include spectators and afks. just not fakes, nosteamers and autismbots, thats why a different function is made. | ||||
|     int total_hours = 0; | ||||
|     int total_players = 0; | ||||
|     for (int i = 0; i < MaxClients; i++) | ||||
|  | ||||
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