replacing csgo fakecache feature with plain cachesound that works in css
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@ -882,7 +882,7 @@ public void LoadExtraSettings()
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ReplaceStrings(l_cLine, "zmsoundsFile");
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ReplaceStrings(l_cLine, "zmsoundsFile");
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ReplaceString(l_cLine, sizeof(l_cLine), "sound/", "*/");
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ReplaceString(l_cLine, sizeof(l_cLine), "sound/", "*/");
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Format(g_cZMSounds[g_iSoundIndexes][g_iLength], sizeof(g_cZMSounds), l_cLine);
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Format(g_cZMSounds[g_iSoundIndexes][g_iLength], sizeof(g_cZMSounds), l_cLine);
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FakePrecacheSound(g_cZMSounds[g_iSoundIndexes][g_iLength]);
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PrecacheSound(g_cZMSounds[g_iSoundIndexes][g_iLength]);
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g_iSoundIndexes++;
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g_iSoundIndexes++;
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}
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}
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}
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}
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@ -2104,10 +2104,3 @@ stock void ReplaceStrings(char[] str, char[] strReplace)
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TrimString(l_cstrFix);
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TrimString(l_cstrFix);
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Format(str, sizeof(l_cstrFix), l_cstrFix);
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Format(str, sizeof(l_cstrFix), l_cstrFix);
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock void FakePrecacheSound(const char[] szPath)
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{
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AddToStringTable(FindStringTable("soundprecache"), szPath);
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}
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