furhter adjustments and changes

This commit is contained in:
jenzur 2020-07-26 01:13:39 +02:00
parent 019d0ae41d
commit c4e2cdc995
2 changed files with 22 additions and 27 deletions

View File

@ -65,7 +65,7 @@ def bot_process_movement(input_line):
if bot_stuck:
print('bot stuck')
strInput += "+jump; wait 15; +duck; wait 15; -jump; wait 15; -duck; wait 3;"
if dist_target > 2.5:
if dist_target > 0.5:
strInput += "use weapon_elite; wait 3; "
elif targeteam == 3:
strInput += "use weapon_p90; wait 3; "
@ -81,8 +81,8 @@ def bot_process_movement(input_line):
#make some setup to allow surfing/mimic
else:
ladder_counter = 0
min_distance_target_human = 2.0
min_enemy_distance = 20.0
min_distance_target_human = 0.3
min_enemy_distance = 10.0
if bot_on_type == 1:
print('bot_on_type water')
strInput += "+jump; wait 5;"

View File

@ -13,7 +13,7 @@
//#pragma newdecls required
int present = 0;
int targethuman = 0;
int client_mini_stuck_counter[MAXPLAYERS + 1];
bool client_stuck_g[MAXPLAYERS + 1];
bool round_start_stuck = false;
float bot_old_coords[3];
bool bot_stuck_g = false;
@ -50,7 +50,7 @@ public void OnPluginStart()
SocketBind(socket, "127.0.0.1", 48475);
connect(socket);
global_socket = socket;
round_start_stuck = true;
targethuman = 0;
bot_presumed_endpoint[0] = 0.0;
bot_presumed_endpoint[1] = 0.0;
@ -108,9 +108,8 @@ public Action clients_coordinates(Handle timer, any data)
{
if (IsValidClient(present) && IsPlayerAlive(present))
{
int min_cap = 15;
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i) && IsPlayerAlive(i) && i != present && client_mini_stuck_counter[i] < min_cap)
if (IsValidClient(i) && IsPlayerAlive(i) && i != present && !client_stuck_g[i])
GetEntPropVector(i, Prop_Send, "m_vecOrigin", client_old_coords[i]);
if (!bot_stuck_g)
GetEntPropVector(present, Prop_Send, "m_vecOrigin", bot_old_coords);
@ -140,7 +139,7 @@ public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float
int cmdnum, int tickcount, int seed, const int mouse[2])
{
if (!IsClientInGame(client)) return;
if (client == targethuman && round_start_stuck)
if (client == targethuman && round_start_stuck && IsValidClient(present))
{
char keyinput[generic_length * 5];
if (buttons & IN_JUMP)
@ -150,10 +149,10 @@ public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float
if (strlen(keyinput) > 0)
{
float pos[3];
GetEntPropVector(present, Prop_Send, "m_vecOrigin", pos);
float dist_target = get_power_distance(targethuman, pos);
float dist_cap = 15.0;
if (dist_target <= dist_cap)
GetEntPropVector(targethuman, Prop_Send, "m_vecOrigin", pos);
float dist_target = get_power_distance(present, pos);
float dist_cap = 1.0;
if (dist_target < dist_cap)
{
Format(keyinput, sizeof(keyinput), "keyinput: %s dist_target: %f", keyinput, dist_target);
send_socket_msg(keyinput, strlen(keyinput));
@ -254,10 +253,10 @@ public Action recursive_pressing(Handle timer, any data)
}
if (IsValidClient(target_enemy))
{
float min_enemy_distance = 20.0;
float min_enemy_distance = 10.0;
GetEntPropVector(target_enemy, Prop_Send, "m_vecOrigin", pos);
enemy_distance = get_power_distance(present, pos);
float min_distance_target_human = 2.0;
float min_distance_target_human = 0.3;
//human aiming for zombie
if (targeteam == 3 && dist_target > 0 && dist_target < min_distance_target_human && enemy_distance > min_enemy_distance)
{
@ -276,7 +275,7 @@ public Action recursive_pressing(Handle timer, any data)
if (round_start_stuck)
bot_stuck = is_bot_stuck();
}
//TODO detect gaps and jump perfectly over them
//TODO detect gaps and jump perfectly over them, trace maybe to judge if avoiding gap or jumpable distance
if (IsValidClient(targethuman))
Format(message, sizeof(message), "dist_target: %f targethuman: %N bot_on_type: %i enemy_distance: %f bot_stuck: %i targeteam: %i", dist_target, targethuman, bot_on_type, enemy_distance, bot_stuck, targeteam);
else
@ -288,6 +287,8 @@ public Action recursive_pressing(Handle timer, any data)
public bool is_bot_stuck()
{
if (!round_start_stuck)
return false;
float min_distance_cap = 0.1;
float bot_own_distance = get_power_distance(present, bot_old_coords);
bot_stuck_g = bot_own_distance < min_distance_cap;
@ -326,16 +327,10 @@ stock bool is_client_stuck_or_afk(int client)
{
if (!round_start_stuck)
return false;
float min_distance_cap = 0.05;
int min_cap = 15;
float min_distance_cap = 0.02;
float client_own_distance = get_power_distance(client, client_old_coords[client]);
if (client_own_distance < min_distance_cap)
client_mini_stuck_counter[client]++;
else
client_mini_stuck_counter[client] = 0;
if (client == targethuman)
min_cap = min_cap * 4;
return client_mini_stuck_counter[client] > min_cap;
client_stuck_g[client] = client_own_distance < min_distance_cap;
return client_stuck_g[client];
}
public int find_closest_enemy(int entity, int targeteam)
@ -457,7 +452,7 @@ public void OnClientPostAdminCheck(int client)
client_old_coords[client][0] = 0.0;
client_old_coords[client][1] = 0.0;
client_old_coords[client][2] = 0.0;
client_mini_stuck_counter[client] = 0;
client_stuck_g[client] = false;
}
public OnSocketError(Handle socket, const int errorType, const int errorNum, any args)
@ -483,7 +478,7 @@ public void OnClientDisconnect(int client)
client_old_coords[client][0] = 0.0;
client_old_coords[client][1] = 0.0;
client_old_coords[client][2] = 0.0;
client_mini_stuck_counter[client] = 0;
client_stuck_g[client] = false;
}
public void bot_send_connected_msg()
@ -552,7 +547,7 @@ public bool Filter_NoPlayers(int entity, int mask)
public bool IsPointVisible(const float start[3], const float end[3])
{
TR_TraceRayFilter(start, end, MASK_VISIBLE, RayType_EndPoint, Filter_NoPlayers);
TR_TraceRayFilter(start, end, MASK_SOLID, RayType_EndPoint, Filter_NoPlayers);
return TR_GetFraction() == 1.0;
}