small updates
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5ee4993df9
commit
c3c03f4e95
@ -233,7 +233,7 @@ public Action bot_check_connect(Handle timer, any data)
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for (int i = 1; i <= MaxClients; i++)
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if (IsValidClient(i) && !IsFakeClient(i))
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{
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if (client_count > 61)
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if (client_count > 60)
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{
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found_bot_1 = true;
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found_bot_2 = true;
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@ -276,7 +276,7 @@ public void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float
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if (is_bot_player(client))
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{
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int flags = GetEntityFlags(client);
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if (!(flags & FL_ONGROUND) && (flags_old[client] & FL_ONGROUND) && !(buttons_old[client] & IN_JUMP) && !(buttons & IN_JUMP) && (GetEntityMoveType(client) != MOVETYPE_LADDER))
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if (!(flags & FL_ONGROUND) && (flags_old[client] & FL_ONGROUND) && !(buttons_old[client] & IN_JUMP) && !(buttons & IN_JUMP) && (GetEntityMoveType(client) != MOVETYPE_LADDER) && GetEntProp(client, Prop_Data, "m_nWaterLevel") == 0)
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{
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float Vel[3], feet_origin[3], ground_pos[3], downwards[3];
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//TODO
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@ -421,7 +421,8 @@ public Action recursive_pressing(Handle timer, any data)
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}
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else if (IsValidClient(targethuman[client]))
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face_call(targethuman[client], client);
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trace_hulling_bot(client);
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if (GetEntProp(client, Prop_Data, "m_nWaterLevel") == 0)
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trace_hulling_bot(client);
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char message[generic_length * 7];
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if (IsValidClient(targethuman[client]))
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Format(message, sizeof(message), "dist_target: %f targethuman: %N enemy_distance: %f targeteam: %i", dist_target, targethuman[client], enemy_distance, targeteam);
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@ -700,8 +701,6 @@ public int GetClosestClient_option1(int targeteam, int client)
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continue;
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}
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}
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if (i == targethuman[client] && !is_bot_player(i))
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return targethuman[client];
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float pos[3];
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GetEntPropVector(i, Prop_Send, "m_vecOrigin", pos);
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float dist_target = get_power_distance(client, pos);
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@ -709,12 +708,30 @@ public int GetClosestClient_option1(int targeteam, int client)
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dist_target += 7500;
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else if (admins[i] || vips[i] || i == target_enemy[client])
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dist_target /= 5;
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if (i == targethuman[client])
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dist_target /= 5;
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if (nearestdistance < 0 || dist_target < nearestdistance)
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{
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nearest = i;
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nearestdistance = dist_target;
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}
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}
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if (nearest == -1)
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{
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for (int i = 1; i <= MaxClients; i++)
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if (IsValidClient(i) && IsPlayerAlive(i) && i != client && GetClientTeam(i) == targeteam)
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{
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float pos[3];
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GetEntPropVector(i, Prop_Send, "m_vecOrigin", pos);
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float dist_target = get_power_distance(client, pos);
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if (nearestdistance < 0 || dist_target < nearestdistance)
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{
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nearest = i;
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nearestdistance = dist_target;
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}
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}
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}
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return nearest;
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}
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