minor change with big changes for targeting

This commit is contained in:
jenzur 2020-09-27 18:19:50 +02:00
parent c19acc597b
commit c17175d0b2

View File

@ -431,24 +431,11 @@ stock bool is_client_stuck_or_afk(int client)
public int GetClosestClient_option1(int targeteam)
{
bool admin_or_vip_targets = false;
float nearestdistance = -1.0;
int nearest = -1;
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == targeteam && i != present)
{
if (admins[i] || vips[i])
{
admin_or_vip_targets = true;
break;
}
}
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == targeteam && i != present)
{
if (admin_or_vip_targets)
if (!admins[i] && !vips[i])
continue;
if (!IsAbleToSee(present, i))
continue;
if (is_client_stuck_or_afk(i))
@ -456,11 +443,13 @@ public int GetClosestClient_option1(int targeteam)
float pos[3];
GetEntPropVector(i, Prop_Send, "m_vecOrigin", pos);
float dist_target = get_power_distance(present, pos);
if (admins[i] || vips[i])
dist_target /= 5;
if (nearestdistance < 0 || dist_target < nearestdistance)
{
nearest = i;
nearestdistance = dist_target;
}
}
}
return nearest;
}